Helmholtz testing (no decay bug)

This commit is contained in:
max
2026-05-09 01:44:35 +02:00
parent 9c9e23147a
commit 77ef4753a3
23 changed files with 1811 additions and 2118 deletions

330
Core/BoundarySystem.cs Normal file
View File

@@ -0,0 +1,330 @@
using FluidSim.Components;
using FluidSim.Interfaces;
using System;
namespace FluidSim.Core
{
public class BoundarySystem
{
public struct OrificeDesc
{
public Port VolumePort;
public int PipeIndex;
public bool IsLeftEnd;
public int AreaIndex;
public float DischargeCoeff;
// --- Inertance support ---
public bool UseInertance;
public float EffectiveLength;
public float CurrentMdot; // kg/s, positive = volume → pipe
// --- Dissipative loss ---
public float LossCoefficient; // K factor for pressure drop = K * 0.5*rho*u^2
}
public struct OpenEndDesc
{
public int PipeIndex;
public bool IsLeftEnd;
public float AmbientPressure;
public float Gamma;
public float PipeArea;
public float LastMassFlowRate;
public float LastFacePressure;
}
private OrificeDesc[] _orifices;
private OpenEndDesc[] _openEnds;
private float[] _orificeAreas;
private PipeSystem _pipeSystem;
public BoundarySystem(PipeSystem pipeSystem, int maxOrifices, int maxOpenEnds)
{
_pipeSystem = pipeSystem;
_orifices = new OrificeDesc[maxOrifices];
_openEnds = new OpenEndDesc[maxOpenEnds];
_orificeAreas = new float[maxOrifices];
}
public int OrificeCount { get; private set; }
public int OpenEndCount { get; private set; }
public void AddOrifice(Port volumePort, int pipeIndex, bool isLeftEnd,
int areaIndex, float dischargeCoeff = 1f,
float lossCoefficient = 0f)
{
_orifices[OrificeCount] = new OrificeDesc
{
VolumePort = volumePort,
PipeIndex = pipeIndex,
IsLeftEnd = isLeftEnd,
AreaIndex = areaIndex,
DischargeCoeff = dischargeCoeff,
UseInertance = false,
EffectiveLength = 0f,
CurrentMdot = 0f,
LossCoefficient = lossCoefficient
};
OrificeCount++;
}
public void AddOrificeWithInertance(Port volumePort, int pipeIndex, bool isLeftEnd,
int areaIndex, float dischargeCoeff,
float effectiveLength, float lossCoefficient = 0f)
{
AddOrifice(volumePort, pipeIndex, isLeftEnd, areaIndex, dischargeCoeff, lossCoefficient);
ref var d = ref _orifices[OrificeCount - 1];
d.UseInertance = true;
d.EffectiveLength = effectiveLength;
}
public void AddOpenEnd(int pipeIndex, bool isLeftEnd,
float ambientPressure, float pipeArea, float gamma = 1.4f)
{
int idx = OpenEndCount;
_openEnds[idx] = new OpenEndDesc
{
PipeIndex = pipeIndex,
IsLeftEnd = isLeftEnd,
AmbientPressure = ambientPressure,
Gamma = gamma,
PipeArea = pipeArea
};
OpenEndCount++;
}
public void SetOrificeAreas(float[] areas)
{
for (int i = 0; i < OrificeCount; i++)
_orificeAreas[i] = areas[i];
}
public float GetOpenEndMassFlow(int openEndIndex)
{
if (openEndIndex < 0 || openEndIndex >= OpenEndCount) return 0f;
return _openEnds[openEndIndex].LastMassFlowRate;
}
public float GetOpenEndPressure(int openEndIndex)
{
if (openEndIndex < 0 || openEndIndex >= OpenEndCount) return 101325f;
return _openEnds[openEndIndex].LastFacePressure;
}
public void ResolveOrifices(float dt)
{
for (int i = 0; i < OrificeCount; i++)
{
ref var d = ref _orifices[i];
float area = _orificeAreas[d.AreaIndex];
if (area < 1e-12f || d.VolumePort == null)
{
// Closed wall reflect interior state
var (rInt, uInt, pInt) = d.IsLeftEnd
? _pipeSystem.GetInteriorStateLeft(d.PipeIndex)
: _pipeSystem.GetInteriorStateRight(d.PipeIndex);
float afInt = d.IsLeftEnd
? _pipeSystem.GetInteriorAirFractionLeft(d.PipeIndex)
: _pipeSystem.GetInteriorAirFractionRight(d.PipeIndex);
if (d.IsLeftEnd)
_pipeSystem.SetGhostLeft(d.PipeIndex, rInt, -uInt, pInt, afInt);
else
_pipeSystem.SetGhostRight(d.PipeIndex, rInt, -uInt, pInt, afInt);
if (d.VolumePort != null) d.VolumePort.MassFlowRate = 0f;
continue;
}
// Gather states
float volP = d.VolumePort.Pressure;
float volRho = d.VolumePort.Density;
float volT = d.VolumePort.Temperature;
float volH = d.VolumePort.SpecificEnthalpy;
float volAF = d.VolumePort.AirFraction;
var (pipeRho, pipeU, pipeP) = d.IsLeftEnd
? _pipeSystem.GetInteriorStateLeft(d.PipeIndex)
: _pipeSystem.GetInteriorStateRight(d.PipeIndex);
float pipeT = pipeP / MathF.Max(pipeRho * 287f, 1e-12f);
float pipeAF = d.IsLeftEnd
? _pipeSystem.GetInteriorAirFractionLeft(d.PipeIndex)
: _pipeSystem.GetInteriorAirFractionRight(d.PipeIndex);
float gamma = 1.4f, R = 287f, Cd = d.DischargeCoeff;
// --- Preliminary nozzle solution (no loss) to estimate flow direction and velocity ---
float mdotEst, rhoFaceEst, uFaceEst, pFaceEst;
if (volP >= pipeP)
{
IsentropicOrifice.Compute(volP, volRho, volT, pipeP, gamma, R, area, Cd,
out mdotEst, out rhoFaceEst, out uFaceEst, out pFaceEst);
}
else
{
IsentropicOrifice.Compute(pipeP, pipeRho, pipeT, volP, gamma, R, area, Cd,
out mdotEst, out rhoFaceEst, out uFaceEst, out pFaceEst);
mdotEst = -mdotEst;
}
// --- Apply symmetric loss if LossCoefficient > 0 ---
float volP_eff = volP;
float pipeP_eff = pipeP;
if (d.LossCoefficient > 0f && MathF.Abs(mdotEst) > 1e-12f)
{
float rhoRef = mdotEst >= 0 ? rhoFaceEst : rhoFaceEst; // rhoFaceEst already reflects the correct side
float uRef = uFaceEst;
float dynP = 0.5f * rhoRef * uRef * uRef * d.LossCoefficient;
// Clamp the loss to avoid overshoot (max 80% of pressure difference)
float dp = MathF.Abs(volP - pipeP);
dynP = MathF.Min(dynP, 0.8f * dp);
// Apply symmetrically: loss reduces the higher pressure and increases the lower pressure
if (mdotEst >= 0) // volume → pipe
{
volP_eff -= dynP;
pipeP_eff += dynP;
}
else // pipe → volume
{
pipeP_eff -= dynP;
volP_eff += dynP;
}
}
// --- Final nozzle solution with corrected pressures ---
float mdotSS, rhoFace0, uFace0, pFace0;
if (volP_eff >= pipeP_eff)
{
IsentropicOrifice.Compute(volP_eff, volRho, volT, pipeP_eff, gamma, R, area, Cd,
out float mUp, out rhoFace0, out uFace0, out pFace0);
mdotSS = mUp;
}
else
{
IsentropicOrifice.Compute(pipeP_eff, pipeRho, pipeT, volP_eff, gamma, R, area, Cd,
out float mUp, out rhoFace0, out uFace0, out pFace0);
mdotSS = -mUp;
}
float mdot;
if (d.UseInertance)
{
float rhoUp = d.CurrentMdot >= 0 ? volRho : pipeRho;
float inertance = rhoUp * d.EffectiveLength / area;
float dp = volP_eff - pipeP_eff;
float resistance = MathF.Abs(dp) / MathF.Max(MathF.Abs(mdotSS), 1e-12f);
float dmdot_dt = (dp - resistance * d.CurrentMdot) / inertance;
mdot = d.CurrentMdot + dmdot_dt * dt;
if (d.VolumePort.Owner is Volume0D vol0)
{
float maxOut = vol0.Mass / dt;
if (mdot > maxOut) mdot = maxOut;
}
if (float.IsNaN(mdot)) mdot = 0f;
}
else
{
mdot = mdotSS;
if (d.VolumePort.Owner is Volume0D vol0)
{
float maxOut = vol0.Mass / dt;
if (mdot > maxOut) mdot = maxOut;
}
}
d.CurrentMdot = mdot; // stored for future steps (inertance or loss)
// Ghost state construction
float rhoFace = mdot >= 0 ? volRho : pipeRho;
float pFace = pFace0;
float uFace = MathF.Abs(mdot) / MathF.Max(rhoFace * area, 1e-12f);
float airFracGhost;
if (mdot >= 0)
airFracGhost = volAF;
else
{
airFracGhost = pipeAF;
d.VolumePort.AirFraction = pipeAF;
}
if (mdot >= 0 && d.IsLeftEnd) uFace = +uFace;
else if (mdot >= 0 && !d.IsLeftEnd) uFace = -uFace;
else if (mdot < 0 && d.IsLeftEnd) uFace = -uFace;
else if (mdot < 0 && !d.IsLeftEnd) uFace = +uFace;
if (d.IsLeftEnd)
_pipeSystem.SetGhostLeft(d.PipeIndex, rhoFace, uFace, pFace, airFracGhost);
else
_pipeSystem.SetGhostRight(d.PipeIndex, rhoFace, uFace, pFace, airFracGhost);
d.VolumePort.MassFlowRate = -mdot;
if (-mdot >= 0)
{
float pipeH = gamma / (gamma - 1f) * pipeP / MathF.Max(pipeRho, 1e-12f);
d.VolumePort.SpecificEnthalpy = pipeH;
}
else
{
d.VolumePort.SpecificEnthalpy = volH;
}
}
}
public void ResolveOpenEnds(float dt)
{
for (int i = 0; i < OpenEndCount; i++)
{
ref var d = ref _openEnds[i];
var (rhoInt, uInt, pInt) = d.IsLeftEnd
? _pipeSystem.GetInteriorStateLeft(d.PipeIndex)
: _pipeSystem.GetInteriorStateRight(d.PipeIndex);
float afInt = d.IsLeftEnd
? _pipeSystem.GetInteriorAirFractionLeft(d.PipeIndex)
: _pipeSystem.GetInteriorAirFractionRight(d.PipeIndex);
float gamma = d.Gamma;
float gm1 = gamma - 1f;
float cInt = MathF.Sqrt(gamma * pInt / MathF.Max(rhoInt, 1e-12f));
float pAmb = d.AmbientPressure;
float Jplus = uInt + 2f * cInt / gm1;
float Jminus = uInt - 2f * cInt / gm1;
float s = pInt / MathF.Pow(rhoInt, gamma);
float rhoIso = MathF.Pow(pAmb / s, 1f / gamma);
float cIso = MathF.Sqrt(gamma * pAmb / MathF.Max(rhoIso, 1e-12f));
float uIso = d.IsLeftEnd
? (Jminus + 2f * cIso / gm1)
: (Jplus - 2f * cIso / gm1);
bool supersonic = d.IsLeftEnd ? (uInt <= -cInt) : (uInt >= cInt);
float rhoGhost, uGhost, pGhost, afGhost;
if (supersonic)
{
rhoGhost = rhoInt; uGhost = uInt; pGhost = pInt; afGhost = afInt;
}
else
{
rhoGhost = rhoIso; uGhost = uIso; pGhost = pAmb;
bool inflow = d.IsLeftEnd ? (uIso >= 0f) : (uIso <= 0f);
afGhost = inflow ? 1f : afInt;
}
if (d.IsLeftEnd)
_pipeSystem.SetGhostLeft(d.PipeIndex, rhoGhost, uGhost, pGhost, afGhost);
else
_pipeSystem.SetGhostRight(d.PipeIndex, rhoGhost, uGhost, pGhost, afGhost);
float area = d.PipeArea;
float mdot = rhoGhost * uGhost * area;
if (d.IsLeftEnd) mdot = -mdot;
d.LastMassFlowRate = mdot;
d.LastFacePressure = pGhost;
}
}
}
}

