Improved UI
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@@ -48,6 +48,33 @@ namespace Car_simulation
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InitializeAudio();
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}
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public List<string> GetDisplayData()
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{
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return new List<string>
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{
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$"Engine Energy: {Engine.FlywheelEnergy,7:F0} J",
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$"Engine Torque: {Engine.GetTorqueOutput(),7:F0} Nm",
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$"Engine RPM: {Engine.RPM,7:F0}",
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$"Total Energy: {WheelSystem.TotalEnergy,7:F0} J",
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$" (Wheel Rot: {WheelSystem.GetRotationalEnergy(),7:F0} J)",
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$" (Car Trans: {WheelSystem.GetTranslationalEnergy(),7:F0} J)",
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$"Wheel RPM: {WheelSystem.RPM,7:F0}",
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$"Vehicle: {Speed * 3.6f,7:F1} km/h",
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$"Throttle: {Engine.GetActualThrottle() * 100,6:F1}%",
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$"Power: {Engine.CurrentPower / 1000,6:F1} kW",
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$"Transmitted: {Drivetrain.TransmittedPower / 1000,6:F1} kW",
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$"Brake: {BrakeInput * 100,6:F1}%",
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$"Speed Diff: {Drivetrain.GetSpeedDifferenceRPM(),6:F0} RPM",
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$"Clutch: {ClutchInput * 100,6:F1}% disengaged",
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$"Clutch T: {Drivetrain.ClutchTorque,6:F0} Nm",
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$"Clutch Slip: {Drivetrain.GetClutchSlipPercent(),6:F1}%",
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$"Resistance: {CalculateTotalResistanceForce(),6:F1} N",
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$"Drag: {CalculateDragForce(),6:F1} N",
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$"Rolling: {CalculateRollingResistanceForce(),6:F1} N",
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$"Gear: {Drivetrain.GetCurrentGearName(),3} (Ratio: {Drivetrain.GearRatio:F2}:1)"
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};
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}
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private void InitializeAudio()
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{
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try
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@@ -120,40 +147,15 @@ namespace Car_simulation
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return dragForce + rollingForce;
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}
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private float CalculateDragForce()
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public float CalculateDragForce()
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{
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float speed = Speed;
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return 0.5f * AirDensity * DragCoefficient * FrontalArea * speed * speed;
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}
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private float CalculateRollingResistanceForce()
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public float CalculateRollingResistanceForce()
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{
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return RollingResistanceCoefficient * Mass * 9.81f;
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}
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public void DisplayUpdate()
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{
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Console.SetCursorPosition(0, 0);
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Console.WriteLine($"Engine Energy: {Engine.FlywheelEnergy,7:F0} J");
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Console.WriteLine($"Engine Torque: {Engine.GetTorqueOutput(),7:F0} Nm");
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Console.WriteLine($"Engine RPM: {Engine.RPM,7:F0}");
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Console.WriteLine($"Total Energy: {WheelSystem.TotalEnergy,7:F0} J");
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Console.WriteLine($" (Wheel Rot: {WheelSystem.GetRotationalEnergy(),7:F0} J)");
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Console.WriteLine($" (Car Trans: {WheelSystem.GetTranslationalEnergy(),7:F0} J)");
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Console.WriteLine($"Wheel RPM: {WheelSystem.RPM,7:F0}");
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Console.WriteLine($"Vehicle: {Speed * 3.6f,7:F1} km/h");
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Console.WriteLine($"Throttle: {Engine.GetActualThrottle() * 100,6:F1}%");
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Console.WriteLine($"Power: {Engine.CurrentPower / 1000,6:F1} kW");
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Console.WriteLine($"Transmitted: {Drivetrain.TransmittedPower / 1000,6:F1} kW");
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Console.WriteLine($"Brake: {BrakeInput * 100,6:F1}%");
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Console.WriteLine($"Speed Diff: {Drivetrain.GetSpeedDifferenceRPM(),6:F0} RPM");
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Console.WriteLine($"Clutch: {ClutchInput * 100,6:F1}% disengaged");
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Console.WriteLine($"Clutch T: {Drivetrain.ClutchTorque,6:F0} Nm");
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Console.WriteLine($"Clutch Slip: {Drivetrain.GetClutchSlipPercent(),6:F1}%");
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Console.WriteLine($"Resistance: {CalculateTotalResistanceForce(),6:F1} N");
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Console.WriteLine($"Drag: {CalculateDragForce(),6:F1} N");
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Console.WriteLine($"Rolling: {CalculateRollingResistanceForce(),6:F1} N");
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Console.WriteLine($"Gear: {Drivetrain.GetCurrentGearName(),3} (Ratio: {Drivetrain.GearRatio:F2}:1)");
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}
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}
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}
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