Added boundary states for correct resonances
This commit is contained in:
@@ -3,24 +3,35 @@ using FluidSim.Interfaces;
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namespace FluidSim.Components
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{
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public enum BoundaryType
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{
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VolumeCoupling,
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OpenEnd,
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ClosedEnd
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}
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public class Pipe1D
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{
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public Port PortA { get; }
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public Port PortB { get; }
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public double Area => _area;
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private int _n; // number of cells
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private int _n;
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private double _dx, _dt, _gamma, _area;
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private double[] _rho, _rhou, _E;
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// Volume boundary states, constant during sub‑steps
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private double _rhoLeft, _pLeft;
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private double _rhoRight, _pRight;
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private bool _leftBCSet, _rightBCSet;
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// CFL control
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private BoundaryType _leftBCType = BoundaryType.VolumeCoupling;
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private BoundaryType _rightBCType = BoundaryType.VolumeCoupling;
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private double _leftAmbientPressure = 101325.0;
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private double _rightAmbientPressure = 101325.0;
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private const double CflTarget = 0.8;
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private const double ReferenceSoundSpeed = 340.0; // m/s, standard air
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private const double ReferenceSoundSpeed = 340.0;
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public double FrictionFactor { get; set; } = 0.02;
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@@ -29,28 +40,29 @@ namespace FluidSim.Components
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public double GetCellPressure(int i) => Pressure(i);
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public double GetCellVelocity(int i) => _rhou[i] / Math.Max(_rho[i], 1e-12);
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/// <summary>
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/// Creates a 1D pipe.
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/// Cell count is automatically determined to satisfy CFL in still air.
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/// </summary>
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/// <param name="length">Pipe length in metres.</param>
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/// <param name="area">Cross‑sectional area in m².</param>
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/// <param name="sampleRate">Global simulation sample rate (Hz).</param>
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public Pipe1D(double length, double area, int sampleRate)
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{
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// Desired spatial step to keep CFL ≤ target for still air
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double dtGlobal = 1.0 / sampleRate;
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double dxTarget = ReferenceSoundSpeed * dtGlobal * CflTarget;
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public BoundaryType LeftBCType => _leftBCType;
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public BoundaryType RightBCType => _rightBCType;
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// Number of cells must be at least 2; try to hit dxTarget
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int nCells = Math.Max(2, (int)Math.Round(length / dxTarget, MidpointRounding.AwayFromZero));
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// Ensure we don't accidentally overshoot dxTarget by more than a factor
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public Pipe1D(double length, double area, int sampleRate, int forcedCellCount = 0)
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{
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double dtGlobal = 1.0 / sampleRate;
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int nCells;
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if (forcedCellCount > 1)
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{
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nCells = forcedCellCount;
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}
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else
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{
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double dxTarget = ReferenceSoundSpeed * dtGlobal * CflTarget;
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nCells = Math.Max(2, (int)Math.Round(length / dxTarget, MidpointRounding.AwayFromZero));
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while (length / nCells > dxTarget * 1.01 && nCells < int.MaxValue - 1)
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nCells++;
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}
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_n = nCells;
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_dx = length / _n;
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_dt = dtGlobal; // global (audio) time step
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_dt = dtGlobal;
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_area = area;
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_gamma = 1.4;
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@@ -62,6 +74,11 @@ namespace FluidSim.Components
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PortB = new Port();
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}
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public void SetLeftBoundaryType(BoundaryType type) => _leftBCType = type;
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public void SetRightBoundaryType(BoundaryType type) => _rightBCType = type;
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public void SetLeftAmbientPressure(double p) => _leftAmbientPressure = p;
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public void SetRightAmbientPressure(double p) => _rightAmbientPressure = p;
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public void SetUniformState(double rho, double u, double p)
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{
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double e = p / ((_gamma - 1) * rho);
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@@ -74,10 +91,14 @@ namespace FluidSim.Components
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}
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}
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public double GetLeftPressure() => Pressure(0);
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public double GetRightPressure() => Pressure(_n - 1);
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public double GetLeftDensity() => _rho[0];
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public double GetRightDensity() => _rho[_n - 1];
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public void SetCellState(int i, double rho, double u, double p)
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{
