Helmholtz test, sod shock tube
This commit is contained in:
@@ -21,15 +21,16 @@ namespace FluidSim.Components
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private double _dx, _dt, _gamma, _area, _diameter;
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private double _dx, _dt, _gamma, _area, _diameter;
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private double[] _rho, _rhou, _E;
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private double[] _rho, _rhou, _E;
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private double _rhoLeft, _pLeft;
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// Volume‑coupling ghost states for boundaries A and B
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private double _rhoRight, _pRight;
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private double _rhoA, _pA;
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private bool _leftBCSet, _rightBCSet;
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private double _rhoB, _pB;
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private bool _aBCSet, _bBCSet;
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private BoundaryType _leftBCType = BoundaryType.VolumeCoupling;
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private BoundaryType _aBCType = BoundaryType.VolumeCoupling;
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private BoundaryType _rightBCType = BoundaryType.VolumeCoupling;
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private BoundaryType _bBCType = BoundaryType.VolumeCoupling;
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private double _leftAmbientPressure = 101325.0;
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private double _aAmbientPressure = 101325.0;
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private double _rightAmbientPressure = 101325.0;
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private double _bAmbientPressure = 101325.0;
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private const double CflTarget = 0.8;
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private const double CflTarget = 0.8;
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private const double ReferenceSoundSpeed = 340.0;
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private const double ReferenceSoundSpeed = 340.0;
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@@ -39,8 +40,8 @@ namespace FluidSim.Components
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public double GetCellPressure(int i) => Pressure(i);
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public double GetCellPressure(int i) => Pressure(i);
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public double GetCellVelocity(int i) => _rhou[i] / Math.Max(_rho[i], 1e-12);
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public double GetCellVelocity(int i) => _rhou[i] / Math.Max(_rho[i], 1e-12);
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public BoundaryType LeftBCType => _leftBCType;
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public BoundaryType ABCType => _aBCType;
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public BoundaryType RightBCType => _rightBCType;
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public BoundaryType BBCType => _bBCType;
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public Pipe1D(double length, double area, int sampleRate, int forcedCellCount = 0)
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public Pipe1D(double length, double area, int sampleRate, int forcedCellCount = 0)
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{
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{
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@@ -76,10 +77,10 @@ namespace FluidSim.Components
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PortB = new Port();
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PortB = new Port();
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}
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}
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public void SetLeftBoundaryType(BoundaryType type) => _leftBCType = type;
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public void SetABoundaryType(BoundaryType type) => _aBCType = type;
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public void SetRightBoundaryType(BoundaryType type) => _rightBCType = type;
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public void SetBBoundaryType(BoundaryType type) => _bBCType = type;
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public void SetLeftAmbientPressure(double p) => _leftAmbientPressure = p;
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public void SetAAmbientPressure(double p) => _aAmbientPressure = p;
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public void SetRightAmbientPressure(double p) => _rightAmbientPressure = p;
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public void SetBAmbientPressure(double p) => _bAmbientPressure = p;
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public void SetUniformState(double rho, double u, double p)
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public void SetUniformState(double rho, double u, double p)
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{
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{
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@@ -102,21 +103,21 @@ namespace FluidSim.Components
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_E[i] = rho * e + 0.5 * rho * u * u;
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_E[i] = rho * e + 0.5 * rho * u * u;
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}
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}
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public void SetLeftVolumeState(double rhoVol, double pVol)
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public void SetAVolumeState(double rhoVol, double pVol)
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{
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{
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_rhoLeft = rhoVol;
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_rhoA = rhoVol;
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_pLeft = pVol;
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_pA = pVol;
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_leftBCSet = true;
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_aBCSet = true;
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}
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}
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public void SetRightVolumeState(double rhoVol, double pVol)
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public void SetBVolumeState(double rhoVol, double pVol)
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{
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{
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_rhoRight = rhoVol;
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_rhoB = rhoVol;
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_pRight = pVol;
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_pB = pVol;
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_rightBCSet = true;
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_bBCSet = true;
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}
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}
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public void ClearBC() => _leftBCSet = _rightBCSet = false;
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public void ClearBC() => _aBCSet = _bBCSet = false;
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public int GetRequiredSubSteps(double dtGlobal, double cflTarget = 0.8)
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public int GetRequiredSubSteps(double dtGlobal, double cflTarget = 0.8)
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{
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{
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@@ -140,105 +141,90 @@ namespace FluidSim.Components
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double[] Fp = new double[n + 1];
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double[] Fp = new double[n + 1];
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double[] Fe = new double[n + 1];
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double[] Fe = new double[n + 1];
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// Left boundary (face 0)
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// ---------- Boundary A (face 0, left) ----------
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switch (_leftBCType)
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double rhoIntA = _rho[0];