View File

@@ -2,10 +2,10 @@ namespace FluidSim.Core
{
public static class Constants
{
public const double Gamma = 1.4;
public const double R_gas = 287.0; // J/(kg·K)
public const double P_amb = 101325.0; // Pa
public const double T_amb = 300.0; // K
public static readonly double Rho_amb = P_amb / (R_gas * T_amb); // ≈ 1.177 kg/m³
public const float Gamma = 1.4f;
public const float R_gas = 287f;
public const float P_amb = 101325f;
public const float T_amb = 300f;
public static readonly float Rho_amb = P_amb / (R_gas * T_amb);
}
}

27
Core/GhostBuffer.cs Normal file
View File

@@ -0,0 +1,27 @@
namespace FluidSim.Core
{
public class GhostBuffer
{
public float[] Rho, U, P, Y;
public int PipeCount { get; }
public GhostBuffer(int pipeCount)
{
PipeCount = pipeCount;
int size = pipeCount * 2;
Rho = new float[size];
U = new float[size];
P = new float[size];
Y = new float[size];
}
public void Set(int pipeIndex, bool isLeftEnd, float rho, float u, float p, float y)
{
int idx = pipeIndex * 2 + (isLeftEnd ? 0 : 1);
Rho[idx] = rho;
U[idx] = u;
P[idx] = p;
Y[idx] = y;
}
}
}

View File

@@ -2,40 +2,30 @@ using System;
namespace FluidSim.Core
{
/// <summary>
/// Compressible flow through an orifice, modelled as an isentropic nozzle.
/// The caller provides the upstream stagnation state (pUp, rhoUp, TUp),
/// downstream pressure, orifice area, discharge coefficient, and gas properties.
/// Returns the face state and mass flow from upstream to downstream.
/// </summary>
public static class IsentropicOrifice
{
public static void Compute(
double pUp, double rhoUp, double TUp, // upstream stagnation
double pDown, // downstream back pressure
double gamma, double R, double area, double Cd,
out double mdot, out double rhoFace, out double uFace, out double pFace)
float pUp, float rhoUp, float TUp,
float pDown, float gamma, float R, float area, float Cd,
out float mdot, out float rhoFace, out float uFace, out float pFace)
{
mdot = 0; rhoFace = rhoUp; uFace = 0; pFace = pUp;
mdot = 0f; rhoFace = rhoUp; uFace = 0f; pFace = pUp;
if (area <= 0f || pUp <= 0f || rhoUp <= 0f || TUp <= 0f) return;
if (area <= 0 || pUp <= 0 || rhoUp <= 0 || TUp <= 0)
return;
float pr = MathF.Min(pDown / pUp, 1f);
if (pr < 1e-6f) pr = 1e-6f;
float prCrit = MathF.Pow(2f / (gamma + 1f), gamma / (gamma - 1f));
if (pr < prCrit) pr = prCrit;
double pr = pDown / pUp;
if (pr < 1e-6) pr = 1e-6;
float exponent = (gamma - 1f) / gamma;
float M = MathF.Sqrt((2f / (gamma - 1f)) * (MathF.Pow(pr, -exponent) - 1f));
if (float.IsNaN(M)) M = 0f;
double prCrit = Math.Pow(2.0 / (gamma + 1.0), gamma / (gamma - 1.0));
if (pr < prCrit) pr = prCrit; // choked flow
double exponent = (gamma - 1.0) / gamma;
double M = Math.Sqrt((2.0 / (gamma - 1.0)) * (Math.Pow(pr, -exponent) - 1.0));
if (double.IsNaN(M)) M = 0;
double aUp = Math.Sqrt(gamma * R * TUp);
float aUp = MathF.Sqrt(gamma * R * TUp);
uFace = M * aUp;
rhoFace = rhoUp * Math.Pow(pr, 1.0 / gamma);
rhoFace = rhoUp * MathF.Pow(pr, 1f / gamma);
pFace = pUp * pr;
mdot = rhoFace * uFace * area * Cd; // positive from upstream to downstream
mdot = rhoFace * uFace * area * Cd;
}
}
}