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if (i < 0 || i >= _n) return;
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_rho[i] = rho;
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_rhou[i] = rho * u;
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double e = p / ((_gamma - 1) * rho);
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_E[i] = rho * e + 0.5 * rho * u * u;
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}
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public void SetLeftVolumeState(double rhoVol, double pVol)
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{
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@@ -93,53 +114,34 @@ namespace FluidSim.Components
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_rightBCSet = true;
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}
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private double GetCellTotalSpecificEnthalpy(int i)
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public void ClearBC() => _leftBCSet = _rightBCSet = false;
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public int GetRequiredSubSteps(double dtGlobal, double cflTarget = 0.8)
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{
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double rho = Math.Max(_rho[i], 1e-12);
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double u = _rhou[i] / rho;
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double p = Pressure(i);
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double h = _gamma / (_gamma - 1.0) * p / rho;
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return h + 0.5 * u * u;
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double maxW = 0.0;
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for (int i = 0; i < _n; i++)
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{
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double rho = _rho[i];
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double u = Math.Abs(_rhou[i] / Math.Max(rho, 1e-12));
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double c = Math.Sqrt(_gamma * Pressure(i) / Math.Max(rho, 1e-12));
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double local = u + c;
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if (local > maxW) maxW = local;
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}
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maxW = Math.Max(maxW, 1e-8);
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return Math.Max(1, (int)Math.Ceiling(dtGlobal * maxW / (cflTarget * _dx)));
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}
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/// <summary>
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/// Advance the pipe over one global time step using sub‑stepping.
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/// Must be called once per global simulation cycle.
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/// </summary>
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public void Simulate()
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public void SimulateSingleStep(double dtSub)
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{
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int n = _n;
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// --- Determine maximum wave speed in the pipe ---
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double maxWaveSpeed = 0.0;
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for (int i = 0; i < n; i++)
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{
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double rho = Math.Max(_rho[i], 1e-12);
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double u = Math.Abs(_rhou[i] / rho);
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double c = Math.Sqrt(_gamma * Pressure(i) / rho);
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double local = u + c;
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if (local > maxWaveSpeed) maxWaveSpeed = local;
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}
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if (maxWaveSpeed < 1e-8) maxWaveSpeed = 1e-8;
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int nSub = Math.Max(1, (int)Math.Ceiling(_dt * maxWaveSpeed / (CflTarget * _dx)));
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double dtSub = _dt / nSub;
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// Accumulators for net mass flows
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double sumMdotA = 0.0, sumMdotB = 0.0;
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// Accumulators for fluid that ENTERS the volumes (pipe → volume)
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double massInA = 0.0, energyInA = 0.0;
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double massInB = 0.0, energyInB = 0.0;
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for (int step = 0; step < nSub; step++)
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{
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double[] Fm = new double[n + 1];
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double[] Fp = new double[n + 1];
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double[] Fe = new double[n + 1];
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// Left boundary (face 0)
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switch (_leftBCType)
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{
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case BoundaryType.VolumeCoupling:
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if (_leftBCSet)
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{
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HLLCFlux(_rhoLeft, 0.0, _pLeft,
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@@ -148,9 +150,31 @@ namespace FluidSim.Components
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}
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else
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{
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Fm[0] = 0;
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Fp[0] = Pressure(0);
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Fe[0] = 0;
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Fm[0] = 0; Fp[0] = Pressure(0); Fe[0] = 0;
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}
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break;
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case BoundaryType.OpenEnd:
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{
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double rhoR = _rho[0];
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double uR = _rhou[0] / Math.Max(rhoR, 1e-12);
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double pR = Pressure(0);
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HLLCFlux(rhoR, uR, _leftAmbientPressure,
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rhoR, uR, pR,
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out Fm[0], out Fp[0], out Fe[0]);
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}
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break;
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case BoundaryType.ClosedEnd:
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{
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double rhoR = _rho[0];
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double uR = _rhou[0] / Math.Max(rhoR, 1e-12);
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double pR = Pressure(0);
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HLLCFlux(rhoR, -uR, pR,
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rhoR, uR, pR,
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out Fm[0], out Fp[0], out Fe[0]);
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}
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break;
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}
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// Internal faces
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@@ -164,6 +188,9 @@ namespace FluidSim.Components
