super powerful engine
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@@ -18,11 +18,11 @@ namespace Car_simulation
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private bool _isPlaying = false;
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// Harmonic series - DIRECT RPM TO FREQUENCY
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private float[] _harmonicRatios = { 1f, 2f, 4f, 6f };
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private float[] _harmonicAmplitudes = { 1f, 0.3f, 0.1f, 0.05f };
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private float[] _harmonicRatios = { 1f, 2f, 3f, 5f };
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private float[] _harmonicAmplitudes = { 0.2f, 0.5f, 0.35f, 0.2f };
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private float[] _harmonicPhases = new float[4];
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// Engine configuration - for direct RPM calculation
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// Engine configuration - for directa RPM calculation
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public int CylinderCount { get; set; } = 4;
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public float FiringFrequencyMultiplier => CylinderCount / 2f; // 4-stroke engines
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