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73
Spaceshooter/Form1.Designer.cs
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73
Spaceshooter/Form1.Designer.cs
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namespace Spaceshooter
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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player = new PictureBox();
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gameTimer = new System.Windows.Forms.Timer(components);
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((System.ComponentModel.ISupportInitialize)player).BeginInit();
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SuspendLayout();
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//
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// player
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//
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player.BackColor = Color.OrangeRed;
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player.Location = new Point(33, 135);
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player.Name = "player";
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player.Size = new Size(100, 50);
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player.TabIndex = 0;
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player.TabStop = false;
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player.Click += player_Click;
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//
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// gameTimer
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//
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gameTimer.Enabled = true;
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gameTimer.Interval = 20;
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gameTimer.Tick += gameTimer_Tick;
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//
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// Form1
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//
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AutoScaleDimensions = new SizeF(7F, 15F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(800, 450);
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Controls.Add(player);
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Name = "Form1";
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Text = "Form1";
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Load += Form1_Load;
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KeyDown += Form1_KeyDown;
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KeyUp += Form1_KeyUp;
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((System.ComponentModel.ISupportInitialize)player).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private PictureBox player;
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private System.Windows.Forms.Timer gameTimer;
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}
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}
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