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}
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// Right boundary (face n)
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switch (_rightBCType)
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{
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case BoundaryType.VolumeCoupling:
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if (_rightBCSet)
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{
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double rhoL = _rho[n - 1];
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@@ -175,9 +202,31 @@ namespace FluidSim.Components
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}
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else
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{
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Fm[n] = 0;
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Fp[n] = Pressure(n - 1);
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Fe[n] = 0;
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Fm[n] = 0; Fp[n] = Pressure(n - 1); Fe[n] = 0;
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}
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break;
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case BoundaryType.OpenEnd:
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{
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double rhoL = _rho[n - 1];
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double uL = _rhou[n - 1] / Math.Max(rhoL, 1e-12);
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double pL = Pressure(n - 1);
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HLLCFlux(rhoL, uL, pL,
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rhoL, uL, _rightAmbientPressure,
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out Fm[n], out Fp[n], out Fe[n]);
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}
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break;
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case BoundaryType.ClosedEnd:
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{
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double rhoL = _rho[n - 1];
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double uL = _rhou[n - 1] / Math.Max(rhoL, 1e-12);
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double pL = Pressure(n - 1);
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HLLCFlux(rhoL, uL, pL,
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rhoL, -uL, pL,
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out Fm[n], out Fp[n], out Fe[n]);
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}
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break;
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}
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// Cell update
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@@ -192,56 +241,47 @@ namespace FluidSim.Components
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_E[i] -= dtSub * dE;
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if (_rho[i] < 1e-12) _rho[i] = 1e-12;
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double kinetic = 0.5 * _rhou[i] * _rhou[i] / _rho[i];
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if (_E[i] < kinetic) _E[i] = kinetic;
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double pMin = 100.0;
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double eMin = pMin / ((_gamma - 1) * _rho[i]) + kinetic;
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if (_E[i] < eMin) _E[i] = eMin;
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}
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// Sub‑step mass flow rates (kg/s)
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double mdotA_sub = _leftBCSet ? Fm[0] * _area : 0.0; // >0 = into pipe
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double mdotB_sub = _rightBCSet ? -Fm[n] * _area : 0.0; // >0 = into pipe from right
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// Port quantities (only meaningful for volume coupled ends)
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double mdotA_sub = _leftBCType == BoundaryType.VolumeCoupling && _leftBCSet ? Fm[0] * _area : 0.0;
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double mdotB_sub = _rightBCType == BoundaryType.VolumeCoupling && _rightBCSet ? -Fm[n] * _area : 0.0;
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sumMdotA += mdotA_sub;
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sumMdotB += mdotB_sub;
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PortA.MassFlowRate = mdotA_sub;
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PortB.MassFlowRate = mdotB_sub;
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PortA.Pressure = Pressure(0);
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PortB.Pressure = Pressure(_n - 1);
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PortA.Density = _rho[0];
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PortB.Density = _rho[_n - 1];
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// Flow FROM pipe INTO volume A: mdotA_sub < 0
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if (mdotA_sub < 0 && _leftBCSet)
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if (_leftBCType == BoundaryType.VolumeCoupling && _leftBCSet)
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{
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double massRate = -mdotA_sub; // kg/s entering volume A
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double h = GetCellTotalSpecificEnthalpy(0);
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massInA += massRate * dtSub;
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energyInA += massRate * dtSub * h;
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PortA.SpecificEnthalpy = mdotA_sub < 0
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? GetCellTotalSpecificEnthalpy(0)
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: 0.0;
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}
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// Flow FROM pipe INTO volume B: mdotB_sub < 0 (because
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// mdotB_sub = -Fm[n], and Fm[n] > 0 is flow to the right)
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if (mdotB_sub < 0 && _rightBCSet)
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if (_rightBCType == BoundaryType.VolumeCoupling && _rightBCSet)
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{
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double massRate = -mdotB_sub; // kg/s entering volume B
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double h = GetCellTotalSpecificEnthalpy(_n - 1);
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massInB += massRate * dtSub;
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energyInB += massRate * dtSub * h;
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PortB.SpecificEnthalpy = mdotB_sub < 0
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? GetCellTotalSpecificEnthalpy(_n - 1)
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: 0.0;
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}
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}
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// Averaged net mass flows (sign: positive = into pipe)
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PortA.MassFlowRate = sumMdotA / nSub;
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PortB.MassFlowRate = sumMdotB / nSub;
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// Assign enthalpy ONLY for the fluid that physically entered the volume
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if (massInA > 1e-12)
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PortA.SpecificEnthalpy = energyInA / massInA;
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if (massInB > 1e-12)
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PortB.SpecificEnthalpy = energyInB / massInB;
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// If no inflow occurred, leave the port’s enthalpy unchanged.
