fix: clean gitignore for Godot C#
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37
scene.tscn
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37
scene.tscn
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@@ -0,0 +1,37 @@
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[gd_scene format=3 uid="uid://b7aah147mnd1r"]
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[ext_resource type="Script" uid="uid://b7yhefukbbd1h" path="res://Scripts/PhysicsManager.cs" id="1_ulcgi"]
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[ext_resource type="Script" uid="uid://q8j0rw61k0sw" path="res://Scripts/ProceduralEngine.cs" id="2_nxogm"]
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[sub_resource type="AudioStreamGenerator" id="AudioStreamGenerator_nxogm"]
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[node name="Scene" type="Node2D" unique_id=1646116984 node_paths=PackedStringArray("EngineAudio")]
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script = ExtResource("1_ulcgi")
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EngineAudio = NodePath("AudioStreamPlayer")
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[node name="UI" type="Node" parent="." unique_id=1659532716]
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[node name="EngineRPM" type="Label" parent="UI" unique_id=792596633]
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offset_right = 152.0
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offset_bottom = 26.0
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text = "RPM:"
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[node name="EnginePower" type="Label" parent="UI" unique_id=283884278]
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offset_left = 1.0
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offset_top = 28.0
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offset_right = 153.0
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offset_bottom = 77.0
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text = "Power:
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"
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[node name="EngineThrottle" type="Label" parent="UI" unique_id=298487516]
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offset_left = 2.0
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offset_top = 58.0
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offset_right = 154.0
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offset_bottom = 107.0
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text = "Throttle:
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"
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="." unique_id=1105764304]
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stream = SubResource("AudioStreamGenerator_nxogm")
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script = ExtResource("2_nxogm")
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