View File

@@ -1,120 +0,0 @@
using System;
using FluidSim.Components;
namespace FluidSim.Core
{
/// <summary>
/// Characteristic openend boundary condition after Jones (1978).
/// For all subsonic flow (outflow and inflow), the ghost state is derived
/// from the isentropic expansion to ambient pressure, using the pipe's entropy,
/// and the outgoing Riemann invariant. This avoids a density jump at flow reversal.
/// Supersonic outflow extrapolates the interior state.
/// Now includes air fraction tracking: incoming air is fresh (AF=1), outgoing uses interior pipe AF.
/// </summary>
public class OpenEndLink
{
public Pipe1D Pipe { get; }
public bool IsLeftEnd { get; }
public double AmbientPressure { get; set; } = 101325.0;
public double Gamma { get; set; } = 1.4;
public double LastMassFlowRate { get; private set; }
public double LastFaceDensity { get; private set; }
public double LastFaceVelocity { get; private set; }
public double LastFacePressure { get; private set; }
public OpenEndLink(Pipe1D pipe, bool isLeftEnd)
{
Pipe = pipe ?? throw new ArgumentNullException(nameof(pipe));
IsLeftEnd = isLeftEnd;
}
public void Resolve(double dtSub)
{
(double rhoInt, double uInt, double pInt) = IsLeftEnd
? Pipe.GetInteriorStateLeft()
: Pipe.GetInteriorStateRight();
double airFracInt = IsLeftEnd
? Pipe.GetInteriorAirFractionLeft()
: Pipe.GetInteriorAirFractionRight();
double gamma = Gamma;
double gm1 = gamma - 1.0;
double cInt = Math.Sqrt(gamma * pInt / Math.Max(rhoInt, 1e-12));
double pAmb = AmbientPressure;
// Riemann invariants
double J_plus = uInt + 2.0 * cInt / gm1;
double J_minus = uInt - 2.0 * cInt / gm1;
double rhoGhost, uGhost, pGhost, airFracGhost;
// ---- Subsonic branch (used for both outflow and inflow) ----
double s = pInt / Math.Pow(rhoInt, gamma); // entropy constant
double rhoIso = Math.Pow(pAmb / s, 1.0 / gamma);
double cIso = Math.Sqrt(gamma * pAmb / Math.Max(rhoIso, 1e-12));
double uIso = IsLeftEnd
? (J_minus + 2.0 * cIso / gm1)
: (J_plus - 2.0 * cIso / gm1);
// Check for supersonic outflow
bool supersonic = IsLeftEnd
? (uInt <= -cInt)
: (uInt >= cInt);
if (!supersonic)
{
if (IsLeftEnd)
supersonic = uIso <= -cIso;
else
supersonic = uIso >= cIso;
}
if (supersonic)
{
// Supersonic outflow extrapolate interior
rhoGhost = rhoInt;
uGhost = uInt;
pGhost = pInt;
airFracGhost = airFracInt; // whatever is leaving
}
else
{
// Subsonic flow use isentropic state to ambient
rhoGhost = rhoIso;
uGhost = uIso;
pGhost = pAmb;
// Determine if inflow or outflow
bool isInflow = IsLeftEnd ? (uIso >= 0) : (uIso <= 0); // positive u means into pipe from left end? Wait: left end: u>0 means flow to the right, into pipe. Right end: u>0 means flow to the right, out of pipe. Let's use mass flow sign later.
// More straightforward: if using the isentropic state, the ghost velocity direction indicates flow. For inflow (ambient to pipe), airFraction = 1.0; for outflow, airFraction = interior's AF.
if ((IsLeftEnd && uIso >= 0) || (!IsLeftEnd && uIso <= 0))
{
// Inflow (ambient enters pipe)
airFracGhost = 1.0;
}
else
{
// Outflow (pipe exits to ambient)
airFracGhost = airFracInt;
}
}
// Apply ghost to pipe
if (IsLeftEnd)
Pipe.SetGhostLeft(rhoGhost, uGhost, pGhost, airFracGhost);
else
Pipe.SetGhostRight(rhoGhost, uGhost, pGhost, airFracGhost);
// Mass flow out of the pipe (positive = leaving)
double area = Pipe.Area;
double mdot = rhoGhost * uGhost * area;
if (IsLeftEnd) mdot = -mdot; // left end: positive u is into pipe, outward flow is -u
LastMassFlowRate = mdot;
LastFaceDensity = rhoGhost;
LastFaceVelocity = uGhost;
LastFacePressure = pGhost;
}
}
}

