changed speed
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@@ -11,7 +11,7 @@ internal class Program
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uint gameHeight = 504;
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uint gameHeight = 504;
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float gravity = 800f; // px/sec^2
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float gravity = 800f; // px/sec^2
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float jumpForce = -300f;
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float jumpForce = -300f;
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float scrollSpeedInitial = 150f;// px/sec
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float scrollSpeedInitial = 200f;// px/sec
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float scrollSpeed = scrollSpeedInitial; // px/sec
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float scrollSpeed = scrollSpeedInitial; // px/sec
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float scrollDecay = 500f; // px/sec^2
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float scrollDecay = 500f; // px/sec^2
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float maxUpAngle = -30f; // tilt up max
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float maxUpAngle = -30f; // tilt up max
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@@ -39,7 +39,7 @@ internal class Program
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// Create window
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// Create window
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RenderWindow window = new RenderWindow(new VideoMode(gameWidth, gameHeight), "Flappy Bird Clone");
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RenderWindow window = new RenderWindow(new VideoMode(gameWidth, gameHeight), "Flappy Bird Clone");
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window.Closed += (s, e) => window.Close();
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window.Closed += (s, e) => window.Close();
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window.SetFramerateLimit(60);
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window.SetVerticalSyncEnabled(true);
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// Setup view for scaling
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// Setup view for scaling
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View view = new View(new FloatRect(0, 0, gameWidth, gameHeight));
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View view = new View(new FloatRect(0, 0, gameWidth, gameHeight));
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@@ -95,7 +95,7 @@ internal class Program
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RectangleShape hitboxRect = new RectangleShape(new Vector2f(hitboxWidth, hitboxHeight))
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RectangleShape hitboxRect = new RectangleShape(new Vector2f(hitboxWidth, hitboxHeight))
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{
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{
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FillColor = new Color(255, 0, 0, 100) // red with transparency
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FillColor = new Color(255, 0, 0, 0) // red with transparency
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};
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};
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// Clock for deltaTime
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// Clock for deltaTime
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