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double uIntA = _rhou[0] / Math.Max(rhoIntA, 1e-12);
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double pIntA = Pressure(0);
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switch (_aBCType)
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{
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{
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case BoundaryType.VolumeCoupling:
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case BoundaryType.VolumeCoupling:
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if (_leftBCSet)
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if (_aBCSet)
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{
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{
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HLLCFlux(_rhoLeft, 0.0, _pLeft,
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HLLCFlux(_rhoA, 0.0, _pA,
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_rho[0], _rhou[0] / Math.Max(_rho[0], 1e-12), Pressure(0),
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rhoIntA, uIntA, pIntA,
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out Fm[0], out Fp[0], out Fe[0]);
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out Fm[0], out Fp[0], out Fe[0]);
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}
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}
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else
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else
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{
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{
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Fm[0] = 0; Fp[0] = Pressure(0); Fe[0] = 0;
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Fm[0] = 0; Fp[0] = pIntA; Fe[0] = 0;
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}
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}
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break;
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break;
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case BoundaryType.OpenEnd:
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case BoundaryType.OpenEnd:
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{
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OpenEndFluxA(rhoIntA, uIntA, pIntA, _aAmbientPressure,
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double rhoR = _rho[0];
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double uR = _rhou[0] / Math.Max(rhoR, 1e-12);
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double pR = Pressure(0);
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HLLCFlux(rhoR, uR, _leftAmbientPressure,
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rhoR, uR, pR,
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out Fm[0], out Fp[0], out Fe[0]);
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out Fm[0], out Fp[0], out Fe[0]);
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}
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break;
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break;
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case BoundaryType.ClosedEnd:
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case BoundaryType.ClosedEnd:
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{
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ClosedEndFlux(rhoIntA, uIntA, pIntA, isRightBoundary: false,
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double rhoR = _rho[0];
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out Fm[0], out Fp[0], out Fe[0]);
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double uR = _rhou[0] / Math.Max(rhoR, 1e-12);
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double pR = Pressure(0);
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HLLCFlux(rhoR, -uR, pR,
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rhoR, uR, pR,
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out Fm[0], out Fp[0], out Fe[0]);
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}
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break;
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break;
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}
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}
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// Internal faces
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// ---------- Internal faces ----------
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for (int i = 0; i < n - 1; i++)
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for (int i = 0; i < n - 1; i++)
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{
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{
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double uL = _rhou[i] / Math.Max(_rho[i], 1e-12);
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double rhoL = _rho[i];
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double uR = _rhou[i + 1] / Math.Max(_rho[i + 1], 1e-12);
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double uL = _rhou[i] / Math.Max(rhoL, 1e-12);
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HLLCFlux(_rho[i], uL, Pressure(i),
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double pL = Pressure(i);
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_rho[i + 1], uR, Pressure(i + 1),
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double rhoR = _rho[i + 1];
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double uR = _rhou[i + 1] / Math.Max(rhoR, 1e-12);
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double pR = Pressure(i + 1);
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HLLCFlux(rhoL, uL, pL, rhoR, uR, pR,
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out Fm[i + 1], out Fp[i + 1], out Fe[i + 1]);
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out Fm[i + 1], out Fp[i + 1], out Fe[i + 1]);
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}
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}
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// Right boundary (face n)
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// ---------- Boundary B (face n, right) ----------
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switch (_rightBCType)
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double rhoIntB = _rho[n - 1];
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double uIntB = _rhou[n - 1] / Math.Max(rhoIntB, 1e-12);
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double pIntB = Pressure(n - 1);
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switch (_bBCType)
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{
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{
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case BoundaryType.VolumeCoupling:
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case BoundaryType.VolumeCoupling:
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if (_rightBCSet)
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if (_bBCSet)
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{
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{
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double rhoL = _rho[n - 1];
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HLLCFlux(rhoIntB, uIntB, pIntB,
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double uL = _rhou[n - 1] / Math.Max(rhoL, 1e-12);
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_rhoB, 0.0, _pB,
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double pL = Pressure(n - 1);
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HLLCFlux(rhoL, uL, pL,
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_rhoRight, 0.0, _pRight,
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out Fm[n], out Fp[n], out Fe[n]);
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out Fm[n], out Fp[n], out Fe[n]);
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}
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}
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else
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else
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{
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{
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Fm[n] = 0; Fp[n] = Pressure(n - 1); Fe[n] = 0;
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Fm[n] = 0; Fp[n] = pIntB; Fe[n] = 0;
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}
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}
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break;
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break;
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case BoundaryType.OpenEnd:
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case BoundaryType.OpenEnd:
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{
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OpenEndFluxB(rhoIntB, uIntB, pIntB, _bAmbientPressure,
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double rhoL = _rho[n - 1];
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double uL = _rhou[n - 1] / Math.Max(rhoL, 1e-12);
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double pL = Pressure(n - 1);
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HLLCFlux(rhoL, uL, pL,
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rhoL, uL, _rightAmbientPressure,
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out Fm[n], out Fp[n], out Fe[n]);
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out Fm[n], out Fp[n], out Fe[n]);
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}
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break;
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break;
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case BoundaryType.ClosedEnd:
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case BoundaryType.ClosedEnd:
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{
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ClosedEndFlux(rhoIntB, uIntB, pIntB, isRightBoundary: true,
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double rhoL = _rho[n - 1];
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out Fm[n], out Fp[n], out Fe[n]);
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double uL = _rhou[n - 1] / Math.Max(rhoL, 1e-12);
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double pL = Pressure(n - 1);
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HLLCFlux(rhoL, uL, pL,
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rhoL, -uL, pL,
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out Fm[n], out Fp[n], out Fe[n]);
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}
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break;
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break;
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}
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}
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// ---- Cell update with linear laminar damping ----
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// ---- Cell update with linear laminar damping ----
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double radius = _diameter / 2.0;
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double radius = _diameter / 2.0;
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double mu_air = 1.8e-5; // dynamic viscosity of air (Pa·s)
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double mu_air = 1.8e-5;
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double laminarCoeff = DampingMultiplier * 8.0 * mu_air / (radius * radius);
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double laminarCoeff = DampingMultiplier * 8.0 * mu_air / (radius * radius);
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for (int i = 0; i < n; i++)
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for (int i = 0; i < n; i++)
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{
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{
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// Flux divergence
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double dM = (Fm[i + 1] - Fm[i]) / _dx;
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double dM = (Fm[i + 1] - Fm[i]) / _dx;
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double dP = (Fp[i + 1] - Fp[i]) / _dx;
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double dP = (Fp[i + 1] - Fp[i]) / _dx;
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double dE = (Fe[i + 1] - Fe[i]) / _dx;
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double dE = (Fe[i + 1] - Fe[i]) / _dx;
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@@ -247,14 +233,11 @@ namespace FluidSim.Components
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_rhou[i] -= dtSub * dP;
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_rhou[i] -= dtSub * dP;
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_E[i] -= dtSub * dE;
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_E[i] -= dtSub * dE;
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// Laminar viscous damping on momentum (implicit exponential decay)
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double rho = Math.Max(_rho[i], 1e-12);
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double rho = Math.Max(_rho[i], 1e-12);
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double dampingRate = laminarCoeff / rho; // 1/s
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double dampingRate = laminarCoeff / rho;
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double dampingFactor = Math.Exp(-dampingRate * dtSub);
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double dampingFactor = Math.Exp(-dampingRate * dtSub);
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_rhou[i] *= dampingFactor;
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_rhou[i] *= dampingFactor;
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// Note: total energy _E[i] is unchanged – kinetic energy loss becomes internal heat
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// Physical bounds
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if (_rho[i] < 1e-12) _rho[i] = 1e-12;
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if (_rho[i] < 1e-12) _rho[i] = 1e-12;
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double kinetic = 0.5 * _rhou[i] * _rhou[i] / _rho[i];
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double kinetic = 0.5 * _rhou[i] * _rhou[i] / _rho[i];
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double pMin = 100.0;
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double pMin = 100.0;
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@@ -262,28 +245,29 @@ namespace FluidSim.Components
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if (_E[i] < eMin) _E[i] = eMin;
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if (_E[i] < eMin) _E[i] = eMin;
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}
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}
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// Port quantities (only meaningful for volume‑coupled ends)
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// ---------- Port quantities ----------
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double mdotA_sub = _leftBCType == BoundaryType.VolumeCoupling && _leftBCSet ? Fm[0] * _area : 0.0;
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double mdotA_sub = _aBCType == BoundaryType.VolumeCoupling && _aBCSet ? Fm[0] * _area : 0.0;
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double mdotB_sub = _rightBCType == BoundaryType.VolumeCoupling && _rightBCSet ? -Fm[n] * _area : 0.0;
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double mdotB_sub = _bBCType == BoundaryType.VolumeCoupling && _bBCSet ? -Fm[n] * _area : 0.0;
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PortA.MassFlowRate = mdotA_sub;
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PortA.MassFlowRate = mdotA_sub;
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PortB.MassFlowRate = mdotB_sub;
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PortB.MassFlowRate = mdotB_sub;
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PortA.Pressure = Pressure(0);
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PortA.Pressure = pIntA;
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PortB.Pressure = Pressure(_n - 1);
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PortB.Pressure = pIntB;
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PortA.Density = _rho[0];
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PortA.Density = _rho[0];
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PortB.Density = _rho[_n - 1];
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PortB.Density = _rho[n - 1];
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if (_leftBCType == BoundaryType.VolumeCoupling && _leftBCSet)
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// Corrected enthalpy for both directions
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if (_aBCType == BoundaryType.VolumeCoupling && _aBCSet)
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{
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{
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PortA.SpecificEnthalpy = mdotA_sub < 0
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PortA.SpecificEnthalpy = mdotA_sub < 0
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? GetCellTotalSpecificEnthalpy(0)
