namespace Car_simulation.Core.Physics { public static class PhysicsUtil { public const float G = 9.81f; public const float AirDensity = 1.225f; public const float RAD_PER_SEC_TO_RPM = 60f / (2f * MathF.PI); public const float RPM_TO_RAD_PER_SEC = (2f * MathF.PI) / 60f; public static float Lerp(float a, float b, float t) { t = Math.Clamp(t, 0f, 1f); return a + (b - a) * t; } public static float RPMToOmega(float rpm) => rpm * MathF.PI * 2f / 60f; public static float OmegaToRPM(float omega) => omega * 60f / (2f * MathF.PI); public static float CalculateRotationalEnergy(float inertia, float omega) { return 0.5f * inertia * omega * omega; } public static float CalculateOmegaFromEnergy(float energy, float inertia) { if (energy <= 0) return 0; return MathF.Sqrt(2f * energy / inertia); } } }