added valves display
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46
Components/Nozzleflow.cs
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46
Components/Nozzleflow.cs
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using System;
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namespace FluidSim.Components
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{
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public static class NozzleFlow
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{
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/// <summary>
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/// Computes the nozzle‑exit primitive state and mass flow rate from a
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/// volume to a pipe, using isentropic relations. Follows ensim4's flow() logic.
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/// </summary>
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public static void Compute(double Pt_high, double Tt_high,
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double P_low, double gamma, double R, double area,
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out double rhoExit, out double uExit,
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out double pExit, out double mdot)
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{
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double gm1 = gamma - 1.0;
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double Pt_over_Ps = Pt_high / P_low;
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// Mach number (subsonic, clamped to 1)
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double M = Math.Sqrt(Math.Max(0.0,
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(2.0 / gm1) * (Math.Pow(Pt_over_Ps, gm1 / gamma) - 1.0)));
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if (M > 1.0) M = 1.0;
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double T_star = Tt_high / (1.0 + 0.5 * gm1 * M * M);
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double a_star = Math.Sqrt(gamma * R * T_star);
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double u_star = M * a_star;
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pExit = Pt_high * Math.Pow(1.0 + 0.5 * gm1 * M * M, -gamma / gm1);
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rhoExit = pExit / (R * T_star);
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uExit = u_star; // positive away from high‑pressure side
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mdot = rhoExit * uExit * area;
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}
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/// <summary>
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/// Ambient cell for non‑reflecting open end (ensim4 calc_ambient_cell).
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/// </summary>
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public static void ComputeAmbientCell(double rhoInt, double uInt, double pInt,
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double pAmbient, double gamma,
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out double rhoAmb, out double uAmb,
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out double pAmb)
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{
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pAmb = pAmbient;
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uAmb = uInt;
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rhoAmb = rhoInt * Math.Pow(pAmb / pInt, 1.0 / gamma);
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}
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}
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}
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