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// (It will be set to the volume’s static enthalpy by PushStateToPort
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// or overwritten by TransferPipeToVolume if flow reverses later.)
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_leftBCSet = _rightBCSet = false;
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private double GetCellTotalSpecificEnthalpy(int i)
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{
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double rho = Math.Max(_rho[i], 1e-12);
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double u = _rhou[i] / rho;
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double p = Pressure(i);
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double h = _gamma / (_gamma - 1.0) * p / rho;
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return h + 0.5 * u * u;
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}
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// Pressure and HLLC flux unchanged
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private double Pressure(int i) =>
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(_gamma - 1.0) * (_E[i] - 0.5 * _rhou[i] * _rhou[i] / Math.Max(_rho[i], 1e-12));
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@@ -279,5 +319,12 @@ namespace FluidSim.Components
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fm = rsR * Ss; fp = rsR * Ss * Ss + ps; fe = (rsR * EsR + ps) * Ss;
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}
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}
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public double GetPressureAtFraction(double fraction)
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{
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int i = (int)(fraction * (_n - 1));
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i = Math.Clamp(i, 0, _n - 1);
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return Pressure(i);
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}
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}
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}
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@@ -50,13 +50,26 @@ namespace FluidSim.Components
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Port.SpecificEnthalpy = SpecificEnthalpy;
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}
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// Original integrate (uses the constructor’s sample rate)
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public void Integrate()
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{
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Integrate(_dt);
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}
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public void SetPressure(double newPressure)
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{
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InternalEnergy = newPressure * Volume / (Gamma - 1.0);
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// Mass stays the same, so density is unchanged
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}
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// New overload: integrate with a custom time step (for sub‑steps)
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public void Integrate(double dtOverride)
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{
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double mdot = Port.MassFlowRate;
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double h_in = Port.SpecificEnthalpy;
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double dm = mdot * _dt;
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double dE = (mdot * h_in) * _dt - Pressure * dVdt * _dt;
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double dm = mdot * dtOverride;
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double dE = (mdot * h_in) * dtOverride - Pressure * dVdt * dtOverride;
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Mass += dm;
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InternalEnergy += dE;
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@@ -1,5 +1,5 @@
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using System;
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using FluidSim.Components;
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using FluidSim.Interfaces;
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namespace FluidSim.Core
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{
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@@ -1,5 +1,6 @@
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using System;
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using FluidSim.Components;
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using FluidSim.Interfaces;
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using FluidSim.Utils;
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namespace FluidSim.Core
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@@ -7,76 +8,64 @@ namespace FluidSim.Core
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public static class Simulation
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{
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private static Solver solver;
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private static Volume0D volA, volB;
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private static Pipe1D pipe;
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private static Connection connA, connB;