View File

@@ -1,173 +0,0 @@
using System;
using FluidSim.Components;
using FluidSim.Interfaces;
namespace FluidSim.Core
{
public class OrificeLink
{
public Port? VolumePort { get; }
public Pipe1D Pipe { get; }
public bool IsPipeLeftEnd { get; }
public Func<double> AreaProvider { get; set; }
public double DischargeCoefficient { get; set; } = 0.62;
public double EffectiveLength { get; set; } = 0.001;
public bool UseInertance { get; set; } = false;
// Current mass flow (kg/s, positive = volume → pipe)
private double _mdot;
public double LastMassFlowRate { get; private set; } // positive = into volume
public double LastFaceDensity { get; private set; }
public double LastFaceVelocity { get; private set; }
public double LastFacePressure { get; private set; }
public OrificeLink(Port? volumePort, Pipe1D pipe, bool isPipeLeftEnd, Func<double> areaProvider)
{
VolumePort = volumePort;
Pipe = pipe ?? throw new ArgumentNullException(nameof(pipe));
IsPipeLeftEnd = isPipeLeftEnd;
AreaProvider = areaProvider ?? throw new ArgumentNullException(nameof(areaProvider));
_mdot = 0.0;
}
public void Resolve(double dtSub)
{
double area = AreaProvider();
if (area < 1e-12 || VolumePort == null)
{
SetClosedWall();
return;
}
// Gather states
double volP = VolumePort.Pressure;
double volRho = VolumePort.Density;
double volT = VolumePort.Temperature;
double volH = VolumePort.SpecificEnthalpy;
double volAF = VolumePort.AirFraction;
(double pipeRho, double pipeU, double pipeP) = IsPipeLeftEnd
? Pipe.GetInteriorStateLeft()
: Pipe.GetInteriorStateRight();
double pipeT = pipeP / Math.Max(pipeRho * 287.0, 1e-12);
double pipeAF = IsPipeLeftEnd
? Pipe.GetInteriorAirFractionLeft()
: Pipe.GetInteriorAirFractionRight();
double gamma = 1.4;
double R = 287.0;
// ---- Steadystate nozzle solution ----
double mdotSS; // positive = volume → pipe
double rhoFace0, uFace0, pFace0;
if (volP >= pipeP)
{
IsentropicOrifice.Compute(volP, volRho, volT, pipeP, gamma, R, area, DischargeCoefficient,
out double mdotUpToDown, out rhoFace0, out uFace0, out pFace0);
mdotSS = mdotUpToDown;
}
else
{
IsentropicOrifice.Compute(pipeP, pipeRho, pipeT, volP, gamma, R, area, DischargeCoefficient,
out double mdotUpToDown, out rhoFace0, out uFace0, out pFace0);
mdotSS = -mdotUpToDown;
}
// ---- Dynamic update ----
if (UseInertance)
{
double rhoUp = _mdot >= 0 ? volRho : pipeRho;
double inertance = rhoUp * EffectiveLength / area;
double dp = volP - pipeP;
double resistance = Math.Abs(dp) / Math.Max(Math.Abs(mdotSS), 1e-12);
double dmdot_dt = (dp - resistance * _mdot) / inertance;
_mdot += dmdot_dt * dtSub;
}
else
{
_mdot = mdotSS;
}
// Clamp outflow to available mass (if finite volume)
if (VolumePort.Owner is Volume0D vol)
{
double maxOut = vol.Mass / dtSub;
if (_mdot > maxOut) _mdot = maxOut;
}
// ---- Ghost state with air fraction ----
double rhoFace = _mdot >= 0 ? volRho : pipeRho;
double pFace = pFace0;
double mdotMag = Math.Abs(_mdot);
double uFace = mdotMag / (rhoFace * area);
// Determine air fraction for ghost and for volume port
double airFracGhost; // air fraction of ghost cell (at pipe end)
double airFracForVolume; // if flow reverses into volume, this is the air fraction entering volume
if (_mdot >= 0) // volume → pipe
{
airFracGhost = volAF;
// Flow enters pipe; no need to set volume's air fraction (port already has its own)
airFracForVolume = volAF; // unused
}
else // pipe → volume
{
airFracGhost = pipeAF;
airFracForVolume = pipeAF;
VolumePort.AirFraction = airFracForVolume;
}
if (IsPipeLeftEnd)
uFace = _mdot >= 0 ? uFace : -uFace;
else
uFace = _mdot >= 0 ? -uFace : uFace;
if (IsPipeLeftEnd)
Pipe.SetGhostLeft(rhoFace, uFace, pFace, airFracGhost);
else
Pipe.SetGhostRight(rhoFace, uFace, pFace, airFracGhost);
// Store results (positive = into volume)
LastMassFlowRate = -_mdot;
LastFaceDensity = rhoFace;
LastFaceVelocity = uFace;
LastFacePressure = pFace;
VolumePort.MassFlowRate = -_mdot;
// Enthalpy transport
if (-_mdot >= 0) // inflow → pipe enthalpy
{
double hPipe = gamma / (gamma - 1.0) * pipeP / Math.Max(pipeRho, 1e-12);
VolumePort.SpecificEnthalpy = hPipe;
}
else
{
VolumePort.SpecificEnthalpy = volH;
}
}
private void SetClosedWall()
{
var (rInt, uInt, pInt) = IsPipeLeftEnd
? Pipe.GetInteriorStateLeft()
: Pipe.GetInteriorStateRight();
if (IsPipeLeftEnd)
Pipe.SetGhostLeft(rInt, -uInt, pInt, IsPipeLeftEnd ? Pipe.GetInteriorAirFractionLeft() : Pipe.GetInteriorAirFractionRight());
else
Pipe.SetGhostRight(rInt, -uInt, pInt, IsPipeLeftEnd ? Pipe.GetInteriorAirFractionLeft() : Pipe.GetInteriorAirFractionRight());
LastMassFlowRate = 0.0;
LastFaceDensity = rInt;
LastFaceVelocity = 0.0;
LastFacePressure = pInt;
if (VolumePort != null)
VolumePort.MassFlowRate = 0.0;
}
}
}