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? GetCellTotalSpecificEnthalpy(0)
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: 0.0;
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: (_gamma / (_gamma - 1.0)) * _pA / Math.Max(_rhoA, 1e-12);
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}
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}
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if (_rightBCType == BoundaryType.VolumeCoupling && _rightBCSet)
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if (_bBCType == BoundaryType.VolumeCoupling && _bBCSet)
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{
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{
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PortB.SpecificEnthalpy = mdotB_sub < 0
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PortB.SpecificEnthalpy = mdotB_sub < 0
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? GetCellTotalSpecificEnthalpy(_n - 1)
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? GetCellTotalSpecificEnthalpy(_n - 1)
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: 0.0;
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: (_gamma / (_gamma - 1.0)) * _pB / Math.Max(_rhoB, 1e-12);
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}
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}
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}
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}
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@@ -299,6 +283,98 @@ namespace FluidSim.Components
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private double Pressure(int i) =>
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private double Pressure(int i) =>
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(_gamma - 1.0) * (_E[i] - 0.5 * _rhou[i] * _rhou[i] / Math.Max(_rho[i], 1e-12));
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(_gamma - 1.0) * (_E[i] - 0.5 * _rhou[i] * _rhou[i] / Math.Max(_rho[i], 1e-12));
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// ========== Characteristic‑based Open End ==========
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private void OpenEndFluxA(double rhoInt, double uInt, double pInt, double pAmb,
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out double fm, out double fp, out double fe)
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{
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double cInt = Math.Sqrt(_gamma * pInt / Math.Max(rhoInt, 1e-12));
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// Subsonic inflow (uInt ≤ 0, so flow inside pipe ←)
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if (uInt <= -cInt) // supersonic inflow – use interior state as ghost
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{
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fm = rhoInt * uInt;
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fp = rhoInt * uInt * uInt + pInt;
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fe = (rhoInt * (pInt / ((_gamma - 1) * rhoInt) + 0.5 * uInt * uInt) + pInt) * uInt;
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return;
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}
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else if (uInt <= 0) // subsonic inflow
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{
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// Reservoir condition: p = pAmb, T = 300K, u = 0
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double T0 = 300.0;
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double R = 287.0;
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double rhoGhost = pAmb / (R * T0);
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HLLCFlux(rhoGhost, 0.0, pAmb, rhoInt, uInt, pInt, out fm, out fp, out fe);
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return;
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}
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else // subsonic outflow (uInt > 0)
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{
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// Ghost pressure forced to pAmb
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double s = pInt / Math.Pow(rhoInt, _gamma);
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double rhoGhost = Math.Pow(pAmb / s, 1.0 / _gamma);
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double cGhost = Math.Sqrt(_gamma * pAmb / rhoGhost);
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// Outgoing Riemann invariant J⁻ = uInt - 2*cInt/(γ-1) (for left boundary)
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double J_minus = uInt - 2.0 * cInt / (_gamma - 1.0);
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double uGhost = J_minus + 2.0 * cGhost / (_gamma - 1.0);
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// Prevent spurious inflow by clipping to zero
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if (uGhost < 0) uGhost = 0;
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||||||
|
HLLCFlux(rhoGhost, uGhost, pAmb, rhoInt, uInt, pInt, out fm, out fp, out fe);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OpenEndFluxB(double rhoInt, double uInt, double pInt, double pAmb,
|
||||||
|
out double fm, out double fp, out double fe)
|
||||||
|
{
|
||||||
|
double cInt = Math.Sqrt(_gamma * pInt / Math.Max(rhoInt, 1e-12));
|
||||||
|
|
||||||
|
if (uInt >= cInt) // supersonic outflow (extrapolation)
|
||||||
|
{
|
||||||
|
fm = rhoInt * uInt;
|
||||||
|
fp = rhoInt * uInt * uInt + pInt;
|
||||||
|
fe = (rhoInt * (pInt / ((_gamma - 1) * rhoInt) + 0.5 * uInt * uInt) + pInt) * uInt;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (uInt >= 0) // subsonic outflow
|
||||||
|
{
|
||||||
|
double s = pInt / Math.Pow(rhoInt, _gamma);
|
||||||
|
double rhoGhost = Math.Pow(pAmb / s, 1.0 / _gamma);
|
||||||
|
double cGhost = Math.Sqrt(_gamma * pAmb / rhoGhost);
|
||||||
|
|
||||||
|
// Outgoing Riemann invariant J⁺ = uInt + 2*cInt/(γ-1) (for right boundary)
|
||||||
|
double J_plus = uInt + 2.0 * cInt / (_gamma - 1.0);
|
||||||
|
double uGhost = J_plus - 2.0 * cGhost / (_gamma - 1.0);
|
||||||
|
|
||||||
|
// Clip to zero to prevent inflow
|
||||||
|
if (uGhost > 0) uGhost = 0;
|
||||||
|
|
||||||
|
HLLCFlux(rhoInt, uInt, pInt, rhoGhost, uGhost, pAmb, out fm, out fp, out fe);
|
||||||
|
}
|
||||||
|
else // subsonic inflow
|
||||||
|
{
|
||||||
|
double T0 = 300.0;
|
||||||
|
double R = 287.0;
|
||||||
|
double rhoGhost = pAmb / (R * T0);
|
||||||
|
HLLCFlux(rhoInt, uInt, pInt, rhoGhost, 0.0, pAmb, out fm, out fp, out fe);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ========== Closed end (mirror) ==========
|
||||||
|
private void ClosedEndFlux(double rhoInt, double uInt, double pInt, bool isRightBoundary,
|
||||||
|
out double fm, out double fp, out double fe)
|
||||||
|
{
|
||||||
|
double rhoGhost = rhoInt;
|
||||||
|
double pGhost = pInt;
|
||||||
|
double uGhost = -uInt; // mirror velocity
|
||||||
|
|
||||||
|
if (isRightBoundary)
|
||||||
|
HLLCFlux(rhoInt, uInt, pInt, rhoGhost, uGhost, pGhost, out fm, out fp, out fe);
|
||||||
|
else
|
||||||
|
HLLCFlux(rhoGhost, uGhost, pGhost, rhoInt, uInt, pInt, out fm, out fp, out fe);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ========== Standard HLLC flux ==========
|
||||||
private void HLLCFlux(double rL, double uL, double pL,
|
private void HLLCFlux(double rL, double uL, double pL,
|
||||||
double rR, double uR, double pR,
|
double rR, double uR, double pR,
|
||||||
out double fm, out double fp, out double fe)
|
out double fm, out double fp, out double fe)
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using FluidSim.Components;
|
using FluidSim.Components;
|
||||||
using FluidSim.Interfaces;
|
using FluidSim.Interfaces;
|
||||||
|
|
||||||
@@ -10,93 +11,90 @@ namespace FluidSim.Core
|
|||||||
private readonly List<Pipe1D> _pipes = new();
|
private readonly List<Pipe1D> _pipes = new();
|
||||||
private readonly List<Connection> _connections = new();
|
private readonly List<Connection> _connections = new();
|
||||||
|
|
||||||
private double _dt; // global time step
|
private double _dt;
|
||||||
|
|
||||||
public void AddVolume(Volume0D v) => _volumes.Add(v);
|
public void AddVolume(Volume0D v) => _volumes.Add(v);
|
||||||
public void AddPipe(Pipe1D p) => _pipes.Add(p);
|
public void AddPipe(Pipe1D p) => _pipes.Add(p);
|
||||||
public void AddConnection(Connection c) => _connections.Add(c);
|
public void AddConnection(Connection c) => _connections.Add(c);
|
||||||
|
|
||||||
/// <summary>Set the global time step (called from Simulation).</summary>
|
|
||||||
public void SetTimeStep(double dt) => _dt = dt;
|
public void SetTimeStep(double dt) => _dt = dt;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Convenient method to set the boundary type of a pipe end.