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private static int stepCount;
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private static double time;
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private static double dt;
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private static float sample;
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private static double ambientPressure = 1.0 * Units.atm;
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public static void Initialize(int sampleRate)
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{
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dt = 1.0 / sampleRate;
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double V = 5.0 * Units.L;
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volA = new Volume0D(V, 2.0 * Units.atm, Units.Celsius(20), sampleRate);
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volB = new Volume0D(V, 1.0 * Units.atm, Units.Celsius(20), sampleRate);
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double length = 0.2;
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double radius = 5 * Units.mm;
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double area = Units.AreaFromDiameter(radius);
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double length = 150 * Units.mm;
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double diameter = 25 * Units.mm;
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double area = Units.AreaFromDiameter(25, Units.mm);
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pipe = new Pipe1D(length, area, sampleRate);
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pipe.SetUniformState(volA.Density, 0.0, volA.Pressure);
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pipe.FrictionFactor = 0.02;
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// Connections with orifice area equal to pipe area (flange joint)
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connA = new Connection(volA.Port, pipe.PortA) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
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connB = new Connection(pipe.PortB, volB.Port) { Area = area, DischargeCoefficient = 1.0, Gamma = 1.4 };
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pipe = new Pipe1D(length, area, sampleRate, forcedCellCount: 80);
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pipe.SetUniformState(1.225, 0.0, ambientPressure);
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pipe.FrictionFactor = 0.0;
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||||
|
||||
solver = new Solver();
|
||||
solver.AddVolume(volA);
|
||||
solver.AddVolume(volB);
|
||||
solver.SetTimeStep(dt);
|
||||
solver.AddPipe(pipe);
|
||||
solver.AddConnection(connA);
|
||||
solver.AddConnection(connB);
|
||||
solver.SetPipeBoundary(pipe, isLeft: true, BoundaryType.OpenEnd, ambientPressure);
|
||||
solver.SetPipeBoundary(pipe, isLeft: false, BoundaryType.ClosedEnd);
|
||||
|
||||
// Excite the pipe with an initial pressure pulse near the open end
|
||||
int pulseCells = 5;
|
||||
double pulsePressure = 4 * ambientPressure;
|
||||
for (int i = 0; i < pulseCells; i++)
|
||||
pipe.SetCellState(i, 1.225, 0.0, pulsePressure);
|
||||
}
|
||||
|
||||
public static float Process()
|
||||
{
|
||||
solver.Step();
|
||||
sample = solver.Step();
|
||||
time += dt;
|
||||
stepCount++;
|
||||
|
||||
// Override the audio sample with mid-pipe pressure deviation
|
||||
double pMid = pipe.GetPressureAtFraction(0.5);
|
||||
sample = (float)((pMid - ambientPressure) / ambientPressure);
|
||||
|
||||
Log();
|
||||
return 0f;
|
||||
return sample;
|
||||
}
|
||||
|
||||
public static void Log()
|
||||
{
|
||||
bool logPipe = true;
|
||||
|
||||
if ((stepCount <= 10 || (stepCount <= 1000 && stepCount % 100 == 0)) || stepCount % 1000 == 0 && stepCount < 10000)
|
||||
if (stepCount % 10 == 0 && stepCount < 1000)
|
||||
{
|
||||
// Summary line
|
||||
double pMid = pipe.GetPressureAtFraction(0.5);
|
||||
double pOpen = pipe.GetCellPressure(0);
|
||||
double pClosed = pipe.GetCellPressure(pipe.GetCellCount() - 1);
|
||||
Console.WriteLine(
|
||||
$"t = {time * 1e3:F3} ms Step {stepCount:D4}: " +
|
||||
$"PA = {volA.Pressure / 1e5:F6} bar, " +
|
||||
$"PB = {volB.Pressure / 1e5:F6} bar, " +
|
||||
$"FlowA = {pipe.PortA.MassFlowRate * 1e3:F2} g/s");
|
||||
|
||||
// Per‑cell state
|
||||
if (logPipe && stepCount <= 1000)
|
||||
{
|
||||
int n = pipe.GetCellCount();
|
||||
for (int i = 0; i < n; i++)
|
||||
{
|
||||
double rho = pipe.GetCellDensity(i);
|
||||
double p = pipe.GetCellPressure(i);
|
||||
double u = pipe.GetCellVelocity(i);
|
||||
Console.WriteLine(
|
||||
$" Cell {i,2}: ρ={rho,8:F4} kg/m³, p={p,10:F2} Pa, u={u,8:F3} m/s");
|
||||
}
|
||||
}
|
||||
$"Sample: = {sample:F3}, " +
|
||||
$"P_mid = {pMid:F2} Pa ({pMid / ambientPressure:F4} atm), " +
|
||||
$"P_open = {pOpen:F2} Pa, P_closed = {pClosed:F2} Pa");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
145
Core/Solver.cs
145
Core/Solver.cs
@@ -10,70 +10,163 @@ namespace FluidSim.Core
|
||||
private readonly List<Pipe1D> _pipes = new();
|
||||
private readonly List<Connection> _connections = new();
|
||||
|
||||
private double _dt; // global time step
|
||||
|
||||
public void AddVolume(Volume0D v) => _volumes.Add(v);
|
||||
public void AddPipe(Pipe1D p) => _pipes.Add(p);
|
||||
public void AddConnection(Connection c) => _connections.Add(c);
|
||||
|
||||
public void Step()
|
||||
/// <summary>Set the global time step (called from Simulation).</summary>
|
||||
public void SetTimeStep(double dt) => _dt = dt;
|
||||
|
||||
/// <summary>
|
||||
/// Convenient method to set the boundary type of a pipe end.
