major rework
This commit is contained in:
164
Car simulation/UI/Instruments/Gauge.cs
Normal file
164
Car simulation/UI/Instruments/Gauge.cs
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@@ -0,0 +1,164 @@
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using SFML.Graphics;
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using SFML.System;
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namespace Car_simulation.UI.Instruments
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{
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public class Gauge
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{
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private RectangleShape _background;
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private RectangleShape _needle;
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private Font _font;
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private Text _label;
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private Text _valueText;
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private Color _normalColor = Color.White;
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private Color _warningColor = new Color(255, 100, 100);
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public Vector2f Position { get; set; }
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public float Size { get; set; } = 200f;
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private float _value = 0f;
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private float _minValue;
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private float _maxValue;
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private float _valuePerMark;
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private float _linesPerMark;
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private string _displayText;
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public Gauge(Font font, Vector2f position, float size, float minValue, float maxValue, float valuePerMark, string _displayText, float linesPerMark)
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{
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_minValue = minValue;
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_maxValue = maxValue;
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_linesPerMark = linesPerMark
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_valuePerMark = valuePerMark;
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_font = font;
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Position = position;
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Size = size;
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Initialize();
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}
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private void Initialize()
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{
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_background = new RectangleShape(new Vector2f(Size, Size));
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_background.Position = Position;
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_background.FillColor = new Color(40, 40, 50);
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_background.OutlineThickness = 2;
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_background.OutlineColor = Color.White;
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float needleLength = Size * 0.4f;
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_needle = new RectangleShape(new Vector2f(needleLength, 4));
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_needle.Position = new Vector2f(
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Position.X + Size / 2,
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Position.Y + Size / 2
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);
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_needle.FillColor = Color.Red;
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_needle.Origin = new Vector2f(needleLength * 0.875f, 2);
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_label = new Text(_displayText, _font, (uint)(Size * 0.1f));
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_label.FillColor = Color.White;
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_label.Position = new Vector2f(
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Position.X + Size / 2 - _label.GetLocalBounds().Width / 2,
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Position.Y + Size * 0.80f
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);
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_valueText = new Text("0", _font, (uint)(Size * 0.12f));
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_valueText.FillColor = _normalColor;
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_valueText.Position = new Vector2f(
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Position.X + Size / 2 - 20,
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Position.Y + Size
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);
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}
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public void Update(float value)
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{
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_value = value;
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_minValue
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float ratio = Math.Clamp(_value / _maxValue, 0f, 1f);
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float needleAngle = -45 + (270 * ratio);
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_needle.Rotation = needleAngle;
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_valueText.DisplayedString = $"{_value:F0}";
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FloatRect bounds = _valueText.GetLocalBounds();
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_valueText.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
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_valueText.Position = new Vector2f(
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Position.X + Size / 2,
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Position.Y + Size * 0.35f
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);
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}
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public void Draw(RenderWindow window)
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{
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window.Draw(_background);
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DrawTickMarks(window);
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window.Draw(_needle);
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window.Draw(_label);
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window.Draw(_valueText);
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}
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private void DrawTickMarks(RenderWindow window)
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{
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float targetAngle = 270;
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int marks = (int)MathF.Ceiling(_maxValue / 1000) * 2;
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for (int i = marks; i >= 0; i--)
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{