|
/// Set boundary type for a pipe end. isA = true for port A (left), false for port B (right).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SetPipeBoundary(Pipe1D pipe, bool isLeft, BoundaryType type, double ambientPressure = 101325.0)
|
public void SetPipeBoundary(Pipe1D pipe, bool isA, BoundaryType type, double ambientPressure = 101325.0)
|
||||||
{
|
{
|
||||||
if (isLeft)
|
if (isA)
|
||||||
{
|
{
|
||||||
pipe.SetLeftBoundaryType(type);
|
pipe.SetABoundaryType(type);
|
||||||
if (type == BoundaryType.OpenEnd)
|
if (type == BoundaryType.OpenEnd)
|
||||||
pipe.SetLeftAmbientPressure(ambientPressure);
|
pipe.SetAAmbientPressure(ambientPressure);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
pipe.SetRightBoundaryType(type);
|
pipe.SetBBoundaryType(type);
|
||||||
if (type == BoundaryType.OpenEnd)
|
if (type == BoundaryType.OpenEnd)
|
||||||
pipe.SetRightAmbientPressure(ambientPressure);
|
pipe.SetBAmbientPressure(ambientPressure);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Step()
|
public float Step()
|
||||||
{
|
{
|
||||||
// 1. Volumes publish state to ports (only needed if any volume exists)
|
// 1. Volumes publish state
|
||||||
foreach (var v in _volumes)
|
foreach (var v in _volumes)
|
||||||
v.PushStateToPort();
|
v.PushStateToPort();
|
||||||
|
|
||||||
// 2. Set initial pipe boundary conditions ONLY for volume‑coupled ends
|
// 2. Set volume BCs for volume‑coupled ends
|
||||||
foreach (var conn in _connections)
|
foreach (var conn in _connections)
|
||||||
{
|
{
|
||||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||||
{
|
{
|
||||||
var pipe = GetPipe(conn.PortA);
|
var pipe = GetPipe(conn.PortA);
|
||||||
bool isLeft = pipe.PortA == conn.PortA;
|
bool isA = pipe.PortA == conn.PortA;
|
||||||
BoundaryType bc = isLeft ? pipe.LeftBCType : pipe.RightBCType;
|
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
||||||
if (bc == BoundaryType.VolumeCoupling)
|
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
||||||
SetVolumeBC(conn.PortA, conn.PortB);
|
SetVolumeBC(conn.PortA, conn.PortB);
|
||||||
}
|
}
|
||||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||||
{
|
{
|
||||||
var pipe = GetPipe(conn.PortB);
|
var pipe = GetPipe(conn.PortB);
|
||||||
bool isLeft = pipe.PortB == conn.PortB;
|
bool isA = pipe.PortB == conn.PortB;
|
||||||
BoundaryType bc = isLeft ? pipe.LeftBCType : pipe.RightBCType;
|
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
||||||
if (bc == BoundaryType.VolumeCoupling)
|
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
||||||
SetVolumeBC(conn.PortB, conn.PortA);
|
SetVolumeBC(conn.PortB, conn.PortA);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 3. Determine number of sub‑steps
|
// 3. Sub‑steps
|
||||||
int nSub = 1;
|
int nSub = 1;
|
||||||
foreach (var p in _pipes)
|
foreach (var p in _pipes)
|
||||||
nSub = Math.Max(nSub, p.GetRequiredSubSteps(_dt));
|
nSub = Math.Max(nSub, p.GetRequiredSubSteps(_dt));
|
||||||
double dtSub = _dt / nSub;
|
double dtSub = _dt / nSub;
|
||||||
|
|
||||||
// 4. Sub‑step loop
|
|
||||||
for (int sub = 0; sub < nSub; sub++)
|
for (int sub = 0; sub < nSub; sub++)
|
||||||
{
|
{
|
||||||
foreach (var p in _pipes)
|
foreach (var p in _pipes)
|
||||||
p.SimulateSingleStep(dtSub);
|
p.SimulateSingleStep(dtSub);
|
||||||
|
|
||||||
// Transfer flows only for volume‑coupled connections
|
|
||||||
foreach (var conn in _connections)
|
foreach (var conn in _connections)
|
||||||
{
|
{
|
||||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||||
{
|
{
|
||||||
var pipe = GetPipe(conn.PortA);
|
var pipe = GetPipe(conn.PortA);
|
||||||
bool isLeft = pipe.PortA == conn.PortA;
|
bool isA = pipe.PortA == conn.PortA;
|
||||||
if (pipe.LeftBCType == BoundaryType.VolumeCoupling || pipe.RightBCType == BoundaryType.VolumeCoupling)
|
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
||||||
|
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
||||||
TransferAndIntegrate(conn.PortA, conn.PortB, dtSub);
|
TransferAndIntegrate(conn.PortA, conn.PortB, dtSub);
|
||||||
}
|
}
|
||||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||||
{
|
{
|
||||||
var pipe = GetPipe(conn.PortB);
|
var pipe = GetPipe(conn.PortB);
|
||||||
bool isLeft = pipe.PortB == conn.PortB;
|
bool isA = pipe.PortB == conn.PortB;
|
||||||
if (pipe.LeftBCType == BoundaryType.VolumeCoupling || pipe.RightBCType == BoundaryType.VolumeCoupling)
|
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
||||||
|
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
||||||
TransferAndIntegrate(conn.PortB, conn.PortA, dtSub);
|
TransferAndIntegrate(conn.PortB, conn.PortA, dtSub);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update BCs for volume‑coupled ends between sub‑steps
|
|
||||||
if (sub < nSub - 1)
|
if (sub < nSub - 1)
|
||||||
{
|
{
|
||||||
foreach (var v in _volumes)
|
foreach (var v in _volumes)
|
||||||
@@ -107,24 +105,24 @@ namespace FluidSim.Core
|
|||||||
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
if (IsPipePort(conn.PortA) && IsVolumePort(conn.PortB))
|
||||||
{
|
{
|
||||||
var pipe = GetPipe(conn.PortA);