|
||||
/// </summary>
|
||||
public void SetPipeBoundary(Pipe1D pipe, bool isLeft, BoundaryType type, double ambientPressure = 101325.0)
|
||||
{
|
||||
// 1. Volumes publish state to their ports
|
||||
if (isLeft)
|
||||
{
|
||||
pipe.SetLeftBoundaryType(type);
|
||||
if (type == BoundaryType.OpenEnd)
|
||||
pipe.SetLeftAmbientPressure(ambientPressure);
|
||||
}
|
||||
else
|
||||
{
|
||||
pipe.SetRightBoundaryType(type);
|
||||
if (type == BoundaryType.OpenEnd)
|
||||
pipe.SetRightAmbientPressure(ambientPressure);
|
||||
}
|
||||
}
|
||||
|
||||
public float Step()
|
||||
{
|
||||
// 1. Volumes publish state to ports (only needed if any volume exists)
|
||||
foreach (var v in _volumes)
|
||||
v.PushStateToPort();
|
||||
|
||||
// 2. Set volume states as boundary conditions on pipes
|
||||
// 2. Set initial pipe boundary conditions ONLY for volume‑coupled ends
|
||||
foreach (var conn in _connections)
|
||||
{
|
||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||
{
|
||||
var pipe = GetPipe(conn.PortA);
|
||||
bool isLeft = pipe.PortA == conn.PortA;
|
||||
BoundaryType bc = isLeft ? pipe.LeftBCType : pipe.RightBCType;
|
||||
if (bc == BoundaryType.VolumeCoupling)
|
||||
SetVolumeBC(conn.PortA, conn.PortB);
|
||||
}
|
||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||
{
|
||||
var pipe = GetPipe(conn.PortB);
|
||||
bool isLeft = pipe.PortB == conn.PortB;
|
||||
BoundaryType bc = isLeft ? pipe.LeftBCType : pipe.RightBCType;
|
||||
if (bc == BoundaryType.VolumeCoupling)
|
||||
SetVolumeBC(conn.PortB, conn.PortA);
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Run pipe simulations
|
||||
// 3. Determine number of sub‑steps
|
||||
int nSub = 1;
|
||||
foreach (var p in _pipes)
|
||||
p.Simulate();
|
||||
nSub = Math.Max(nSub, p.GetRequiredSubSteps(_dt));
|
||||
double dtSub = _dt / nSub;
|
||||
|
||||
// 4. Transfer pipe‑port flows to volume ports
|
||||
// 4. Sub‑step loop
|
||||
for (int sub = 0; sub < nSub; sub++)
|
||||
{
|
||||
foreach (var p in _pipes)
|
||||
p.SimulateSingleStep(dtSub);
|
||||
|
||||
// Transfer flows only for volume‑coupled connections
|
||||
foreach (var conn in _connections)
|
||||
{
|
||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||
TransferPipeToVolume(conn.PortA, conn.PortB);
|
||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||
TransferPipeToVolume(conn.PortB, conn.PortA);
|
||||
}
|
||||
|
||||
// 5. Integrate volumes
|
||||
foreach (var v in _volumes)
|
||||
v.Integrate();
|
||||
}
|
||||
|
||||
bool IsVolumePort(Port p) => _volumes.Exists(v => v.Port == p);
|
||||
bool IsPipePort(Port p) => _pipes.Exists(pp => pp.PortA == p || pp.PortB == p);
|
||||
Pipe1D GetPipe(Port p) => _pipes.Find(pp => pp.PortA == p || pp.PortB == p);
|
||||
|
||||
void SetVolumeBC(Port pipePort, Port volPort)
|
||||
{
|
||||
Pipe1D pipe = GetPipe(pipePort);
|
||||
var pipe = GetPipe(conn.PortA);
|
||||
bool isLeft = pipe.PortA == conn.PortA;
|
||||
if (pipe.LeftBCType == BoundaryType.VolumeCoupling || pipe.RightBCType == BoundaryType.VolumeCoupling)