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float angle = 135 + (i * (targetAngle / marks)); // 270° divided into 10 segments
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float startRadius = Size * 0.45f;
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float endRadius = Size * 0.42f;
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if (i % 2 == 0) // Major tick
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{
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endRadius = Size * 0.38f;
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float rpmValue = (i * 1000);
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Text label = new Text($"{rpmValue / 2000:F0}", _font, 12);
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label.FillColor = Color.White;
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float labelRadius = Size * 0.32f;
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float _radAngle = angle * (float)Math.PI / 180f;
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Vector2f labelPos = new Vector2f(
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Position.X + Size / 2 + labelRadius * (float)Math.Cos(_radAngle),
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Position.Y + Size / 2 + labelRadius * (float)Math.Sin(_radAngle)
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);
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FloatRect bounds = label.GetLocalBounds();
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label.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
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label.Position = labelPos;
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window.Draw(label);
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}
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float radAngle = angle * (float)Math.PI / 180f;
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Vector2f startPos = new Vector2f(
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Position.X + Size / 2 + startRadius * (float)Math.Cos(radAngle),
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Position.Y + Size / 2 + startRadius * (float)Math.Sin(radAngle)
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);
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Vector2f endPos = new Vector2f(
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Position.X + Size / 2 + endRadius * (float)Math.Cos(radAngle),
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Position.Y + Size / 2 + endRadius * (float)Math.Sin(radAngle)
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);
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Vertex[] line = new Vertex[2]
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{
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new Vertex(startPos, Color.White),
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new Vertex(endPos, Color.White)
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};
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window.Draw(line, PrimitiveType.Lines);
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}
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}
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public void SetPosition(Vector2f position)
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{
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Position = position;
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Initialize(); // Re-initialize with new position
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}
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public void SetSize(float size)
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{
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Size = size;
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Initialize(); // Re-initialize with new size
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}
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}
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}
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73
Car simulation/UI/Instruments/InstrumentPanel.cs
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73
Car simulation/UI/Instruments/InstrumentPanel.cs
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@@ -0,0 +1,73 @@
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using Car_simulation.Core.Models;
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using SFML.Graphics;
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using SFML.System;
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namespace Car_simulation.UI.Instruments
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{
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public class InstrumentPanel
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{
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private List<Text> _displayTexts = new List<Text>();
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private Tachometer _tachometer;
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private Speedometer _speedometer;
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private Font _font;
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private Color _textColor = Color.White;
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public InstrumentPanel(Font font, Vector2f tachometerPosition, Vector2f speedometerPosition)
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{
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_font = font;
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_tachometer = new Tachometer(font, tachometerPosition, 200, 7000);
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_speedometer = new Speedometer(font, speedometerPosition, 200);
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InitializeDisplayTexts();
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}
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private void InitializeDisplayTexts()
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{
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for (int i = 0; i < 30; i++)
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{
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Text text = new Text("", _font, 16);
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text.FillColor = Color.White;
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text.Position = new Vector2f(20, 20 + i * 24);
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_displayTexts.Add(text);
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}
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}
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public void Update(Car_simulation.Core.Models.Car car)
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{
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UpdateTextDisplay(car);
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_tachometer.Update(car.Engine.RPM);
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_speedometer.Update(car.Speed);
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}
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private void UpdateTextDisplay(Car car)
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{
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var displayData = car.GetDisplayData();
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// Just put each line in a text element
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for (int i = 0; i < _displayTexts.Count; i++)
