Added boundary states for correct resonances
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@@ -1,5 +1,6 @@
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using System;
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using FluidSim.Components;
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using FluidSim.Interfaces;
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using FluidSim.Utils;
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namespace FluidSim.Core
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@@ -7,76 +8,64 @@ namespace FluidSim.Core
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public static class Simulation
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{
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private static Solver solver;
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private static Volume0D volA, volB;
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private static Pipe1D pipe;
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private static Connection connA, connB;
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private static int stepCount;
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private static double time;
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private static double dt;
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private static float sample;
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private static double ambientPressure = 1.0 * Units.atm;
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public static void Initialize(int sampleRate)
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{
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dt = 1.0 / sampleRate;
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double V = 5.0 * Units.L;
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volA = new Volume0D(V, 2.0 * Units.atm, Units.Celsius(20), sampleRate);
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volB = new Volume0D(V, 1.0 * Units.atm, Units.Celsius(20), sampleRate);
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double length = 0.2;
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double radius = 5 * Units.mm;
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double area = Units.AreaFromDiameter(radius);
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double length = 150 * Units.mm;
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double diameter = 25 * Units.mm;
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double area = Units.AreaFromDiameter(25, Units.mm);
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pipe = new Pipe1D(length, area, sampleRate);
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pipe.SetUniformState(volA.Density, 0.0, volA.Pressure);
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pipe.FrictionFactor = 0.02;
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// Connections with orifice area equal to pipe area (flange joint)
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connA = new Connection(volA.Port, pipe.PortA) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
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connB = new Connection(pipe.PortB, volB.Port) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
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pipe = new Pipe1D(length, area, sampleRate, forcedCellCount: 80);
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pipe.SetUniformState(1.225, 0.0, ambientPressure);
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pipe.FrictionFactor = 0.0;
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solver = new Solver();
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solver.AddVolume(volA);
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solver.AddVolume(volB);
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solver.SetTimeStep(dt);
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solver.AddPipe(pipe);
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solver.AddConnection(connA);
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solver.AddConnection(connB);
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solver.SetPipeBoundary(pipe, isLeft: true, BoundaryType.OpenEnd, ambientPressure);
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solver.SetPipeBoundary(pipe, isLeft: false, BoundaryType.ClosedEnd);
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// Excite the pipe with an initial pressure pulse near the open end
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int pulseCells = 5;
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double pulsePressure = 4 * ambientPressure;
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for (int i = 0; i < pulseCells; i++)
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pipe.SetCellState(i, 1.225, 0.0, pulsePressure);
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}
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public static float Process()
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{
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solver.Step();
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sample = solver.Step();
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time += dt;
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stepCount++;
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// Override the audio sample with mid-pipe pressure deviation
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double pMid = pipe.GetPressureAtFraction(0.5);
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sample = (float)((pMid - ambientPressure) / ambientPressure);
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Log();
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return 0f;
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return sample;
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}
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public static void Log()
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{
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bool logPipe = true;
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if ((stepCount <= 10 || (stepCount <= 1000 && stepCount % 100 == 0)) || stepCount % 1000 == 0 && stepCount < 10000)
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if (stepCount % 10 == 0 && stepCount < 1000)
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{
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// Summary line
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double pMid = pipe.GetPressureAtFraction(0.5);
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double pOpen = pipe.GetCellPressure(0);
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double pClosed = pipe.GetCellPressure(pipe.GetCellCount() - 1);
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Console.WriteLine(
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$"t = {time * 1e3:F3} ms Step {stepCount:D4}: " +
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$"PA = {volA.Pressure / 1e5:F6} bar, " +
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$"PB = {volB.Pressure / 1e5:F6} bar, " +
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$"FlowA = {pipe.PortA.MassFlowRate * 1e3:F2} g/s");
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// Per‑cell state
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if (logPipe && stepCount <= 1000)
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{
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int n = pipe.GetCellCount();
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for (int i = 0; i < n; i++)
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{
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double rho = pipe.GetCellDensity(i);
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double p = pipe.GetCellPressure(i);
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double u = pipe.GetCellVelocity(i);
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Console.WriteLine(
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$" Cell {i,2}: ρ={rho,8:F4} kg/m³, p={p,10:F2} Pa, u={u,8:F3} m/s");
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}
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}
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$"Sample: = {sample:F3}, " +
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$"P_mid = {pMid:F2} Pa ({pMid / ambientPressure:F4} atm), " +
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$"P_open = {pOpen:F2} Pa, P_closed = {pClosed:F2} Pa");
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}
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}
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}
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