fix: clean gitignore for Godot C#

This commit is contained in:
maxwes08
2026-04-17 12:38:11 +02:00
commit 3ac0b6b866
23 changed files with 841 additions and 0 deletions

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using System;
public abstract class RotatingComponent
{
public double MomentOfInertia { get; set; } // kg·m²
public double AngularVelocity { get; set; } // rad/s
public double AngularPosition { get; set; } // rad (0..2π, wrapped)
public double TotalAngularPosition { get; set; } // rad (never wraps)
public double AccumulatedTorque {get; private set; }
public RotatingComponent(double momentOfInertia = 0.1, double angularVelocity = 0, double angularPosition = 0)
{
MomentOfInertia = momentOfInertia;
AngularVelocity = angularVelocity;
AngularPosition = angularPosition;
TotalAngularPosition = angularPosition;
AccumulatedTorque = 0;
}
public virtual void ApplyTorque(double torqueNm)
{
AccumulatedTorque += torqueNm;
}
public virtual void Update(double dt)
{
if (dt <= 0) return;
if (MomentOfInertia > 0)
{
double angularAcceleration = AccumulatedTorque / MomentOfInertia;
AngularVelocity += angularAcceleration * dt;
}
double deltaAngle = AngularVelocity * dt;
TotalAngularPosition += deltaAngle;
AngularPosition += deltaAngle;
// Wrap AngularPosition to 0..2π for sin/cos
AngularPosition = AngularPosition % (2 * Math.PI);
if (AngularPosition < 0) AngularPosition += 2 * Math.PI;
AccumulatedTorque = 0;
}
public double RPM => AngularVelocity * 60 / (2 * Math.PI);
public double TotalAngleDeg => TotalAngularPosition * 180 / Math.PI;
public void SetRPM(double rpm)
{
AngularVelocity = rpm * 2 * Math.PI / 60;
}
public virtual void ResetTorque()
{
AccumulatedTorque = 0;
}
}

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uid://cym3n25hyryxy

55
Scripts/Core/TorqueMap.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
public class TorqueMap
{
public Dictionary<int, double> points;
public TorqueMap()
{
points = new Dictionary<int, double>();
}
public void AddPoint(int rpm, double torque)
{
points.Add(rpm, torque);
}
public double GetTorque(int rpm)
{
if (points == null || points.Count == 0)
throw new System.InvalidOperationException("Torque map has no points.");
var sortedRpms = points.Keys.OrderBy(r => r).ToList();
int firstRpm = sortedRpms[0];
int lastRpm = sortedRpms[sortedRpms.Count - 1];
if (rpm <= firstRpm)
return points[firstRpm];
if (rpm >= lastRpm)
return points[lastRpm];
for (int i = 0; i < sortedRpms.Count - 1; i++)
{
int r1 = sortedRpms[i];
int r2 = sortedRpms[i + 1];
if (rpm >= r1 && rpm <= r2)
{
double t1 = points[r1];
double t2 = points[r2];
return t1 + (rpm - r1) * (t2 - t1) / (r2 - r1);
}
}
throw new System.InvalidOperationException("Interpolation failed.");
}
public double GetTorque(double angularVelocityRadPerSec)
{
// Convert rad/s to RPM: 1 rad/s = 60/(2π) RPM
double rpmDouble = angularVelocityRadPerSec * 60.0 / (2.0 * Math.PI);
int rpm = (int)rpmDouble; // or use rounding if preferred: (int)Math.Round(rpmDouble)
return GetTorque(rpm);
}
}

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