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{
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if (i < displayData.Count)
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{
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_displayTexts[i].DisplayedString = displayData[i];
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_displayTexts[i].FillColor = _textColor;
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}
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else
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{
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_displayTexts[i].DisplayedString = "";
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}
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}
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}
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public void Draw(RenderWindow window)
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{
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foreach (var text in _displayTexts)
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{
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if (!string.IsNullOrEmpty(text.DisplayedString))
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window.Draw(text);
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}
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_tachometer.Draw(window);
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_speedometer.Draw(window);
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}
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}
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}
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201
Car simulation/UI/Instruments/Speedometer.cs
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201
Car simulation/UI/Instruments/Speedometer.cs
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@@ -0,0 +1,201 @@
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using SFML.Graphics;
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using SFML.System;
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namespace Car_simulation.UI.Instruments
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{
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public class Speedometer
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{
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private RectangleShape _background;
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private RectangleShape _needle;
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private Font _font;
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private Text _label;
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private Text _speedText;
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private Text _gearText;
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private Color _normalColor = Color.White;
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private Color _highlightColor = new Color(0, 150, 255);
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public Vector2f Position { get; set; }
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public float Size { get; set; } = 200f;
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private float _currentSpeed = 0f;
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private string _currentGear = "N";
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private const float MAX_SPEED = 200f; // km/h
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public Speedometer(Font font)
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{
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_font = font;
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Initialize();
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}
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public Speedometer(Font font, Vector2f position, float size)
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{
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_font = font;
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Position = position;
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Size = size;
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Initialize();
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}
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private void Initialize()
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{
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// Background
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_background = new RectangleShape(new Vector2f(Size, Size));
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_background.Position = Position;
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_background.FillColor = new Color(40, 40, 50);
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_background.OutlineThickness = 2;
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_background.OutlineColor = Color.White;
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// Needle
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float needleLength = Size * 0.4f;
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_needle = new RectangleShape(new Vector2f(needleLength, 4));
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_needle.Position = new Vector2f(
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Position.X + Size / 2,
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Position.Y + Size / 2
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);
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_needle.FillColor = Color.Green;
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_needle.Origin = new Vector2f(needleLength * 0.875f, 2);
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// Labels
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_label = new Text("SPEED", _font, (uint)(Size * 0.1f));
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_label.FillColor = Color.White;
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_label.Position = new Vector2f(
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Position.X + Size / 2 - _label.GetLocalBounds().Width / 2,
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Position.Y + Size * 0.05f
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);
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_speedText = new Text("0 km/h", _font, (uint)(Size * 0.1f));
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_speedText.FillColor = _normalColor;
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_speedText.Position = new Vector2f(
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Position.X + Size / 2 - 40,
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Position.Y + Size * 0.25f
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);
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_gearText = new Text($"GEAR {_currentGear}", _font, (uint)(Size * 0.14f));
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_gearText.FillColor = _highlightColor;
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_gearText.Position = new Vector2f(
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Position.X + Size * 0.5f,
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Position.Y + Size * 1.1f
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);
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}
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public void Update(float speed)
