fix: clean gitignore for Godot C#
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7
Scripts/Util.cs
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7
Scripts/Util.cs
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@@ -0,0 +1,7 @@
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public static class Util
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{
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public static double Lerp(double start, double end, double t)
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{
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return start * (1 - t) + end * t;
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}
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}
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