using Godot; using System; public partial class PhysicsManager : Node2D { private const double TARGET_DT = 1.0 / 2000.0; private const double VALUE_SENSITIVITY = 5; private double _accumulator = 0.0; private double _simulationTime = 0.0; private double _rpmSmooth = 0, _powerSmooth = 0, _throttleSmooth = 0; private Label _rpmLabel, _powerLabel, _throttleLabel; private Engine _engine; [Export] public ProceduralEngine EngineAudio; public override void _Ready() { _rpmLabel = GetNode