560
Core/Pipesystem.cs Normal file
View File

@@ -0,0 +1,560 @@
using System;
using System.Diagnostics;
using System.Numerics;
namespace FluidSim.Core
{
public class PipeSystem
{
// ---------- Master arrays ----------
private float[] _rho, _rhou, _E, _Y;
private readonly float[] _area;
private readonly float[] _dx;
private readonly int[] _pipeStart;
private readonly int[] _pipeEnd;
private readonly int _totalCells; // original cell count (visible)
private readonly int _allCells; // total allocated (padded to Vector<float>.Count)
private readonly int _pipeCount;
// Derived state _p is kept for visualization, _c is gone
private float[] _p;
// Flux arrays (size = _allCells + 1)
private float[] _fluxM, _fluxP, _fluxE, _fluxY;
// Damping and relaxation (computed onthefly only if used)
private float[] _dampingFactors;
private float[] _relaxFactors;
private bool _applyDamping;
private bool _applyRelax;
// Ghost buffer
private readonly GhostBuffer _ghost;
// Wall mask precomputed once
private readonly bool[] _isWallFace;
// ---------- Physical constants ----------
private const float Gamma = 1.4f;
private const float Gm1 = 0.4f;
private const float Gm1Inv = 1f / Gm1; // 2.5
private const float GammaOverGm1 = Gamma / Gm1; // 3.5
private float _coeffBase;
private float _relaxRate;
private float _ambientPressure = 101325f;
private float _ambientEnergyRef;
public float DampingMultiplier
{
set
{
_coeffBase = 0.1f * value;
_applyDamping = _coeffBase != 0f;
}
}
public float EnergyRelaxationRate
{
set
{
_relaxRate = value;
_applyRelax = _relaxRate != 0f;
}
}
public float AmbientPressure
{
set
{
_ambientPressure = value;
_ambientEnergyRef = value * Gm1Inv;
}
}
// ---------- Profiling ----------
public bool EnableProfiling { get; set; }
private long _profFluxTicks;
private long _profUpdateTicks;
private long _profCallCount;
// ---------- Construction ----------
public PipeSystem(int totalCells, int[] pipeStart, int[] pipeEnd,
float[] area, float[] dx,
float initialRho, float initialU, float initialP)
{
_pipeStart = pipeStart;
_pipeEnd = pipeEnd;
_pipeCount = pipeStart.Length;
_totalCells = totalCells;
_area = area;
_dx = dx;
// Pad to SIMD width so all vectorized loops cover the whole data
int vecSize = Vector<float>.Count;
_allCells = totalCells % vecSize == 0 ? totalCells : totalCells + vecSize - (totalCells % vecSize);
_rho = new float[_allCells];
_rhou = new float[_allCells];
_E = new float[_allCells];
_Y = new float[_allCells];
_p = new float[_allCells]; // pressure for drawing
int faceCount = _allCells + 1;
_fluxM = new float[faceCount];
_fluxP = new float[faceCount];
_fluxE = new float[faceCount];
_fluxY = new float[faceCount];
_dampingFactors = new float[_allCells];
_relaxFactors = new float[_allCells];
_applyDamping = _coeffBase != 0f;
_applyRelax = _relaxRate != 0f;
_ghost = new GhostBuffer(_pipeCount);
_ambientEnergyRef = initialP * Gm1Inv;
// Precompute wall face flags: each face that sits between two different pipes is a wall
_isWallFace = new bool[faceCount];
for (int f = 1; f < _totalCells; f++)
{
for (int p = 0; p < _pipeCount; p++)
{
if (f == _pipeEnd[p] && f < _totalCells)
{
_isWallFace[f] = true;
break;
}
}
}
// Initialize uniform state
float initE = initialP / (Gm1 * initialRho);
float rhoE = initialRho * initE + 0.5f * initialRho * initialU * initialU;
for (int i = 0; i < totalCells; i++)
{
_rho[i] = initialRho;
_rhou[i] = initialRho * initialU;
_E[i] = rhoE;
_Y[i] = 1f;
}
}
// ---------- Ghost setters (for BoundarySystem) ----------
public void SetGhostLeft(int pipeIndex, float rho, float u, float p, float y)
=> _ghost.Set(pipeIndex, true, rho, u, p, y);
public void SetGhostRight(int pipeIndex, float rho, float u, float p, float y)
=> _ghost.Set(pipeIndex, false, rho, u, p, y);
// ---------- Public read methods ----------
public int TotalCells => _totalCells;
public int PipeCount => _pipeCount;
public int GetPipeStart(int pipeIdx) => _pipeStart[pipeIdx];
public int GetPipeEnd(int pipeIdx) => _pipeEnd[pipeIdx];
public float GetCellPressure(int i) => _p[i];
public float GetCellDensity(int i) => _rho[i];
public float GetCellVelocity(int i)
{
float rho = _rho[i];
return rho > 1e-12f ? _rhou[i] / rho : 0f;
}
public float GetCellAirFraction(int i) => _Y[i];
public (float rho, float u, float p) GetInteriorStateLeft(int pipeIdx)
{
int i = _pipeStart[pipeIdx];
float rho = _rho[i];
float rhou = _rhou[i];
float u = rhou / MathF.Max(rho, 1e-12f);
float p = Gm1 * (_E[i] - 0.5f * rhou * u);
return (rho, u, p);
}
public (float rho, float u, float p) GetInteriorStateRight(int pipeIdx)
{
int i = _pipeEnd[pipeIdx] - 1;
float rho = _rho[i];
float rhou = _rhou[i];
float u = rhou / MathF.Max(rho, 1e-12f);
float p = Gm1 * (_E[i] - 0.5f * rhou * u);
return (rho, u, p);
}
public float GetInteriorAirFractionLeft(int pipeIdx) => _Y[_pipeStart[pipeIdx]];
public float GetInteriorAirFractionRight(int pipeIdx) => _Y[_pipeEnd[pipeIdx] - 1];
public void SetCellState(int i, float rho, float u, float p, float y = 1f)
{
if (i < 0 || i >= _totalCells) return;
_rho[i] = rho;
_rhou[i] = rho * u;
_E[i] = p * Gm1Inv + 0.5f * rho * u * u;
_Y[i] = y;
}
// ---------- Main step ----------
public void SimulateStep(float dt)
{
long t0 = 0, t1 = 0;
if (EnableProfiling)
{
_profCallCount++;
t0 = Stopwatch.GetTimestamp();
}
ComputeFluxes(dt);
if (EnableProfiling)
{
t1 = Stopwatch.GetTimestamp();
_profFluxTicks += (t1 - t0);
t0 = t1;
}
UpdateCells(dt);
if (EnableProfiling)
{
t1 = Stopwatch.GetTimestamp();
_profUpdateTicks += (t1 - t0);
}
}
// ---------- Flux computation: fuses primitive calculation and flux evaluation ----------
private void ComputeFluxes(float dt)
{
float fm, fp, fe;
int vecSize = Vector<float>.Count;
// ---- 1. Left ghost boundaries ----
for (int p = 0; p < _pipeCount; p++)
{
int idx = _pipeStart[p];
int ghostIdx = p * 2;
float rL = _ghost.Rho[ghostIdx];
float uL = _ghost.U[ghostIdx];
float pL = _ghost.P[ghostIdx];
float YL = _ghost.Y[ghostIdx];
float cL = MathF.Sqrt(Gamma * pL / MathF.Max(rL, 1e-12f));
float rR = _rho[idx], rhouR = _rhou[idx];
float invRhoR = MathF.ReciprocalEstimate(MathF.Max(rR, 1e-12f));
float uR = rhouR * invRhoR;
float pR = Gm1 * (_E[idx] - 0.5f * rhouR * uR);
float cR = MathF.Sqrt(Gamma * pR * invRhoR);
float YR = _Y[idx];
// store pressure for cell idx
_p[idx] = pR;
LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
_fluxM[idx] = fm; _fluxP[idx] = fp; _fluxE[idx] = fe;
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
_fluxY[idx] = fy;
}
// ---- 2. Right ghost boundaries ----
for (int p = 0; p < _pipeCount; p++)
{
int idx = _pipeEnd[p] - 1;
int face = idx + 1;
int ghostIdx = p * 2 + 1;
float rR = _ghost.Rho[ghostIdx];
float uR = _ghost.U[ghostIdx];
float pR = _ghost.P[ghostIdx];
float YR = _ghost.Y[ghostIdx];
float cR = MathF.Sqrt(Gamma * pR / MathF.Max(rR, 1e-12f));
float rL = _rho[idx], rhouL = _rhou[idx];
float invRhoL = MathF.ReciprocalEstimate(MathF.Max(rL, 1e-12f));
float uL = rhouL * invRhoL;
float pL = Gm1 * (_E[idx] - 0.5f * rhouL * uL);
float cL = MathF.Sqrt(Gamma * pL * invRhoL);
float YL = _Y[idx];
// store pressure for cell idx
_p[idx] = pL;
LaxFlux(rL, uL, pL, cL, rR, uR, pR, cR, out fm, out fp, out fe);
_fluxM[face] = fm; _fluxP[face] = fp; _fluxE[face] = fe;
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
ScalarFlux(rL, uL, YL, rR, uR, YR, alpha, out float fy);
_fluxY[face] = fy;
}
// ---- 3. Interior faces vectorised SIMD ----
for (int face = 1; face < _totalCells; face++)
{
// Handle walls (rare) with scalar code
if (_isWallFace[face])
{
int iL = face - 1;
float rL = _rho[iL], rhouL = _rhou[iL];
float invRhoL = MathF.ReciprocalEstimate(MathF.Max(rL, 1e-12f));
float uL = rhouL * invRhoL;
float pL = Gm1 * (_E[iL] - 0.5f * rhouL * uL);
float cL = MathF.Sqrt(Gamma * pL * invRhoL);
_p[iL] = pL;
LaxFlux(rL, uL, pL, cL, rL, -uL, pL, cL, out fm, out fp, out fe);
_fluxM[face] = fm; _fluxP[face] = fp; _fluxE[face] = fe;
_fluxY[face] = 0f;
continue;
}
// If the next vecSize faces contain a wall, fall back to scalar for this block
if (face + vecSize - 1 < _totalCells)
{
bool hasWall = false;
for (int f = face; f < face + vecSize; f++)
if (_isWallFace[f]) { hasWall = true; break; }
if (!hasWall)
{
// --- Vectorised block ---
var rhoL = new Vector<float>(_rho, face - 1);
