fix: clean gitignore for Godot C#

This commit is contained in:
maxwes08
2026-04-17 12:38:11 +02:00
commit 3ac0b6b866
23 changed files with 841 additions and 0 deletions

55
Scripts/Core/TorqueMap.cs Normal file
View File

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using System;
using System.Collections.Generic;
using System.Linq;
public class TorqueMap
{
public Dictionary<int, double> points;
public TorqueMap()
{
points = new Dictionary<int, double>();
}
public void AddPoint(int rpm, double torque)
{
points.Add(rpm, torque);
}
public double GetTorque(int rpm)
{
if (points == null || points.Count == 0)
throw new System.InvalidOperationException("Torque map has no points.");
var sortedRpms = points.Keys.OrderBy(r => r).ToList();
int firstRpm = sortedRpms[0];
int lastRpm = sortedRpms[sortedRpms.Count - 1];
if (rpm <= firstRpm)
return points[firstRpm];
if (rpm >= lastRpm)
return points[lastRpm];
for (int i = 0; i < sortedRpms.Count - 1; i++)
{
int r1 = sortedRpms[i];
int r2 = sortedRpms[i + 1];
if (rpm >= r1 && rpm <= r2)
{
double t1 = points[r1];
double t2 = points[r2];
return t1 + (rpm - r1) * (t2 - t1) / (r2 - r1);
}
}
throw new System.InvalidOperationException("Interpolation failed.");
}
public double GetTorque(double angularVelocityRadPerSec)
{
// Convert rad/s to RPM: 1 rad/s = 60/(2π) RPM
double rpmDouble = angularVelocityRadPerSec * 60.0 / (2.0 * Math.PI);
int rpm = (int)rpmDouble; // or use rounding if preferred: (int)Math.Round(rpmDouble)
return GetTorque(rpm);
}
}