|
var pipe = GetPipe(conn.PortA);
|
||||||
bool isLeft = pipe.PortA == conn.PortA;
|
bool isA = pipe.PortA == conn.PortA;
|
||||||
if ((isLeft && pipe.LeftBCType == BoundaryType.VolumeCoupling) ||
|
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
||||||
(!isLeft && pipe.RightBCType == BoundaryType.VolumeCoupling))
|
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
||||||
SetVolumeBC(conn.PortA, conn.PortB);
|
SetVolumeBC(conn.PortA, conn.PortB);
|
||||||
}
|
}
|
||||||
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
else if (IsVolumePort(conn.PortA) && IsPipePort(conn.PortB))
|
||||||
{
|
{
|
||||||
var pipe = GetPipe(conn.PortB);
|
var pipe = GetPipe(conn.PortB);
|
||||||
bool isLeft = pipe.PortB == conn.PortB;
|
bool isA = pipe.PortB == conn.PortB;
|
||||||
if ((isLeft && pipe.LeftBCType == BoundaryType.VolumeCoupling) ||
|
if ((isA && pipe.ABCType == BoundaryType.VolumeCoupling) ||
|
||||||
(!isLeft && pipe.RightBCType == BoundaryType.VolumeCoupling))
|
(!isA && pipe.BBCType == BoundaryType.VolumeCoupling))
|
||||||
SetVolumeBC(conn.PortB, conn.PortA);
|
SetVolumeBC(conn.PortB, conn.PortA);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 5. Audio samples from SoundConnections (if any)
|
// 5. Audio samples (none for now, but placeholder)
|
||||||
var audioSamples = new List<float>();
|
var audioSamples = new List<float>();
|
||||||
foreach (var conn in _connections)
|
foreach (var conn in _connections)
|
||||||
{
|
{
|
||||||
@@ -132,7 +130,7 @@ namespace FluidSim.Core
|
|||||||
audioSamples.Add(sc.GetAudioSample());
|
audioSamples.Add(sc.GetAudioSample());
|
||||||
}
|
}
|
||||||
|
|
||||||
// 6. Clear volume BC flags
|
// 6. Clear BC flags
|
||||||
foreach (var p in _pipes)
|
foreach (var p in _pipes)
|
||||||
p.ClearBC();
|
p.ClearBC();
|
||||||
|
|
||||||
@@ -148,11 +146,11 @@ namespace FluidSim.Core
|
|||||||
{
|
{
|
||||||
var pipe = GetPipe(pipePort);
|
var pipe = GetPipe(pipePort);
|
||||||
if (pipe == null) return;
|
if (pipe == null) return;
|
||||||
bool isLeft = pipe.PortA == pipePort;
|
bool isA = pipe.PortA == pipePort;
|
||||||
if (isLeft)
|
if (isA)
|
||||||
pipe.SetLeftVolumeState(volPort.Density, volPort.Pressure);
|
pipe.SetAVolumeState(volPort.Density, volPort.Pressure);
|
||||||
else
|
else
|
||||||
pipe.SetRightVolumeState(volPort.Density, volPort.Pressure);
|
pipe.SetBVolumeState(volPort.Density, volPort.Pressure);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TransferAndIntegrate(Port pipePort, Port volPort, double dtSub)
|
private void TransferAndIntegrate(Port pipePort, Port volPort, double dtSub)
|
||||||
@@ -164,7 +162,7 @@ namespace FluidSim.Core
|
|||||||
{
|
{
|
||||||
volPort.SpecificEnthalpy = pipePort.SpecificEnthalpy;
|
volPort.SpecificEnthalpy = pipePort.SpecificEnthalpy;
|
||||||
}
|
}
|
||||||
// else: volume’s own enthalpy (set by PushStateToPort) is used
|
// else volume’s own enthalpy (from PushStateToPort) is used
|
||||||
|
|
||||||
GetVolume(volPort)?.Integrate(dtSub);
|
GetVolume(volPort)?.Integrate(dtSub);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,8 @@ public class Program
|
|||||||
private static Scenario scenario;
|
private static Scenario scenario;
|
||||||
|
|
||||||
// Speed control
|
// Speed control
|
||||||
private static double desiredSpeed = 1.0;
|
//private static double desiredSpeed = 1.0;
|
||||||
|
private static double desiredSpeed = 0.0001;
|
||||||
private static double currentSpeed = desiredSpeed;
|
private static double currentSpeed = desiredSpeed;
|
||||||
private const double MinSpeed = 0.0001;
|
private const double MinSpeed = 0.0001;
|
||||||
private const double MaxSpeed = 1.0;
|
private const double MaxSpeed = 1.0;
|
||||||
@@ -38,7 +39,10 @@ public class Program
|
|||||||
soundEngine.Volume = 70;
|
soundEngine.Volume = 70;
|
||||||
soundEngine.Start();
|
soundEngine.Start();
|
||||||
|
|
||||||
scenario = new PipeResonatorScenario();
|
//scenario = new PipeResonatorScenario();
|
||||||
|
//scenario = new HelmholtzResonatorScenario();
|
||||||
|
scenario = new SodShockTubeScenario();
|
||||||
|
|
||||||
scenario.Initialize(SampleRate);
|
scenario.Initialize(SampleRate);
|
||||||
|
|
||||||
var stopwatch = Stopwatch.StartNew();
|
var stopwatch = Stopwatch.StartNew();
|
||||||
|
|||||||
133
Scenarios/HelmholtzResonatorScenario.cs
Normal file
133
Scenarios/HelmholtzResonatorScenario.cs
Normal file
@@ -0,0 +1,133 @@
|
|||||||
|
using System;
|
||||||
|
using FluidSim.Components;
|
||||||
|
using FluidSim.Interfaces;
|
||||||
|
using FluidSim.Utils;
|
||||||
|
using SFML.Graphics;
|
||||||
|
using SFML.System;
|
||||||
|
|
||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public class HelmholtzResonatorScenario : Scenario
|
||||||
|
{
|
||||||
|
private Solver solver;
|
||||||
|
private Volume0D cavity;
|
||||||
|
private Pipe1D neck;
|
||||||
|
private Connection coupling;
|
||||||
|
private int stepCount;
|
||||||
|
private double time;
|
||||||
|
private double dt;
|
||||||
|
private double ambientPressure = 1.0 * Units.atm;
|
||||||
|
|
||||||
|
