Add project files.

This commit is contained in:
Eric Tibratt
2026-01-18 22:05:40 +01:00
parent f70dba1be7
commit 427812a138
11 changed files with 713 additions and 0 deletions

125
MetoderUppgift/Form1.cs Normal file
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using System.Drawing;
namespace MetoderUppgift
{
public partial class Form1 : Form
{
float velocity = 0; // [m/s]
float vMax; // [m/s]
float aMax; // [m/s^2]
float engineBraking = 2; // [m/s^2]
float dt = 0.1f; // [s]
float stripeOffset = 0; // horizontal offset for stripes
public Form1()
{
InitializeComponent();
}
void UpdateUI(float acceleration)
{
lblAcc.Text = "Acceleration: " + acceleration.ToString("0.00") + " [m/s<>]";
lblVel.Text = "Hastighet: " + velocity.ToString("0.00") + " [m/s]";
lblThr.Text = "Gasp<73>drag: " + GetThrottlePercentage().ToString("0.00") + " [%]";
}
void ImplementSpecifications()
{
if (float.TryParse(tbxAcceleration.Text, out float result)) // tal fr<66>n str<74>ng, v<>rden blir NaN om input inte fungerar
{
aMax = result;
}
if (float.TryParse(tbxVelocity.Text, out float result2))
{
vMax = result2;
}
}
void Simulate()
{
ImplementSpecifications(); // Uppdatera specifikationer av bilen angivna av textboxes
float acceleration = GetAcceleration(Throttle.Value); // H<>mta acceleration
velocity += acceleration * dt; // Uppdatera Acceleration
UpdateUI(acceleration); // Uppdatera kontroller
UpdateStripes(); // Uppdatera strecken p<> v<>gen f<>r att simulera grafisk hastighet
}
void UpdateStripes()
{
stripeOffset += 10 * velocity * dt; // Uppdatera avst<73>nd fr<66>n initial plats f<>r varje streck p<> v<>gen
}
float GetThrottlePercentage() //Omvanlda gasp<73>drag (0-4) till %
{
float percentage = (100 / Throttle.Maximum) * Throttle.Value;
return percentage;
}
float GetAcceleration(int throttle) // Uppdatera accelerationen fr<66>n gasp<73>drag
{
if (velocity < 0)
{
velocity = 0;
return 0; // Undvik negativ hastighet
}
float ratio = (float)throttle / (float)Throttle.Maximum;
float acceleration = ratio * aMax * (1.1f - velocity / vMax); // Formel f<>r att g<>ra fysik mer realistisk
float netAcceleration = acceleration - engineBraking;
return netAcceleration;
}
private void btnStart_Click(object sender, EventArgs e) //Start och stopp knapp
{
if (!Timer.Enabled)
{
Timer.Enabled = true;
btnStart.Text = "Stopp";
}
else
{
Application.Exit();
}
}
protected override void OnPaint(PaintEventArgs e) // Paint funktion f<>r grafik
{
base.OnPaint(e);
Graphics g = e.Graphics;
int roadX = 800;
int roadWidth = 150;
g.FillRectangle(Brushes.DimGray, roadX, 0, roadWidth, ClientSize.Height);
Car.Location = new Point(800, ClientSize.Height / 2);
// Streck
int stripeWidth = 10;
int stripeHeight = 30;
int gap = 200;
int stripesCount = 5;
int stripeX = roadX + roadWidth / 2 - stripeWidth / 2;
int stripeY = 0;
for (int i = 0; i < stripesCount; i++)
{
g.FillRectangle(Brushes.White, stripeX, stripeY + stripeOffset, stripeWidth, stripeHeight); // Offset uppdateras varje tick. F<>r<EFBFBD>ndringshastighet av hastighet.
stripeY += gap;
if ((stripeOffset) > 200)
{
stripeOffset = 0; // Flytta tillbaka strecken om de hamnar utanf<6E>r rutan.
}
}
}
private void Timer_Tick(object sender, EventArgs e)
{
Simulate(); // Simulera fysik och grafik
Invalidate(); // uppdatera grafik
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}