var rhouL = new Vector<float>(_rhou, face - 1);
var EL = new Vector<float>(_E, face - 1);
var YL = new Vector<float>(_Y, face - 1);
var rhoR = new Vector<float>(_rho, face);
var rhouR = new Vector<float>(_rhou, face);
var ER = new Vector<float>(_E, face);
var YR = new Vector<float>(_Y, face);
var invRhoL = Vector<float>.One / Vector.Max(rhoL, new Vector<float>(1e-12f));
var invRhoR = Vector<float>.One / Vector.Max(rhoR, new Vector<float>(1e-12f));
var uL = rhouL * invRhoL;
var uR = rhouR * invRhoR;
var kinL = 0.5f * rhouL * uL;
var kinR = 0.5f * rhouR * uR;
var pL = Gm1 * (EL - kinL);
var pR = Gm1 * (ER - kinR);
var cL = Vector.SquareRoot(Gamma * pL * invRhoL);
var cR = Vector.SquareRoot(Gamma * pR * invRhoR);
// Store pressures for visualisation (left cell of each face)
pL.CopyTo(_p, face - 1);
// LaxFriedrichs fluxes
var ELs = pL * Gm1Inv * invRhoL + 0.5f * uL * uL; // energy per mass
var ERs = pR * Gm1Inv * invRhoR + 0.5f * uR * uR;
var FmL = rhoL * uL;
var FpL = rhoL * uL * uL + pL;
var FeL = (rhoL * ELs + pL) * uL;
var FmR = rhoR * uR;
var FpR = rhoR * uR * uR + pR;
var FeR = (rhoR * ERs + pR) * uR;
var absUL = Vector.Abs(uL);
var absUR = Vector.Abs(uR);
var alpha = Vector.Max(absUL + cL, absUR + cR);
var fmVec = 0.5f * (FmL + FmR) - 0.5f * alpha * (rhoR - rhoL);
var fpVec = 0.5f * (FpL + FpR) - 0.5f * alpha * (rhouR - rhouL);
var feVec = 0.5f * (FeL + FeR) - 0.5f * alpha * (rhoR * ERs - rhoL * ELs);
var fyL = FmL * YL;
var fyR = FmR * YR;
var fyVec = 0.5f * (fyL + fyR) - 0.5f * alpha * (rhoR * YR - rhoL * YL);
fmVec.CopyTo(_fluxM, face);
fpVec.CopyTo(_fluxP, face);
feVec.CopyTo(_fluxE, face);
fyVec.CopyTo(_fluxY, face);
face += vecSize - 1; // loop increment will add 1, so we advance vecSize faces
continue;
}
}
// --- Scalar interior face (fallback) ---
{
int iLf = face - 1, iRf = face;
float rLf = _rho[iLf], rhouLf = _rhou[iLf];
float invRhoLf = MathF.ReciprocalEstimate(MathF.Max(rLf, 1e-12f));
float uLf = rhouLf * invRhoLf;
float pLf = Gm1 * (_E[iLf] - 0.5f * rhouLf * uLf);
float cLf = MathF.Sqrt(Gamma * pLf * invRhoLf);
float YLf = _Y[iLf];
_p[iLf] = pLf;
float rRf = _rho[iRf], rhouRf = _rhou[iRf];
float invRhoRf = MathF.ReciprocalEstimate(MathF.Max(rRf, 1e-12f));
float uRf = rhouRf * invRhoRf;
float pRf = Gm1 * (_E[iRf] - 0.5f * rhouRf * uRf);
float cRf = MathF.Sqrt(Gamma * pRf * invRhoRf);
float YRf = _Y[iRf];
LaxFlux(rLf, uLf, pLf, cLf, rRf, uRf, pRf, cRf, out fm, out fp, out fe);
_fluxM[face] = fm; _fluxP[face] = fp; _fluxE[face] = fe;
float alpha = MathF.Max(MathF.Abs(uLf) + cLf, MathF.Abs(uRf) + cRf);
ScalarFlux(rLf, uLf, YLf, rRf, uRf, YRf, alpha, out float fy);
_fluxY[face] = fy;
}
}
// If damping/relaxation are active, compute the factors here (re-uses _dampingFactors/_relaxFactors arrays,
// but we no longer have a separate precompute pass). We compute them on demand in UpdateCells anyway?
// Actually UpdateCells multiplies by these factors; we can compute them there if needed.
}
// ---------- Cell update (unchanged core, but skips relaxation/damping when not needed) ----------
private void UpdateCells(float dt)
{
int vecSize = Vector<float>.Count;
float dtRelax = -_relaxRate * dt;
// Compute damping and relaxation factors if needed
if (_applyDamping)
{
for (int i = 0; i < _totalCells; i++)
{
float rho = _rho[i];
_dampingFactors[i] = rho > 1e-12f
? MathF.Exp(-_coeffBase * dt / rho)
: 1f;
}
}
if (_applyRelax)
{
var relaxVal = MathF.Exp(dtRelax);
for (int i = 0; i < _totalCells; i++)
_relaxFactors[i] = relaxVal;
}
int iCell = 0;
for (; iCell <= _totalCells - vecSize; iCell += vecSize)
{
var rhoOld = new Vector<float>(_rho, iCell);
var rhouOld = new Vector<float>(_rhou, iCell);
var EOld = new Vector<float>(_E, iCell);
var YOld = new Vector<float>(_Y, iCell);
var fluxM_L = new Vector<float>(_fluxM, iCell);
var fluxP_L = new Vector<float>(_fluxP, iCell);
var fluxE_L = new Vector<float>(_fluxE, iCell);
var fluxY_L = new Vector<float>(_fluxY, iCell);
var fluxM_R = new Vector<float>(_fluxM, iCell + 1);
var fluxP_R = new Vector<float>(_fluxP, iCell + 1);
var fluxE_R = new Vector<float>(_fluxE, iCell + 1);
var fluxY_R = new Vector<float>(_fluxY, iCell + 1);
var dtdx = new Vector<float>(dt) / new Vector<float>(_dx, iCell);
var rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
var rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
var ENew = EOld - dtdx * (fluxE_R - fluxE_L);
var rhoYOld = rhoOld * YOld;
var rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
if (_applyDamping)
rhouNew *= new Vector<float>(_dampingFactors, iCell);
if (_applyRelax)
{
var ambRef = new Vector<float>(_ambientEnergyRef);
var relax = new Vector<float>(_relaxFactors, iCell);
ENew = ambRef + (ENew - ambRef) * relax;
}
rhoNew = Vector.Max(rhoNew, new Vector<float>(1e-12f));
var kinNew = 0.5f * rhouNew * rhouNew / rhoNew;
var eMin = new Vector<float>(100f * Gm1Inv) + kinNew;
ENew = Vector.Max(ENew, eMin);
rhoNew.CopyTo(_rho, iCell);
rhouNew.CopyTo(_rhou, iCell);
ENew.CopyTo(_E, iCell);
var yNew = rhoYNew / rhoNew;
yNew = Vector.Min(Vector.Max(yNew, Vector<float>.Zero), Vector<float>.One);
yNew.CopyTo(_Y, iCell);
}
// Scalar remainder (only a few cells)
for (; iCell < _totalCells; iCell++)
{
float rhoOld = _rho[iCell], rhouOld = _rhou[iCell], EOld = _E[iCell], YOld = _Y[iCell];
float fluxM_L = _fluxM[iCell], fluxP_L = _fluxP[iCell], fluxE_L = _fluxE[iCell], fluxY_L = _fluxY[iCell];
float fluxM_R = _fluxM[iCell + 1], fluxP_R = _fluxP[iCell + 1], fluxE_R = _fluxE[iCell + 1], fluxY_R = _fluxY[iCell + 1];
float dtdx = dt / _dx[iCell];
float rhoNew = rhoOld - dtdx * (fluxM_R - fluxM_L);
float rhouNew = rhouOld - dtdx * (fluxP_R - fluxP_L);
float ENew = EOld - dtdx * (fluxE_R - fluxE_L);
float rhoYOld = rhoOld * YOld;
float rhoYNew = rhoYOld - dtdx * (fluxY_R - fluxY_L);
if (_applyDamping) rhouNew *= _dampingFactors[iCell];
if (_applyRelax) ENew = _ambientEnergyRef + (ENew - _ambientEnergyRef) * _relaxFactors[iCell];
rhoNew = MathF.Max(rhoNew, 1e-12f);
float kin = 0.5f * rhouNew * rhouNew / rhoNew;
float eMin = 100f * Gm1Inv + kin;
ENew = MathF.Max(ENew, eMin);
_rho[iCell] = rhoNew;
_rhou[iCell] = rhouNew;
_E[iCell] = ENew;
_Y[iCell] = Math.Clamp(rhoYNew / rhoNew, 0f, 1f);
}
}
// ---------- Scalar flux helpers (used in boundaries and scalar fallback) ----------
private static void LaxFlux(float rL, float uL, float pL, float cL,
float rR, float uR, float pR, float cR,
out float fm, out float fp, out float fe)
{
float EL = pL * Gm1Inv / rL + 0.5f * uL * uL;
float ER = pR * Gm1Inv / rR + 0.5f * uR * uR;
float FmL = rL * uL;
float FpL = rL * uL * uL + pL;
float FeL = (rL * EL + pL) * uL;
float FmR = rR * uR;
float FpR = rR * uR * uR + pR;
float FeR = (rR * ER + pR) * uR;
float alpha = MathF.Max(MathF.Abs(uL) + cL, MathF.Abs(uR) + cR);
fm = 0.5f * (FmL + FmR) - 0.5f * alpha * (rR - rL);
fp = 0.5f * (FpL + FpR) - 0.5f * alpha * (rR * uR - rL * uL);
fe = 0.5f * (FeL + FeR) - 0.5f * alpha * (rR * ER - rL * EL);
}
private static void ScalarFlux(float rL, float uL, float YL,
float rR, float uR, float YR,
float alpha, out float fy)
{
float FyL = rL * uL * YL;
float FyR = rR * uR * YR;
fy = 0.5f * (FyL + FyR) - 0.5f * alpha * (rR * YR - rL * YL);
}
// ---------- Profiling report ----------
public string GetProfileReport()
{
if (!EnableProfiling || _profCallCount == 0)
return "Pipe profiling disabled or no data.";
double freq = Stopwatch.Frequency;
long totalTicks = _profFluxTicks + _profUpdateTicks;
if (totalTicks == 0) return "No pipe profile data collected.";
double totalMs = totalTicks * 1000.0 / freq;
double avgCallUs = totalMs * 1000.0 / _profCallCount;
double fluxMs = _profFluxTicks * 1000.0 / freq;
double updateMs = _profUpdateTicks * 1000.0 / freq;
double fluxAvgUs = fluxMs * 1000.0 / _profCallCount;
double updateAvgUs = updateMs * 1000.0 / _profCallCount;
string report = $" Pipe kernel (over {_profCallCount} calls, total {totalMs:F2} ms, avg {avgCallUs:F2} µs/call):\n";
report += $" Fluxes (incl. primitives): {fluxMs:F2} ms ({_profFluxTicks * 100.0 / totalTicks:F1}%), avg {fluxAvgUs:F2} µs/call\n";
report += $" Update cells: {updateMs:F2} ms ({_profUpdateTicks * 100.0 / totalTicks:F1}%), avg {updateAvgUs:F2} µs/call\n";
_profFluxTicks = 0;
_profUpdateTicks = 0;
_profCallCount = 0;
return report;
}
}
}

