Helmholtz testing (no decay bug)
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220
Scenarios/SingleCylScenario.cs
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220
Scenarios/SingleCylScenario.cs
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using FluidSim.Components;
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using FluidSim.Core;
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using FluidSim.Interfaces;
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using SFML.Graphics;
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using SFML.System;
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using System;
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namespace FluidSim.Tests
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{
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public class SingleCylScenario : Scenario
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{
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private Crankshaft crankshaft;
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private Cylinder cylinder;
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private PipeSystem pipeSystem;
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private BoundarySystem boundaries;
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private Solver solver;
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private Volume0D intakePlenum;
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private Port plenumInlet, plenumOutlet;
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private Volume0D exhaustCollector;
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private Port colIn, colOut;
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private int throttleAreaIdx, plenumRunnerAreaIdx, intakeValveIdx, exhaustValveIdx;
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private float[] orificeAreas;
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private int intakeOpenIdx, exhaustOpenIdx;
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private SoundProcessor exhaustSound, intakeSound;
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private OutdoorExhaustReverb reverb;
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private double dt;
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private int stepCount;
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public float MaxThrottleArea = 1e-4f; // 1 cm²
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// pipe area for open end calculations
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private float pipeArea;
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public override void Initialize(int sampleRate)
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{
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dt = 1.0 / sampleRate;
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// ---- Crankshaft ----
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crankshaft = new Crankshaft(600);
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crankshaft.Inertia = 0.2f;
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crankshaft.FrictionConstant = 2f;
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crankshaft.FrictionViscous = 0.04f;
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// ---- Cylinder ----
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float bore = 0.056f, stroke = 0.057f, conRod = 0.110f, compRatio = 9.2f;
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float ivo = 350f, ivc = 580f, evo = 120f, evc = 370f;
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cylinder = new Cylinder(bore, stroke, conRod, compRatio,
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ivo, ivc, evo, evc, crankshaft)
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{
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IntakeValveDiameter = 0.03f,
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IntakeValveLift = 0.005f,
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ExhaustValveDiameter = 0.028f,
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ExhaustValveLift = 0.005f
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};
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// ---- Pipe system ----
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int totalCells = 10 + 10 + 50;
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int[] pipeStart = { 0, 10, 20 };
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int[] pipeEnd = { 10, 20, 70 };
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float[] area = new float[totalCells];
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float[] dx = new float[totalCells];
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float pipeDiameter = 0.02f; // 2 cm
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pipeArea = MathF.PI * 0.25f * pipeDiameter * pipeDiameter;
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float areaVal = pipeArea;
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float intakeLenBefore = 0.2f, intakeLenRunner = 0.2f, exhaustLen = 0.5f;
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for (int i = 0; i < totalCells; i++)
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{
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area[i] = areaVal;
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if (i < 10) dx[i] = intakeLenBefore / 10f;
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else if (i < 20) dx[i] = intakeLenRunner / 10f;
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else dx[i] = exhaustLen / 50f;
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}
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pipeSystem = new PipeSystem(totalCells, pipeStart, pipeEnd, area, dx,
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1.225f, 0f, 101325f);
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pipeSystem.DampingMultiplier = 0.5f;
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pipeSystem.EnergyRelaxationRate = 0f;
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pipeSystem.AmbientPressure = 101325f;
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// ---- Volumes ----
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intakePlenum = new Volume0D(5e-6f, 101325f, 300f); // 5 mL
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plenumInlet = intakePlenum.CreatePort();
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plenumOutlet = intakePlenum.CreatePort();
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exhaustCollector = new Volume0D(10e-6f, 101325f, 800f); // 10 mL (unused but present)
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colIn = exhaustCollector.CreatePort();
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colOut = exhaustCollector.CreatePort();
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// ---- Boundary system ----
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boundaries = new BoundarySystem(pipeSystem, maxOrifices: 4, maxOpenEnds: 2);
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throttleAreaIdx = 0;
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plenumRunnerAreaIdx = 1;
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intakeValveIdx = 2;
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exhaustValveIdx = 3;
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// Intake open end (pipe0 left)
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boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: true, 101325f, pipeArea);
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intakeOpenIdx = 0;
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// Throttle orifice (plenum inlet to pipe0 right)
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boundaries.AddOrifice(plenumInlet, pipeIndex: 0, isLeftEnd: false, throttleAreaIdx, 0.2f);
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// Plenum to runner (plenum outlet to pipe1 left)
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boundaries.AddOrifice(plenumOutlet, pipeIndex: 1, isLeftEnd: true, plenumRunnerAreaIdx, 1f);
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// Intake valve (cylinder intake to pipe1 right)
