major rework
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25
Car simulation/Core/Physics/ResistanceCalculator.cs
Normal file
25
Car simulation/Core/Physics/ResistanceCalculator.cs
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@@ -0,0 +1,25 @@
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using Car_simulation.Core.Components;
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namespace Car_simulation.Core.Physics
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{
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public class ResistanceCalculator
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{
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public float CalculateDragForce(float speed, float dragCoefficient, float frontalArea)
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{
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return 0.5f * PhysicsUtil.AirDensity * dragCoefficient * frontalArea * speed * speed;
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}
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public float CalculateRollingResistanceForce(float mass, float rollingResistanceCoefficient)
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{
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return rollingResistanceCoefficient * mass * PhysicsUtil.G;
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}
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public float CalculateTotalResistanceForce(float speed, float mass,
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float dragCoefficient, float frontalArea, float rollingResistanceCoefficient)
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{
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float dragForce = CalculateDragForce(speed, dragCoefficient, frontalArea);
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float rollingForce = CalculateRollingResistanceForce(mass, rollingResistanceCoefficient);
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return dragForce + rollingForce;
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}
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}
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}
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