public override void Initialize(int sampleRate)
|
||||||
|
{
|
||||||
|
dt = 1.0 / sampleRate;
|
||||||
|
|
||||||
|
// 1‑litre cavity, 10% over‑pressure
|
||||||
|
double cavityVolume = 1e-3;
|
||||||
|
double initialCavityPressure = 1.1 * ambientPressure;
|
||||||
|
cavity = new Volume0D(cavityVolume, initialCavityPressure, 300.0, sampleRate)
|
||||||
|
{
|
||||||
|
Gamma = 1.4,
|
||||||
|
GasConstant = 287.0
|
||||||
|
};
|
||||||
|
|
||||||
|
// Neck: length 10 cm, radius 1 cm
|
||||||
|
double neckLength = 0.1;
|
||||||
|
double neckRadius = 0.01;
|
||||||
|
double neckArea = Math.PI * neckRadius * neckRadius;
|
||||||
|
neck = new Pipe1D(neckLength, neckArea, sampleRate, forcedCellCount: 40);
|
||||||
|
neck.SetUniformState(1.225, 0.0, ambientPressure);
|
||||||
|
|
||||||
|
coupling = new Connection(neck.PortA, cavity.Port)
|
||||||
|
{
|
||||||
|
Area = neckArea,
|
||||||
|
DischargeCoefficient = 0.62,
|
||||||
|
Gamma = 1.4
|
||||||
|
};
|
||||||
|
|
||||||
|
solver = new Solver();
|
||||||
|
solver.SetTimeStep(dt);
|
||||||
|
solver.AddVolume(cavity);
|
||||||
|
solver.AddPipe(neck);
|
||||||
|
solver.AddConnection(coupling);
|
||||||
|
|
||||||
|
// Port A (left) = volume coupling, Port B (right) = open end
|
||||||
|
solver.SetPipeBoundary(neck, isA: true, BoundaryType.VolumeCoupling);
|
||||||
|
solver.SetPipeBoundary(neck, isA: false, BoundaryType.OpenEnd, ambientPressure);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Process()
|
||||||
|
{
|
||||||
|
float sample = solver.Step();
|
||||||
|
time += dt;
|
||||||
|
stepCount++;
|
||||||
|
|
||||||
|
double pOpen = neck.GetCellPressure(neck.GetCellCount() - 1);
|
||||||
|
float audio = (float)((pOpen - ambientPressure) / ambientPressure);
|
||||||
|
|
||||||
|
if (stepCount % 20 == 0)
|
||||||
|
{
|
||||||
|
double pCav = cavity.Pressure;
|
||||||
|
double mdotA = neck.PortA.MassFlowRate; // positive = into pipe (leaving cavity)
|
||||||
|
Console.WriteLine(
|
||||||
|
$"t={time * 1e3:F2} ms step={stepCount} " +
|
||||||
|
$"P_cav={pCav:F1} Pa, P_open={pOpen:F1} Pa, " +
|
||||||
|
$"mdot_A={mdotA * 1e3:F4} g/s, audio={audio:F4}");
|
||||||
|
}
|
||||||
|
|
||||||
|
return audio;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw(RenderWindow target)
|
||||||
|
{
|
||||||
|
float winW = target.GetView().Size.X;
|
||||||
|
float winH = target.GetView().Size.Y;
|
||||||
|
float centerY = winH / 2f;
|
||||||
|
|
||||||
|
// Cavity rectangle
|
||||||
|
float cavityWidth = 120f;
|
||||||
|
float cavityHeight = 180f;
|
||||||
|
var cavityRect = new RectangleShape(new Vector2f(cavityWidth, cavityHeight));
|
||||||
|
cavityRect.Position = new Vector2f(40f, centerY - cavityHeight / 2f);
|
||||||
|
cavityRect.FillColor = PressureColor(cavity.Pressure);
|
||||||
|
target.Draw(cavityRect);
|
||||||
|
|
||||||
|
// Neck drawn as tapered pipe
|
||||||
|
int n = neck.GetCellCount();
|
||||||
|
float neckStartX = 40f + cavityWidth + 10f;
|
||||||
|
float neckEndX = winW - 60f;
|
||||||
|
float neckLenPx = neckEndX - neckStartX;
|
||||||
|
float dx = neckLenPx / (n - 1);
|
||||||
|
float baseRadius = 20f;
|
||||||
|
|
||||||
|
Vertex[] vertices = new Vertex[n * 2];
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
float x = neckStartX + i * dx;
|
||||||
|
double p = neck.GetCellPressure(i);
|
||||||
|
float r = baseRadius * (float)(0.5 + 0.5 * Math.Tanh((p - ambientPressure) / (ambientPressure * 0.2)));
|
||||||
|
if (r < 4f) r = 4f;
|
||||||
|
Color col = PressureColor(p);
|
||||||
|
vertices[i * 2] = new Vertex(new Vector2f(x, centerY - r), col);
|
||||||
|
vertices[i * 2 + 1] = new Vertex(new Vector2f(x, centerY + r), col);
|
||||||
|
}
|
||||||
|
target.Draw(vertices, PrimitiveType.TriangleStrip);
|
||||||
|
|
||||||
|
// Open end indicator
|
||||||
|
var arrow = new CircleShape(8f);
|
||||||
|
arrow.Position = new Vector2f(neckEndX - 4f, centerY - 4f);
|
||||||
|
arrow.FillColor = Color.White;
|
||||||
|
target.Draw(arrow);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color PressureColor(double pressure)
|
||||||
|
{
|
||||||
|
double range = ambientPressure * 0.1;
|
||||||
|
double t = Math.Clamp((pressure - ambientPressure) / range, -1.0, 1.0);
|
||||||
|
byte r = (byte)(t > 0 ? 255 * t : 0);
|
||||||
|
byte b = (byte)(t < 0 ? -255 * t : 0);
|
||||||
|
byte g = (byte)(255 * (1 - Math.Abs(t)));
|
||||||
|
return new Color(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -21,7 +21,7 @@ namespace FluidSim.Core
|
|||||||
{
|
{
|
||||||
dt = 1.0 / sampleRate;
|
dt = 1.0 / sampleRate;
|
||||||
|
|
||||||
double length = 0.5;
|
double length = 2;
|
||||||
double radius = 50 * Units.mm;
|
double radius = 50 * Units.mm;
|
||||||
double area = Units.AreaFromDiameter(radius);
|
double area = Units.AreaFromDiameter(radius);
|
||||||
|
|
||||||
@@ -31,8 +31,9 @@ namespace FluidSim.Core
|
|||||||
solver = new Solver();
|
solver = new Solver();
|
||||||
solver.SetTimeStep(dt);
|
solver.SetTimeStep(dt);
|
||||||
solver.AddPipe(pipe);
|
solver.AddPipe(pipe);
|
||||||
solver.SetPipeBoundary(pipe, isLeft: true, BoundaryType.OpenEnd, ambientPressure);
|