|
||||
TransferAndIntegrate(conn.PortA, conn.PortB, dtSub);
|
||||
}
|
||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||
{
|
||||
var pipe = GetPipe(conn.PortB);
|
||||
bool isLeft = pipe.PortB == conn.PortB;
|
||||
if (pipe.LeftBCType == BoundaryType.VolumeCoupling || pipe.RightBCType == BoundaryType.VolumeCoupling)
|
||||
TransferAndIntegrate(conn.PortB, conn.PortA, dtSub);
|
||||
}
|
||||
}
|
||||
|
||||
// Update BCs for volume‑coupled ends between sub‑steps
|
||||
if (sub < nSub - 1)
|
||||
{
|
||||
foreach (var v in _volumes)
|
||||
v.PushStateToPort();
|
||||
|
||||
foreach (var conn in _connections)
|
||||
{
|
||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||
{
|
||||
var pipe = GetPipe(conn.PortA);
|
||||
bool isLeft = pipe.PortA == conn.PortA;
|
||||
if ((isLeft && pipe.LeftBCType == BoundaryType.VolumeCoupling) ||
|
||||
(!isLeft && pipe.RightBCType == BoundaryType.VolumeCoupling))
|
||||
SetVolumeBC(conn.PortA, conn.PortB);
|
||||
}
|
||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||
{
|
||||
var pipe = GetPipe(conn.PortB);
|
||||
bool isLeft = pipe.PortB == conn.PortB;
|
||||
if ((isLeft && pipe.LeftBCType == BoundaryType.VolumeCoupling) ||
|
||||
(!isLeft && pipe.RightBCType == BoundaryType.VolumeCoupling))
|
||||
SetVolumeBC(conn.PortB, conn.PortA);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 5. Audio samples from SoundConnections (if any)
|
||||
var audioSamples = new List<float>();
|
||||
foreach (var conn in _connections)
|
||||
{
|
||||
if (conn is SoundConnection sc)
|
||||
audioSamples.Add(sc.GetAudioSample());
|
||||
}
|
||||
|
||||
// 6. Clear volume BC flags
|
||||
foreach (var p in _pipes)
|
||||
p.ClearBC();
|
||||
|
||||
return SoundProcessor.MixAndClip(audioSamples.ToArray());
|
||||
}
|
||||
|
||||
private bool IsVolumePort(Port p) => _volumes.Exists(v => v.Port == p);
|
||||
private bool IsPipePort(Port p) => _pipes.Exists(pp => pp.PortA == p || pp.PortB == p);
|
||||
private Pipe1D GetPipe(Port p) => _pipes.Find(pp => pp.PortA == p || pp.PortB == p);
|
||||
private Volume0D GetVolume(Port p) => _volumes.Find(v => v.Port == p);
|
||||
|
||||
private void SetVolumeBC(Port pipePort, Port volPort)
|
||||
{
|
||||
var pipe = GetPipe(pipePort);
|
||||
if (pipe == null) return;
|
||||
bool isLeft = pipe.PortA == pipePort;
|
||||
|
||||
if (isLeft)
|
||||
pipe.SetLeftVolumeState(volPort.Density, volPort.Pressure);
|
||||
else
|
||||
pipe.SetRightVolumeState(volPort.Density, volPort.Pressure);
|
||||
}
|
||||
|
||||
void TransferPipeToVolume(Port pipePort, Port volPort)
|
||||
private void TransferAndIntegrate(Port pipePort, Port volPort, double dtSub)
|
||||
{
|
||||
double mdot = pipePort.MassFlowRate;
|
||||
volPort.MassFlowRate = -mdot;
|
||||
|
||||
if (mdot < 0) // pipe → volume
|
||||
{
|
||||
// pipePort.SpecificEnthalpy is already total (h + ½u²)
|
||||
volPort.SpecificEnthalpy = pipePort.SpecificEnthalpy;
|
||||
}
|
||||
// else: volume → pipe, volume’s own static enthalpy is used (already set)