View File

@@ -10,136 +10,91 @@ namespace FluidSim.Core
public class Solver
{
private readonly List<IComponent> _components = new();
private readonly List<OrificeLink> _orificeLinks = new();
private readonly List<OpenEndLink> _openEndLinks = new();
private PipeSystem _pipeSystem;
private BoundarySystem _boundarySystem;
private double _dt;
/// <summary>CFL target for substepping (0.30.8). Lower values are safer for shocks.</summary>
public double CflTarget { get; set; } = 0.9;
public int SubStepCount { get; set; } = 4;
public bool EnableProfiling { get; set; } = false;
// ---------- Timing accumulators (reset every LogInterval steps) ----------
private long _stepCount;
private double _timeTotal, _timeCFL, _timeOrifice, _timeOpenEnd,
_timePipe, _timeClearGhosts, _timeUpdateState;
private const int LogInterval = 5000;
private const bool EnableLogging = false; // temporarily ON for debugging
private long _ticksOrifice, _ticksOpenEnd, _ticksPipe, _ticksUpdate;
public void SetTimeStep(double dt) => _dt = dt;
public void AddComponent(IComponent component) => _components.Add(component);
public void AddOrificeLink(OrificeLink link) => _orificeLinks.Add(link);
public void AddOpenEndLink(OpenEndLink link) => _openEndLinks.Add(link);
public void SetPipeSystem(PipeSystem pipeSystem)
{
_pipeSystem = pipeSystem;
}
public void SetBoundarySystem(BoundarySystem boundarySystem)
{
_boundarySystem = boundarySystem;
}
public void Step()
{
var pipes = _components.OfType<Pipe1D>().ToList();
if (pipes.Count == 0) return;
if (_pipeSystem == null || _boundarySystem == null) return;
var sw = Stopwatch.StartNew();
// CFL count track which pipe demands the most substeps
int nSub = 1;
Pipe1D worstPipe = pipes[0];
foreach (var p in pipes)
{
int n = p.GetRequiredSubSteps(_dt, CflTarget);
if (n > nSub)
{
nSub = n;
worstPipe = p;
}
}
double dtSub = _dt / nSub;
// ----- Diagnostic: warn if nSub is high -----
if (nSub > 50)
{
double maxW = 0;
for (int i = 0; i < worstPipe.CellCount; i++)
{
double rho = worstPipe.GetCellDensity(i);
double u = Math.Abs(worstPipe.GetCellVelocity(i));
double p = worstPipe.GetCellPressure(i);
double c = Math.Sqrt(1.4 * p / Math.Max(rho, 1e-12));
if (u + c > maxW) maxW = u + c;
}
Console.WriteLine($"nSub = {nSub} (worst pipe: {worstPipe.Name}, maxW = {maxW:F0} m/s)");
}
_timeCFL += sw.Elapsed.TotalSeconds;
// ----- Safety cap prevent the solver from hanging -----
const int maxSubSteps = 10000;
const int hardLimit = 500; // temporary low cap for debugging
if (nSub > hardLimit)
{
Console.WriteLine($"nSub ({nSub}) exceeds hard limit {hardLimit}. Simulation step skipped.");
return;
}
int nSub = SubStepCount;
float dtSub = (float)(_dt / nSub);
for (int sub = 0; sub < nSub; sub++)
{
double t0;
long t0;
t0 = sw.Elapsed.TotalSeconds;
foreach (var link in _orificeLinks)
link.Resolve(dtSub);
_timeOrifice += sw.Elapsed.TotalSeconds - t0;
t0 = Stopwatch.GetTimestamp();
_boundarySystem.ResolveOrifices(dtSub);
_ticksOrifice += Stopwatch.GetTimestamp() - t0;
t0 = sw.Elapsed.TotalSeconds;
foreach (var link in _openEndLinks)
link.Resolve(dtSub);
_timeOpenEnd += sw.Elapsed.TotalSeconds - t0;
t0 = Stopwatch.GetTimestamp();
_boundarySystem.ResolveOpenEnds(dtSub);
_ticksOpenEnd += Stopwatch.GetTimestamp() - t0;
t0 = sw.Elapsed.TotalSeconds;
foreach (var p in pipes)
p.SimulateSingleStep(dtSub);
_timePipe += sw.Elapsed.TotalSeconds - t0;
t0 = Stopwatch.GetTimestamp();
_pipeSystem.SimulateStep(dtSub);
_ticksPipe += Stopwatch.GetTimestamp() - t0;
}
double tCG = sw.Elapsed.TotalSeconds;
foreach (var p in pipes)
p.ClearGhostFlags();
_timeClearGhosts += sw.Elapsed.TotalSeconds - tCG;
double tUS = sw.Elapsed.TotalSeconds;
long tUS = Stopwatch.GetTimestamp();
foreach (var comp in _components)
comp.UpdateState(_dt);
_timeUpdateState += sw.Elapsed.TotalSeconds - tUS;
_timeTotal += sw.Elapsed.TotalSeconds;
comp.UpdateState((float)_dt);
_ticksUpdate += Stopwatch.GetTimestamp() - tUS;
_stepCount++;
if (_stepCount % LogInterval == 0 && EnableLogging)
if (_stepCount % 5000 == 0 && EnableProfiling)
{
if (_timeTotal > 0)
{
double stepsPerSec = LogInterval / _timeTotal;
double avgUs = (_timeTotal / LogInterval) * 1e6;
double freq = Stopwatch.Frequency;
double total = _ticksOrifice + _ticksOpenEnd + _ticksPipe + _ticksUpdate;
double avgStepUs = (total / freq) * 1e6 / 5000.0;
Console.WriteLine($"--- Solver timing ({LogInterval} steps) ---");
Console.WriteLine($" Steps per second: {stepsPerSec:F1}");
Console.WriteLine($" Avg step time: {avgUs:F1} µs (last nSub = {nSub})");
Console.WriteLine($" CFL calc: {_timeCFL / _timeTotal * 100:F1} %");
Console.WriteLine($" Substep loop:");
Console.WriteLine($" Orifice: {_timeOrifice / _timeTotal * 100:F1} %");
Console.WriteLine($" OpenEnd: {_timeOpenEnd / _timeTotal * 100:F1} %");
Console.WriteLine($" Pipe steps: {_timePipe / _timeTotal * 100:F1} %");
Console.WriteLine($" Clear ghosts: {_timeClearGhosts / _timeTotal * 100:F1} %");
Console.WriteLine($" Update state: {_timeUpdateState / _timeTotal * 100:F1} %");
Console.WriteLine();
int orificeCalls = 5000 * nSub;
int updateCalls = 5000;
double orificeMs = _ticksOrifice * 1000.0 / freq;
double openEndMs = _ticksOpenEnd * 1000.0 / freq;
double pipeMs = _ticksPipe * 1000.0 / freq;
double updateMs = _ticksUpdate * 1000.0 / freq;
double orificeAvgUs = orificeMs * 1000.0 / orificeCalls;
double openEndAvgUs = openEndMs * 1000.0 / orificeCalls;
double pipeAvgUs = pipeMs * 1000.0 / orificeCalls;
double updateAvgUs = updateMs * 1000.0 / updateCalls;
Console.WriteLine($"--- Solver ({5000} steps, nSub={nSub}) ---");
Console.WriteLine($" Average step: {avgStepUs:F2} µs");
Console.WriteLine($" Orifice: {orificeMs:F2} ms ({(double)_ticksOrifice / total * 100:F1}%), avg {orificeAvgUs:F2} µs/call");
Console.WriteLine($" OpenEnd: {openEndMs:F2} ms ({(double)_ticksOpenEnd / total * 100:F1}%), avg {openEndAvgUs:F2} µs/call");
Console.WriteLine($" Pipe: {pipeMs:F2} ms ({(double)_ticksPipe / total * 100:F1}%), avg {pipeAvgUs:F2} µs/call");
Console.WriteLine($" Update: {updateMs:F2} ms ({(double)_ticksUpdate / total * 100:F1}%), avg {updateAvgUs:F2} µs/call");
// Pipe internal breakdown (with per-phase averages)
if (_pipeSystem.EnableProfiling)
{
Console.WriteLine(_pipeSystem.GetProfileReport());
}
_timeTotal = 0;
_timeCFL = 0;
_timeOrifice = 0;
_timeOpenEnd = 0;
_timePipe = 0;
_timeClearGhosts = 0;
_timeUpdateState = 0;
_ticksOrifice = _ticksOpenEnd = _ticksPipe = _ticksUpdate = 0;
}
}
}

