Uppdatering

This commit is contained in:
2026-01-19 10:48:43 +01:00
parent d28cf14342
commit 1524140fd0
2 changed files with 20 additions and 11 deletions

View File

@@ -54,6 +54,7 @@ namespace MetoderUppgift
Throttle.Name = "Throttle";
Throttle.Size = new Size(112, 45);
Throttle.TabIndex = 0;
Throttle.TabStop = false;
Throttle.Value = 2;
//
// lblThr
@@ -150,6 +151,7 @@ namespace MetoderUppgift
lblMaxHastighet.Size = new Size(223, 15);
lblMaxHastighet.TabIndex = 11;
lblMaxHastighet.Text = "Max hastighet [m/s] (Recommended: 30)";
lblMaxHastighet.Click += lblMaxHastighet_Click;
//
// BilSimulation
//

View File

@@ -7,12 +7,14 @@ namespace MetoderUppgift
float vMax; // [m/s]
float aMax; // [m/s^2]
float engineBraking = 2; // [m/s^2]
float dt = 0.1f; // [s]
float dt = 1 / 50f; // 50 FPS
float stripeOffset = 0; // horizontal offset for stripes
public BilSimulation()
{
InitializeComponent();
Timer.Interval = (int)(1000 * dt); // s -> ms
}
void UpdateUI(float acceleration)
{
@@ -41,12 +43,11 @@ namespace MetoderUppgift
UpdateUI(acceleration); // Uppdatera kontroller
UpdateStripes(); // Uppdatera strecken p<> v<>gen f<>r att simulera grafisk hastighet
}
void UpdateStripes()
{
stripeOffset += 10 * velocity * dt; // Uppdatera avst<73>nd fr<66>n initial plats f<>r varje streck p<> v<>gen
stripeOffset += 20 * velocity * dt; // Uppdatera avst<73>nd fr<66>n initial plats f<>r varje streck p<> v<>gen
}
float GetThrottlePercentage() //Omvanlda gasp<73>drag (0-4) till %
{
@@ -62,7 +63,7 @@ namespace MetoderUppgift
}
float ratio = (float)throttle / (float)Throttle.Maximum;
float acceleration = ratio * aMax * (1.1f - velocity / vMax); // Formel f<>r att g<>ra fysik mer realistisk
float acceleration = ratio * aMax * (1.2f - velocity / vMax); // Formel f<>r att g<>ra fysik mer realistisk
float netAcceleration = acceleration - engineBraking;
return netAcceleration;
@@ -88,9 +89,9 @@ namespace MetoderUppgift
int roadX = 400;
int roadWidth = 100;
g.FillRectangle(Brushes.DimGray, roadX, 0, roadWidth, ClientSize.Height);
Car.Location = new Point(roadX + roadWidth/2, ClientSize.Height / 2);
Car.Size = new Size(roadWidth/2, roadWidth/2);
Car.Location = new Point(roadX + roadWidth / 2, ClientSize.Height / 2);
Car.Size = new Size(roadWidth / 2, roadWidth / 2);
// Streck
@@ -101,14 +102,15 @@ namespace MetoderUppgift
int stripeX = roadX + roadWidth / 2 - stripeWidth / 2;
int stripeY = 0;
if ((stripeOffset) > 80)
{
stripeOffset = 0; // Flytta tillbaka strecken om de hamnar utanf<6E>r rutan.
}
for (int i = 0; i < stripesCount; i++)
{
g.FillRectangle(Brushes.White, stripeX, stripeY + stripeOffset, stripeWidth, stripeHeight); // Offset uppdateras varje tick. F<>r<EFBFBD>ndringshastighet av hastighet.
stripeY += gap;
if ((stripeOffset) > 80)
{
stripeOffset = 0; // Flytta tillbaka strecken om de hamnar utanf<6E>r rutan.
}
}
}
@@ -121,5 +123,10 @@ namespace MetoderUppgift
private void Form1_Load(object sender, EventArgs e)
{
}
private void lblMaxHastighet_Click(object sender, EventArgs e)
{
}
}
}