major rework

This commit is contained in:
max
2026-02-16 18:32:48 +01:00
parent bbd82da07e
commit 932734e5b4
24 changed files with 1706 additions and 893 deletions

View File

@@ -0,0 +1,163 @@
using Car_simulation.Core.Physics;
namespace Car_simulation.Core.Components
{
public class Engine : ICarComponent
{
// Energy state
public float FlywheelEnergy { get; set; }
// Physical properties
public float MomentOfInertia { get; set; } = 0.25f;
public float IdleRPM { get; set; } = 800f;
public float RevLimit { get; set; } = 7000;
public float StallSpeed { get; set; } = 200f;
public float Throttle { get; set; } = 0f;
public bool IsRunning => RPM > StallSpeed;
private float _cutoffUntil = 0;
private bool _cutoff = false;
// Torque curve
private TorqueCurve _torqueCurve;
public Engine()
{
FlywheelEnergy = GetEnergyFromRPM(IdleRPM);
_torqueCurve = new TorqueCurve();
InitializeDefaultCurve();
}
private void InitializeDefaultCurve()
{
_torqueCurve.AddPoint(0f, 0f);
_torqueCurve.AddPoint(800f, 95f);
_torqueCurve.AddPoint(1500f, 160f);
_torqueCurve.AddPoint(2500f, 200f);
_torqueCurve.AddPoint(4000f, 235f);
_torqueCurve.AddPoint(5000f, 230f);
_torqueCurve.AddPoint(6000f, 210f);
_torqueCurve.AddPoint(6800f, 185f);
_torqueCurve.AddPoint(7200f, 170f);
}
public float RPM => GetRPM();
public float AngularVelocity => GetOmega();
public float CurrentPower { get; private set; }
public void Update(float deltaTime)
{
// Engine updates are now handled through Car with totalTime parameter
}
public void UpdateWithTime(float deltaTime, float totalTime)
{
UpdateRevLimiter(totalTime);
float combustionEnergy = CalculateCombustionPower(deltaTime);
float frictionLoss = CalculateFrictionLoss(deltaTime);
float netEnergy = combustionEnergy - frictionLoss;
CurrentPower = netEnergy / deltaTime;
FlywheelEnergy += netEnergy;
// Stall protection
float stallEnergy = GetEnergyFromRPM(StallSpeed);
if (FlywheelEnergy < stallEnergy && Throttle > 0.1f)
{
FlywheelEnergy = stallEnergy * 1.2f;
}
FlywheelEnergy = Math.Max(FlywheelEnergy, 0);
}
private void UpdateRevLimiter(float totalTime)
{
if (RPM > RevLimit)
{
_cutoffUntil = totalTime + 0.01f;
}
_cutoff = (totalTime < _cutoffUntil);
}
private float CalculateFrictionLoss(float deltaTime)
{
float frictionTorque = GetFrictionTorque();
float frictionPower = frictionTorque * AngularVelocity;
return frictionPower * deltaTime;
}
private float GetFrictionTorque()
{
return RPM switch
{
< 500 => 15f,
< 1000 => 14f,
< 2000 => 16f,
< 3000 => 18f,
< 4000 => 21f,
< 5000 => 25f,
< 6000 => 30f,
< 7000 => 36f,
_ => 44f
};
}
private float CalculateCombustionPower(float deltaTime)
{
float throttle = GetActualThrottle();
if (_cutoff) throttle = 0;
float torque = GetTorqueOutput() * throttle;
return torque * AngularVelocity * deltaTime;
}
public float GetActualThrottle()
{
if (RPM < IdleRPM && Throttle < 0.1f)
{
float idleThrottle = (IdleRPM - RPM) / 200f;
return Math.Clamp(idleThrottle, 0.1f, 0.3f);
}
return Throttle;
}
public float GetOmega() => MathF.Sqrt(2f * FlywheelEnergy / MomentOfInertia);
public float GetRPM() => GetOmega() * PhysicsUtil.RAD_PER_SEC_TO_RPM;
public float GetEnergyFromRPM(float rpm)
{
float omega = rpm * PhysicsUtil.RPM_TO_RAD_PER_SEC;
return 0.5f * MomentOfInertia * omega * omega;
}
public float GetTorqueOutput() => _torqueCurve.GetTorqueAtRPM(RPM);
}
public class TorqueCurve
{
private List<(float RPM, float Torque)> _points = new List<(float, float)>();
public void AddPoint(float rpm, float torque) => _points.Add((rpm, torque));
public float GetTorqueAtRPM(float rpm)
{
if (rpm <= 400) return 0;
if (_points.Count == 0) return 0;
var orderedPoints = _points.OrderBy(p => p.RPM).ToList();
if (rpm <= orderedPoints.First().RPM) return orderedPoints.First().Torque;
if (rpm >= orderedPoints.Last().RPM) return orderedPoints.Last().Torque;
for (int i = 0; i < orderedPoints.Count - 1; i++)
{
if (rpm >= orderedPoints[i].RPM && rpm <= orderedPoints[i + 1].RPM)
{
float t = (rpm - orderedPoints[i].RPM) / (orderedPoints[i + 1].RPM - orderedPoints[i].RPM);
return PhysicsUtil.Lerp(orderedPoints[i].Torque, orderedPoints[i + 1].Torque, t);
}
}
return 0f;
}
}
}