View File

@@ -1,76 +1,34 @@
using System;
using FluidSim.Core;
namespace FluidSim.Core
{
/// <summary>
/// Synthesises farfield exhaust sound using the monopole model
/// of Jones (1978). The radiated pressure is proportional to the
/// time derivative of the mass flow at the pipe exit.
///
/// Reference:
/// Jones, A.D. (1978) "Noise characteristics and exhaust process
/// gas dynamics of a small 2-stroke engine", PhD thesis, Univ. Adelaide.
/// </summary>
public class SoundProcessor
{
private readonly double dt;
private readonly double r; // listener distance (m)
private readonly double scaleFactor; // 1 / (4π r) (free-field monopole)
private readonly float dt;
private readonly float scaleFactor; // 1 / (4π r)
private float flowLP, prevMassFlowOut, smoothDMdt;
private readonly float lpAlpha, alpha;
// ---------- Massflow derivative (identical to original) ----------
private double flowLP;
private readonly double lpAlpha;
private double prevMassFlowOut;
private double smoothDMdt;
private readonly double alpha;
public float Gain = 1f;
public float Gain { get; set; } = 1.0f;
/// <summary>
/// </summary>
/// <param name="sampleRate">Audio sample rate (Hz).</param>
/// <param name="listenerDistanceMeters">Listener distance (m).</param>
/// <param name="pipeDiameterMeters">Ignored in this model; kept for compatibility.</param>
public SoundProcessor(int sampleRate,
double listenerDistanceMeters = 1.0,
double pipeDiameterMeters = 0.0217)
public SoundProcessor(int sampleRate, float listenerDistance = 1f)
{
dt = 1.0 / sampleRate;
r = listenerDistanceMeters;
scaleFactor = 1.0 / (4.0 * Math.PI * r); // freefield monopole
// ---- Smoothing time constants (unchanged) ----
double tau = 0.02; // 2 ms for derivative
alpha = Math.Exp(-dt / tau);
double tauLP = 0.00001; // 5 ms lowpass on mass flow
lpAlpha = Math.Exp(-dt / tauLP);
dt = 1f / sampleRate;
scaleFactor = 1f / (4f * MathF.PI * listenerDistance);
float tau = 0.02f;
alpha = MathF.Exp(-dt / tau);
float tauLP = 0.005f;
lpAlpha = MathF.Exp(-dt / tauLP);
}
/// <summary>
/// Process one sample. The OpenEndLink provides the instantaneous
/// exitplane mass flow.
/// </summary>
public float Process(OpenEndLink openEnd)
public float Process(float massFlowOut)
{
double flowOut = openEnd.LastMassFlowRate; // kg/s, positive = leaving pipe
// Lowpass the mass flow signal
flowLP = lpAlpha * flowLP + (1.0 - lpAlpha) * flowOut;
// Derivative of the smoothed mass flow
double rawDerivative = (flowLP - prevMassFlowOut) / dt;
flowLP = lpAlpha * flowLP + (1f - lpAlpha) * massFlowOut;
float rawDerivative = (flowLP - prevMassFlowOut) / dt;
prevMassFlowOut = flowLP;
// Smooth the derivative
smoothDMdt = alpha * smoothDMdt + (1.0 - alpha) * rawDerivative;
// Farfield monopole pressure (freefield, Jones eq. 2.15 adapted)
double pressure = smoothDMdt * scaleFactor * Gain;
// Soft clip to ±1
return (float)pressure;
smoothDMdt = alpha * smoothDMdt + (1f - alpha) * rawDerivative;
float pressure = smoothDMdt * scaleFactor * Gain;
return MathF.Tanh(pressure);
}
}
}