Lots of improvements. Better UI, time scrolling, scenario system
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23
Scenarios/Scenario.cs
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23
Scenarios/Scenario.cs
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using SFML.Graphics;
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namespace FluidSim.Core
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{
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public abstract class Scenario
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{
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/// <summary>
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/// Initialize the scenario with a given audio sample rate.
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/// </summary>
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public abstract void Initialize(int sampleRate);
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/// <summary>
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/// Advance one simulation step and return an audio sample.
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/// The step size is 1 / sampleRate seconds.
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/// </summary>
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public abstract float Process();
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/// <summary>
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/// Draw the current simulation state onto the given SFML render target.
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/// </summary>
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public abstract void Draw(RenderWindow target);
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}
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}
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