namespace FluidSim.Audio
{
    public class SoundEngine : IDisposable
    {
        private readonly AudioOutputStream _stream;
        private bool _isPlaying;

        public SoundEngine(SimulationRingBuffer sourceBuffer, int bufferCapacity = 16384)
        {
            _stream = new AudioOutputStream(sourceBuffer);
        }

        public void Start()
        {
            if (_isPlaying) return;
            _stream.Play();
            _isPlaying = true;
        }

        public void Stop()
        {
            if (!_isPlaying) return;
            _stream.Stop();
            _isPlaying = false;
        }

        public double Speed
        {
            get => _stream.Speed;
            set => _stream.Speed = value;
        }

        public float Volume
        {
            get => _stream.Volume;
            set => _stream.Volume = value;
        }

        public void Dispose()
        {
            Stop();
            _stream.Dispose();
        }
    }
}