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{
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_currentSpeed = speed;
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float speedKmh = speed * 3.6f;
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// Update needle angle (-90° to +180° rotation)
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float speedRatio = Math.Clamp(speedKmh / MAX_SPEED, 0f, 1f);
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float needleAngle = -90 + (270 * speedRatio);
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_needle.Rotation = needleAngle;
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// Update speed text
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_speedText.DisplayedString = $"{speedKmh:F1} km/h";
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// Center speed text
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FloatRect bounds = _speedText.GetLocalBounds();
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_speedText.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
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_speedText.Position = new Vector2f(
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Position.X + Size / 2,
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Position.Y + Size * 0.35f
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);
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}
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public void UpdateGear(string gear)
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{
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_currentGear = gear;
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_gearText.DisplayedString = $"GEAR {gear}";
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// Center gear text
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FloatRect bounds = _gearText.GetLocalBounds();
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_gearText.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
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_gearText.Position = new Vector2f(
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Position.X + Size / 2,
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Position.Y + Size * 1.1f
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);
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}
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public void Draw(RenderWindow window)
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{
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window.Draw(_background);
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// Draw tick marks
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DrawTickMarks(window);
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window.Draw(_needle);
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window.Draw(_label);
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window.Draw(_speedText);
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window.Draw(_gearText);
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}
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private void DrawTickMarks(RenderWindow window)
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{
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for (int i = 0; i <= 10; i++)
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{
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float angle = -90 + (i * 27); // 270° divided into 10 segments
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float startRadius = Size * 0.45f;
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float endRadius = Size * 0.42f;
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if (i % 2 == 0) // Major tick
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{
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endRadius = Size * 0.38f;
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// Add number label for major ticks
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float speedValue = (i * MAX_SPEED / 10f);
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Text label = new Text($"{speedValue:F0}", _font, 12);
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label.FillColor = Color.White;
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float labelRadius = Size * 0.32f;
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float _radAngle = angle * (float)Math.PI / 180f;
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Vector2f labelPos = new Vector2f(
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Position.X + Size / 2 + labelRadius * (float)Math.Cos(_radAngle),
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Position.Y + Size / 2 + labelRadius * (float)Math.Sin(_radAngle)
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);
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FloatRect bounds = label.GetLocalBounds();
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label.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
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label.Position = labelPos;
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window.Draw(label);
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}
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float radAngle = angle * (float)Math.PI / 180f;
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Vector2f startPos = new Vector2f(
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Position.X + Size / 2 + startRadius * (float)Math.Cos(radAngle),
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Position.Y + Size / 2 + startRadius * (float)Math.Sin(radAngle)
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);
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Vector2f endPos = new Vector2f(
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Position.X + Size / 2 + endRadius * (float)Math.Cos(radAngle),
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Position.Y + Size / 2 + endRadius * (float)Math.Sin(radAngle)
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);
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Vertex[] line = new Vertex[2]
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{
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new Vertex(startPos, Color.White),
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new Vertex(endPos, Color.White)
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};
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window.Draw(line, PrimitiveType.Lines);
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}
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}
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public void SetPosition(Vector2f position)
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{
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Position = position;
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Initialize(); // Re-initialize with new position
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}
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public void SetSize(float size)
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{
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Size = size;
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Initialize(); // Re-initialize with new size
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}
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public void SetGearColor(Color color)
