Files
2026-02-16 18:32:48 +01:00

164 lines
5.6 KiB
C#

using SFML.Graphics;
using SFML.System;
namespace Car_simulation.UI.Instruments
{
public class Gauge
{
private RectangleShape _background;
private RectangleShape _needle;
private Font _font;
private Text _label;
private Text _valueText;
private Color _normalColor = Color.White;
private Color _warningColor = new Color(255, 100, 100);
public Vector2f Position { get; set; }
public float Size { get; set; } = 200f;
private float _value = 0f;
private float _minValue;
private float _maxValue;
private float _valuePerMark;
private float _linesPerMark;
private string _displayText;
public Gauge(Font font, Vector2f position, float size, float minValue, float maxValue, float valuePerMark, string _displayText, float linesPerMark)
{
_minValue = minValue;
_maxValue = maxValue;
_linesPerMark = linesPerMark
_valuePerMark = valuePerMark;
_font = font;
Position = position;
Size = size;
Initialize();
}
private void Initialize()
{
_background = new RectangleShape(new Vector2f(Size, Size));
_background.Position = Position;
_background.FillColor = new Color(40, 40, 50);
_background.OutlineThickness = 2;
_background.OutlineColor = Color.White;
float needleLength = Size * 0.4f;
_needle = new RectangleShape(new Vector2f(needleLength, 4));
_needle.Position = new Vector2f(
Position.X + Size / 2,
Position.Y + Size / 2
);
_needle.FillColor = Color.Red;
_needle.Origin = new Vector2f(needleLength * 0.875f, 2);
_label = new Text(_displayText, _font, (uint)(Size * 0.1f));
_label.FillColor = Color.White;
_label.Position = new Vector2f(
Position.X + Size / 2 - _label.GetLocalBounds().Width / 2,
Position.Y + Size * 0.80f
);
_valueText = new Text("0", _font, (uint)(Size * 0.12f));
_valueText.FillColor = _normalColor;
_valueText.Position = new Vector2f(
Position.X + Size / 2 - 20,
Position.Y + Size
);
}
public void Update(float value)
{
_value = value;
_minValue
float ratio = Math.Clamp(_value / _maxValue, 0f, 1f);
float needleAngle = -45 + (270 * ratio);
_needle.Rotation = needleAngle;
_valueText.DisplayedString = $"{_value:F0}";
FloatRect bounds = _valueText.GetLocalBounds();
_valueText.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
_valueText.Position = new Vector2f(
Position.X + Size / 2,
Position.Y + Size * 0.35f
);
}
public void Draw(RenderWindow window)
{
window.Draw(_background);
DrawTickMarks(window);
window.Draw(_needle);
window.Draw(_label);
window.Draw(_valueText);
}
private void DrawTickMarks(RenderWindow window)
{
float targetAngle = 270;
int marks = (int)MathF.Ceiling(_maxValue / 1000) * 2;
for (int i = marks; i >= 0; i--)
{
float angle = 135 + (i * (targetAngle / marks)); // 270° divided into 10 segments
float startRadius = Size * 0.45f;
float endRadius = Size * 0.42f;
if (i % 2 == 0) // Major tick
{
endRadius = Size * 0.38f;
float rpmValue = (i * 1000);
Text label = new Text($"{rpmValue / 2000:F0}", _font, 12);
label.FillColor = Color.White;
float labelRadius = Size * 0.32f;
float _radAngle = angle * (float)Math.PI / 180f;
Vector2f labelPos = new Vector2f(
Position.X + Size / 2 + labelRadius * (float)Math.Cos(_radAngle),
Position.Y + Size / 2 + labelRadius * (float)Math.Sin(_radAngle)
);
FloatRect bounds = label.GetLocalBounds();
label.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
label.Position = labelPos;
window.Draw(label);
}
float radAngle = angle * (float)Math.PI / 180f;
Vector2f startPos = new Vector2f(
Position.X + Size / 2 + startRadius * (float)Math.Cos(radAngle),
Position.Y + Size / 2 + startRadius * (float)Math.Sin(radAngle)
);
Vector2f endPos = new Vector2f(
Position.X + Size / 2 + endRadius * (float)Math.Cos(radAngle),
Position.Y + Size / 2 + endRadius * (float)Math.Sin(radAngle)
);
Vertex[] line = new Vertex[2]
{
new Vertex(startPos, Color.White),
new Vertex(endPos, Color.White)
};
window.Draw(line, PrimitiveType.Lines);
}
}
public void SetPosition(Vector2f position)
{
Position = position;
Initialize(); // Re-initialize with new position
}
public void SetSize(float size)
{
Size = size;
Initialize(); // Re-initialize with new size
}
}
}