refactoring (broken right now)
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43
Components/Atmosphere.cs
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43
Components/Atmosphere.cs
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using FluidSim.Interfaces;
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namespace FluidSim.Components
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{
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/// <summary>
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/// Represents the ambient atmosphere – constant pressure/temperature reservoir.
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/// </summary>
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public class Atmosphere : IComponent
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{
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public double Pressure { get; set; } = 101325.0;
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public double Temperature { get; set; } = 300.0;
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public double GasConstant { get; set; } = 287.0;
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public double Gamma => 1.4;
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public double Density => Pressure / (GasConstant * Temperature);
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public double SpecificEnthalpy => Gamma / (Gamma - 1.0) * Pressure / Density;
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public Port Port { get; }
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public Atmosphere()
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{
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Port = new Port { Owner = this };
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UpdatePort();
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}
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public IReadOnlyList<Port> Ports => new[] { Port };
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public void UpdateState(double dt)
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{
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// Atmosphere is static – just ensure the port reflects current values
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UpdatePort();
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}
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private void UpdatePort()
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{
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Port.Pressure = Pressure;
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Port.Density = Density;
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Port.Temperature = Temperature;
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Port.SpecificEnthalpy = SpecificEnthalpy;
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// MassFlowRate is set by the solver connector
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}
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}
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}
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