|
||||
// else: volume’s own enthalpy (set by PushStateToPort) is used
|
||||
|
||||
GetVolume(volPort)?.Integrate(dtSub);
|
||||
}
|
||||
}
|
||||
}
|
||||
23
Core/SoundProcessor.cs
Normal file
23
Core/SoundProcessor.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
namespace FluidSim.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Mixes multiple audio samples and applies a soft‑clipping tanh.
|
||||
/// </summary>
|
||||
public static class SoundProcessor
|
||||
{
|
||||
/// <summary>Overall gain applied after mixing (before tanh).</summary>
|
||||
public static float MasterGain { get; set; } = 0.01f;
|
||||
|
||||
/// <summary>
|
||||
/// Mixes an array of raw audio samples and returns a single sample in [‑1, 1].
|
||||
/// </summary>
|
||||
public static float MixAndClip(params float[] samples)
|
||||
{
|
||||
float sum = 0f;
|
||||
foreach (float s in samples)
|
||||
sum += s;
|
||||
sum *= MasterGain;
|
||||
return sum;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
using FluidSim.Interfaces;
|
||||
|
||||
namespace FluidSim.Components
|
||||
namespace FluidSim.Interfaces
|
||||
{
|
||||
/// <summary>Pure data link between two ports, with orifice parameters.</summary>
|
||||
public class Connection
|
||||
25
Interfaces/SoundConnection.cs
Normal file
25
Interfaces/SoundConnection.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
namespace FluidSim.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// A Connection that also produces an audio sample from the pressure drop across it.
|
||||
/// </summary>
|
||||
public class SoundConnection : Connection
|
||||
{
|
||||
/// <summary>Gain applied to the normalised pressure difference.</summary>
|
||||
public float Gain { get; set; } = 1.0f;
|
||||
|
||||
/// <summary>Reference pressure used for normalisation (Pa). Default: 1 atm.</summary>
|
||||
public double ReferencePressure { get; set; } = 101325.0;
|
||||
|
||||
public SoundConnection(Port a, Port b) : base(a, b) { }
|
||||
|
||||
/// <summary>
|
||||
/// Returns a normalised audio sample proportional to the pressure difference.
|
||||
/// </summary>
|
||||
public float GetAudioSample()
|
||||
{
|
||||
double dp = PortA.Pressure - PortB.Pressure;
|
||||
return (float)(dp / ReferencePressure) * Gain;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,10 +21,10 @@ namespace FluidSim.Utils
|
||||
|
||||
public static double Celsius(double tC) => tC + 273.15;
|
||||
|
||||
public static double AreaFromRadius(double radius, double unit = mm) =>
|
||||
Math.PI * (radius * unit) * (radius * unit);
|
||||
public static double AreaFromRadius(double radius) =>
|
||||
Math.PI * (radius) * (radius);
|
||||
|
||||
public static double AreaFromDiameter(double diameter, double unit = mm) =>
|
||||
Math.PI * 0.25 * (diameter * unit) * (diameter * unit);
|
||||
public static double AreaFromDiameter(double diameter) =>
|
||||
Math.PI * 0.25 * (diameter) * (diameter);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user