Files
2026-02-16 18:32:48 +01:00

201 lines
6.7 KiB
C#

using SFML.Graphics;
using SFML.System;
namespace Car_simulation.UI.Instruments
{
public class Speedometer
{
private RectangleShape _background;
private RectangleShape _needle;
private Font _font;
private Text _label;
private Text _speedText;
private Text _gearText;
private Color _normalColor = Color.White;
private Color _highlightColor = new Color(0, 150, 255);
public Vector2f Position { get; set; }
public float Size { get; set; } = 200f;
private float _currentSpeed = 0f;
private string _currentGear = "N";
private const float MAX_SPEED = 200f; // km/h
public Speedometer(Font font)
{
_font = font;
Initialize();
}
public Speedometer(Font font, Vector2f position, float size)
{
_font = font;
Position = position;
Size = size;
Initialize();
}
private void Initialize()
{
// Background
_background = new RectangleShape(new Vector2f(Size, Size));
_background.Position = Position;
_background.FillColor = new Color(40, 40, 50);
_background.OutlineThickness = 2;
_background.OutlineColor = Color.White;
// Needle
float needleLength = Size * 0.4f;
_needle = new RectangleShape(new Vector2f(needleLength, 4));
_needle.Position = new Vector2f(
Position.X + Size / 2,
Position.Y + Size / 2
);
_needle.FillColor = Color.Green;
_needle.Origin = new Vector2f(needleLength * 0.875f, 2);
// Labels
_label = new Text("SPEED", _font, (uint)(Size * 0.1f));
_label.FillColor = Color.White;
_label.Position = new Vector2f(
Position.X + Size / 2 - _label.GetLocalBounds().Width / 2,
Position.Y + Size * 0.05f
);
_speedText = new Text("0 km/h", _font, (uint)(Size * 0.1f));
_speedText.FillColor = _normalColor;
_speedText.Position = new Vector2f(
Position.X + Size / 2 - 40,
Position.Y + Size * 0.25f
);
_gearText = new Text($"GEAR {_currentGear}", _font, (uint)(Size * 0.14f));
_gearText.FillColor = _highlightColor;
_gearText.Position = new Vector2f(
Position.X + Size * 0.5f,
Position.Y + Size * 1.1f
);
}
public void Update(float speed)
{
_currentSpeed = speed;
float speedKmh = speed * 3.6f;
// Update needle angle (-90° to +180° rotation)
float speedRatio = Math.Clamp(speedKmh / MAX_SPEED, 0f, 1f);
float needleAngle = -90 + (270 * speedRatio);
_needle.Rotation = needleAngle;
// Update speed text
_speedText.DisplayedString = $"{speedKmh:F1} km/h";
// Center speed text
FloatRect bounds = _speedText.GetLocalBounds();
_speedText.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
_speedText.Position = new Vector2f(
Position.X + Size / 2,
Position.Y + Size * 0.35f
);
}
public void UpdateGear(string gear)
{
_currentGear = gear;
_gearText.DisplayedString = $"GEAR {gear}";
// Center gear text
FloatRect bounds = _gearText.GetLocalBounds();
_gearText.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
_gearText.Position = new Vector2f(
Position.X + Size / 2,
Position.Y + Size * 1.1f
);
}
public void Draw(RenderWindow window)
{
window.Draw(_background);
// Draw tick marks
DrawTickMarks(window);
window.Draw(_needle);
window.Draw(_label);
window.Draw(_speedText);
window.Draw(_gearText);
}
private void DrawTickMarks(RenderWindow window)
{
for (int i = 0; i <= 10; i++)
{
float angle = -90 + (i * 27); // 270° divided into 10 segments
float startRadius = Size * 0.45f;
float endRadius = Size * 0.42f;
if (i % 2 == 0) // Major tick
{
endRadius = Size * 0.38f;
// Add number label for major ticks
float speedValue = (i * MAX_SPEED / 10f);
Text label = new Text($"{speedValue:F0}", _font, 12);
label.FillColor = Color.White;
float labelRadius = Size * 0.32f;
float _radAngle = angle * (float)Math.PI / 180f;
Vector2f labelPos = new Vector2f(
Position.X + Size / 2 + labelRadius * (float)Math.Cos(_radAngle),
Position.Y + Size / 2 + labelRadius * (float)Math.Sin(_radAngle)
);
FloatRect bounds = label.GetLocalBounds();
label.Origin = new Vector2f(bounds.Width / 2, bounds.Height / 2);
label.Position = labelPos;
window.Draw(label);
}
float radAngle = angle * (float)Math.PI / 180f;
Vector2f startPos = new Vector2f(
Position.X + Size / 2 + startRadius * (float)Math.Cos(radAngle),
Position.Y + Size / 2 + startRadius * (float)Math.Sin(radAngle)
);
Vector2f endPos = new Vector2f(
Position.X + Size / 2 + endRadius * (float)Math.Cos(radAngle),
Position.Y + Size / 2 + endRadius * (float)Math.Sin(radAngle)
);
Vertex[] line = new Vertex[2]
{
new Vertex(startPos, Color.White),
new Vertex(endPos, Color.White)
};
window.Draw(line, PrimitiveType.Lines);
}
}
public void SetPosition(Vector2f position)
{
Position = position;
Initialize(); // Re-initialize with new position
}
public void SetSize(float size)
{
Size = size;
Initialize(); // Re-initialize with new size
}
public void SetGearColor(Color color)
{
_gearText.FillColor = color;
}
public void SetNeedleColor(Color color)
{
_needle.FillColor = color;
}
}
}