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{
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_gearText.FillColor = color;
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}
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public void SetNeedleColor(Color color)
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{
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_needle.FillColor = color;
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}
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}
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}
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161
Car simulation/UI/Instruments/Tachometer.cs
Normal file
161
Car simulation/UI/Instruments/Tachometer.cs
Normal file
@@ -0,0 +1,161 @@
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using SFML.Graphics;
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using SFML.System;
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namespace Car_simulation.UI.Instruments
|
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{
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public class Tachometer
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{
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private RectangleShape _background;
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private RectangleShape _needle;
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private Font _font;
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private Text _label;
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private Text _rpmText;
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private Color _normalColor = Color.White;
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private Color _warningColor = new Color(255, 100, 100);
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public Vector2f Position { get; set; }
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public float Size { get; set; } = 200f;
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private float _currentRPM = 0f;
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private float _maxRpm = 7000f;
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public Tachometer(Font font, Vector2f position, float size, float maxRpm)
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{
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_maxRpm = maxRpm;
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_font = font;
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Position = position;
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Size = size;
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Initialize();
|
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}
|
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|
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private void Initialize()
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{
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// Background
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_background = new RectangleShape(new Vector2f(Size, Size));
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_background.Position = Position;
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_background.FillColor = new Color(40, 40, 50);
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_background.OutlineThickness = 2;
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_background.OutlineColor = Color.White;
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// Needle
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float needleLength = Size * 0.4f;
|
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_needle = new RectangleShape(new Vector2f(needleLength, 4));
|
||||
_needle.Position = new Vector2f(
|
||||
Position.X + Size / 2,
|
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Position.Y + Size / 2
|
||||
);
|
||||
_needle.FillColor = Color.Red;
|
||||
_needle.Origin = new Vector2f(needleLength * 0.875f, 2); // Offset origin to create pivot point
|
||||
|
||||
// Labels
|
||||
_label = new Text("RPM", _font, (uint)(Size * 0.1f));
|
||||
_label.FillColor = Color.White;
|
||||
_label.Position = new Vector2f(
|
||||
Position.X + Size / 2 - _label.GetLocalBounds().Width / 2,
|
||||
Position.Y + Size * 0.80f
|
||||
);
|
||||
|
||||
_rpmText = new Text("0", _font, (uint)(Size * 0.12f));
|
||||
_rpmText.FillColor = _normalColor;
|
||||
_rpmText.Position = new Vector2f(
|
||||
Position.X + Size / 2 - 20,
|
||||
Position.Y + Size
|
||||
);
|
||||
}
|
||||
|
||||
public void Update(float rpm)
|
||||
{
|
||||
_currentRPM = rpm;
|
||||
|
||||
float rpmRatio = Math.Clamp(rpm / _maxRpm, 0f, 1f);
|
||||
float needleAngle = -45 + (270 * rpmRatio);
|
||||
_needle.Rotation = needleAngle;
|
||||
|
||||
// Update RPM text
|
||||
_rpmText.DisplayedString = $"{rpm:F0}";
|
||||
|
||||
// Center RPM text
|
||||
FloatRect bounds = _rpmText.GetLocalBounds();
|
||||
_rpmText.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
|
||||
_rpmText.Position = new Vector2f(
|
||||
Position.X + Size / 2,
|
||||
Position.Y + Size * 0.35f
|
||||
);
|
||||
}
|
||||
|
||||
public void Draw(RenderWindow window)
|
||||
{
|
||||
window.Draw(_background);
|
||||
|
||||
DrawTickMarks(window);
|
||||
|
||||
window.Draw(_needle);
|
||||
window.Draw(_label);
|
||||
window.Draw(_rpmText);
|
||||
}
|
||||
|
||||
private void DrawTickMarks(RenderWindow window)
|
||||
{
|
||||
float targetAngle = 270;
|
||||
int marks = (int)MathF.Ceiling(_maxRpm / 1000) * 2;
|
||||
|
||||
for (int i = marks; i >= 0; i--)
|
||||
{
|
||||
float angle = 135 + (i * (targetAngle / marks)); // 270° divided into 10 segments
|
||||
float startRadius = Size * 0.45f;
|
||||
float endRadius = Size * 0.42f;
|
||||
|
||||
if (i % 2 == 0) // Major tick
|
||||
{
|
||||
endRadius = Size * 0.38f;
|
||||
|
||||
float rpmValue = (i * 1000);
|
||||
Text label = new Text($"{rpmValue / 2000:F0}", _font, 12);
|
||||
label.FillColor = Color.White;
|
||||
|
||||
float labelRadius = Size * 0.32f;
|
||||
float _radAngle = angle * (float)Math.PI / 180f;
|
||||
Vector2f labelPos = new Vector2f(
|
||||
Position.X + Size / 2 + labelRadius * (float)Math.Cos(_radAngle),
|
||||
Position.Y + Size / 2 + labelRadius * (float)Math.Sin(_radAngle)
|
||||
);
|
||||
|
||||
FloatRect bounds = label.GetLocalBounds();
|
||||
label.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
|
||||
label.Position = labelPos;
|
||||
window.Draw(label);
|
||||
}
|
||||
|
||||
float radAngle = angle * (float)Math.PI / 180f;
|
||||
Vector2f startPos = new Vector2f(
|
||||
Position.X + Size / 2 + startRadius * (float)Math.Cos(radAngle),
|
||||
Position.Y + Size / 2 + startRadius * (float)Math.Sin(radAngle)
|
||||
);
|
||||
Vector2f endPos = new Vector2f(
|
||||
Position.X + Size / 2 + endRadius * (float)Math.Cos(radAngle),
|
||||
Position.Y + Size / 2 + endRadius * (float)Math.Sin(radAngle)
|
||||
);
|
||||
|
||||
Vertex[] line = new Vertex[2]
|
||||
{
|
||||
new Vertex(startPos, Color.White),
|
||||
new Vertex(endPos, Color.White)
|
||||
};
|
||||
|
||||
window.Draw(line, PrimitiveType.Lines);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetPosition(Vector2f position)
|
||||
{
|
||||
Position = position;
|
||||
Initialize(); // Re-initialize with new position
|
||||
}
|
||||
|
||||
public void SetSize(float size)
|
||||
{
|
||||
Size = size;
|
||||
Initialize(); // Re-initialize with new size
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user