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boundaries.AddOrifice(cylinder.IntakePort, pipeIndex: 1, isLeftEnd: false, intakeValveIdx, 1f);
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// Exhaust valve (cylinder exhaust to pipe2 left)
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boundaries.AddOrifice(cylinder.ExhaustPort, pipeIndex: 2, isLeftEnd: true, exhaustValveIdx, 1f);
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// Exhaust open end (pipe2 right)
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boundaries.AddOpenEnd(pipeIndex: 2, isLeftEnd: false, 101325f, pipeArea);
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exhaustOpenIdx = 1;
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orificeAreas = new float[4];
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orificeAreas[plenumRunnerAreaIdx] = areaVal; // fixed plenum->runner area
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// ---- Solver ----
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solver = new Solver { SubStepCount = 4, EnableProfiling = false };
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solver.SetTimeStep(dt);
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solver.SetPipeSystem(pipeSystem);
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solver.SetBoundarySystem(boundaries);
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solver.AddComponent(cylinder);
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solver.AddComponent(intakePlenum);
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solver.AddComponent(exhaustCollector);
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// ---- Sound ----
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exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 1f };
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intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 1f };
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reverb = new OutdoorExhaustReverb(sampleRate);
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stepCount = 0;
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Console.WriteLine("TestScenario ready.");
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}
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public override float Process()
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{
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crankshaft.Step((float)dt);
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cylinder.PreStep((float)dt);
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// Update variable orifice areas
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float throttledArea = MaxThrottleArea * Math.Clamp(Throttle, 0.0001f, 1f);
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orificeAreas[throttleAreaIdx] = throttledArea;
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orificeAreas[intakeValveIdx] = cylinder.IntakeValveArea;
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orificeAreas[exhaustValveIdx] = cylinder.ExhaustValveArea;
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boundaries.SetOrificeAreas(orificeAreas);
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solver.Step();
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stepCount++;
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// Retrieve open‑end mass flows for sound synthesis
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float exhaustFlow = boundaries.GetOpenEndMassFlow(exhaustOpenIdx);
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float intakeFlow = boundaries.GetOpenEndMassFlow(intakeOpenIdx);
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float exhaustDry = exhaustSound.Process(exhaustFlow);
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float intakeDry = intakeSound.Process(intakeFlow);
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if (stepCount % 1000 == 0)
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{
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float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI);
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Console.WriteLine($"Step {stepCount}, RPM={rpm:F0}, CylP={cylinder.Pressure / 1e5f:F2} bar");
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Console.WriteLine($"intake flow: {intakeFlow:F12}, exhaust flow: {exhaustFlow:F16}");
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}
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return reverb.Process(intakeDry);
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}
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public override void Draw(RenderWindow target)
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{
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float winW = target.GetView().Size.X;
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float winH = target.GetView().Size.Y;
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float intakeY = winH / 2f - 40f;
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float exhaustY = winH / 2f + 80f;
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float openEndX = 40f;
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// Intake pipe before throttle (pipe 0)
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float pipe1StartX = openEndX;
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float pipe1EndX = pipe1StartX + 120f;
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DrawPipe(target, pipeSystem, 0, intakeY, pipe1StartX, pipe1EndX);
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// Throttle symbol
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float throttleX = pipe1EndX + 5f;
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var throttleRect = new RectangleShape(new Vector2f(8f, 30f))
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{
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FillColor = Color.Yellow,
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Position = new Vector2f(throttleX, intakeY - 15f)
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};
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target.Draw(throttleRect);
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// Plenum
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float plenW = 60f, plenH = 80f;
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float plenLeftX = throttleX + 10f;
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float plenCenterX = plenLeftX + plenW / 2f;
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float plenTopY = intakeY - plenH / 2f;
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DrawVolume(target, intakePlenum, plenCenterX, plenTopY, plenW, plenH);
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// Runner pipe (pipe 1)
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float runnerStartX = plenLeftX + plenW + 5f;
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float runnerEndX = runnerStartX + 100f;
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DrawPipe(target, pipeSystem, 1, intakeY, runnerStartX, runnerEndX);
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// Cylinder
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float cylCX = runnerEndX + 50f;
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float cylTopY = intakeY - 120f;
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float cylW = 80f, cylMaxH = 240f;
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DrawCylinder(target, cylinder, cylCX, cylTopY, cylW, cylMaxH);
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// Exhaust pipe (pipe 2)
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float exhStartX = cylCX + cylW / 2f + 20f;
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float exhEndX = winW - 60f;
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DrawPipe(target, pipeSystem, 2, exhaustY, exhStartX, exhEndX);
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}
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}
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}
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