Added boundary states for correct resonances
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23
Core/SoundProcessor.cs
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23
Core/SoundProcessor.cs
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namespace FluidSim.Core
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{
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/// <summary>
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/// Mixes multiple audio samples and applies a soft‑clipping tanh.
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/// </summary>
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public static class SoundProcessor
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{
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/// <summary>Overall gain applied after mixing (before tanh).</summary>
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public static float MasterGain { get; set; } = 0.01f;
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/// <summary>
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/// Mixes an array of raw audio samples and returns a single sample in [‑1, 1].
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/// </summary>
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public static float MixAndClip(params float[] samples)
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{
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float sum = 0f;
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foreach (float s in samples)
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sum += s;
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sum *= MasterGain;
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return sum;
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}
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}
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}
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