// Open end at port A (left), closed end at port B (right)
|
||||||
solver.SetPipeBoundary(pipe, isLeft: false, BoundaryType.ClosedEnd);
|
solver.SetPipeBoundary(pipe, isA: true, BoundaryType.OpenEnd, ambientPressure);
|
||||||
|
solver.SetPipeBoundary(pipe, isA: false, BoundaryType.ClosedEnd);
|
||||||
|
|
||||||
// Initial pressure pulse
|
// Initial pressure pulse
|
||||||
int pulseCells = 5;
|
int pulseCells = 5;
|
||||||
|
|||||||
158
Scenarios/SodShockTubeScenario.cs
Normal file
158
Scenarios/SodShockTubeScenario.cs
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
using System;
|
||||||
|
using FluidSim.Components;
|
||||||
|
using FluidSim.Utils;
|
||||||
|
using SFML.Graphics;
|
||||||
|
using SFML.System;
|
||||||
|
|
||||||
|
namespace FluidSim.Core
|
||||||
|
{
|
||||||
|
public class SodShockTubeScenario : Scenario
|
||||||
|
{
|
||||||
|
private Solver solver;
|
||||||
|
private Pipe1D pipe;
|
||||||
|
private int stepCount;
|
||||||
|
private double time;
|
||||||
|
private double dt;
|
||||||
|
private double ambientPressure = 1.0 * Units.atm;
|
||||||
|
private const double GasConstant = 287.0;
|
||||||
|
|
||||||
|
public override void Initialize(int sampleRate)
|
||||||
|
{
|
||||||
|
dt = 1.0 / sampleRate;
|
||||||
|
double length = 1.0;
|
||||||
|
double area = 1.0;
|
||||||
|
int nCells = 200;
|
||||||
|
|
||||||
|
pipe = new Pipe1D(length, area, sampleRate, forcedCellCount: nCells);
|
||||||
|
pipe.SetUniformState(0.125, 0.0, 0.1 * ambientPressure); // right state
|
||||||
|
|
||||||
|
// Left half high pressure
|
||||||
|
for (int i = 0; i < nCells / 2; i++)
|
||||||
|
pipe.SetCellState(i, 1.0, 0.0, ambientPressure);
|
||||||
|
|
||||||
|
solver = new Solver();
|
||||||
|
solver.SetTimeStep(dt);
|
||||||
|
solver.AddPipe(pipe);
|
||||||
|
solver.SetPipeBoundary(pipe, isA: true, BoundaryType.ClosedEnd);
|
||||||
|
solver.SetPipeBoundary(pipe, isA: false, BoundaryType.ClosedEnd);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float Process()
|
||||||
|
{
|
||||||
|
float sample = solver.Step();
|
||||||
|
time += dt;
|
||||||
|
stepCount++;
|
||||||
|
|
||||||
|
double pMid = pipe.GetPressureAtFraction(0.5);
|
||||||
|
float audio = (float)((pMid - ambientPressure) / ambientPressure);
|
||||||
|
|
||||||
|
bool log = true;
|
||||||
|
|
||||||
|
if (log)
|
||||||
|
{
|
||||||
|
int n = pipe.GetCellCount();
|
||||||
|
Console.WriteLine($"step {stepCount}:");
|
||||||
|
Console.WriteLine("i rho (kg/m³) p (Pa) T (K) u (m/s)");
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
if (i % 10 == 0)
|
||||||
|
{
|
||||||
|
double rho = pipe.GetCellDensity(i);
|
||||||
|
double p = pipe.GetCellPressure(i);
|
||||||
|
double u = pipe.GetCellVelocity(i);
|
||||||
|
double T = p / (rho * GasConstant); // GasConstant = 287.0
|
||||||
|
Console.WriteLine($"{i,-4} {rho,10:F4} {p,10:F1} {T,8:F2} {u,10:F4}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Console.WriteLine();
|
||||||
|
}
|
||||||
|
|
||||||
|
return audio;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Draw(RenderWindow target)
|
||||||
|
{
|
||||||
|
float winW = target.GetView().Size.X;
|
||||||
|
float winH = target.GetView().Size.Y;
|
||||||
|
float centerY = winH / 2f;
|
||||||
|
float margin = 40f;
|
||||||
|
float pipeStartX = margin;
|
||||||
|
float pipeEndX = winW - margin;
|
||||||
|
float pipeLenPx = pipeEndX - pipeStartX;
|
||||||
|
int n = pipe.GetCellCount();
|
||||||
|
float dx = pipeLenPx / (n - 1);
|
||||||
|
float baseRadius = 60f;
|
||||||
|
|
||||||
|
Vertex[] vertices = new Vertex[n * 2];
|
||||||
|
for (int i = 0; i < n; i++)
|
||||||
|
{
|
||||||
|
float x = pipeStartX + i * dx;
|
||||||
|
|
||||||
|
double p = pipe.GetCellPressure(i);
|
||||||
|
double rho = pipe.GetCellDensity(i);
|
||||||
|
double T = p / (rho * GasConstant); // temperature in Kelvin
|
||||||
|
|
||||||
|
// Radius from pressure (exaggerated deviation)
|
||||||
|
float r = baseRadius * (float)(p / ambientPressure * 2);
|
||||||
|
if (r < 4f) r = 4f;
|
||||||
|
|
||||||
|
// Colour from temperature
|
||||||
|
Color col = TemperatureColor(T);
|
||||||
|
|
||||||
|
vertices[i * 2] = new Vertex(new Vector2f(x, centerY - r), col);
|
||||||
|
vertices[i * 2 + 1] = new Vertex(new Vector2f(x, centerY + r), col);
|
||||||
|
}
|
||||||
|
target.Draw(vertices, PrimitiveType.TriangleStrip);
|
||||||
|
|
||||||
|
// Diaphragm marker (faint white line at initial interface)
|
||||||
|
float diaphragmX = pipeStartX + (n / 2) * dx;
|
||||||
|
var line = new RectangleShape(new Vector2f(2f, winH * 0.5f));
|
||||||
|
line.Position = new Vector2f(diaphragmX - 1f, centerY - winH * 0.25f);
|
||||||
|
line.FillColor = new Color(255, 255, 255, 80);
|
||||||
|
target.Draw(line);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Custom temperature‑to‑hue mapping that matches the given Sod‑tube hue values:
|
||||||
|
/// 250 K → 176, 300 K → 122, 350 K → 120?, 450 K → 71.
|
||||||
|
/// Interpolates piecewise linearly, clamping outside [250,450].
|
||||||
|
/// </summary>
|
||||||
|
private Color TemperatureColor(double T)
|
||||||
|
{
|
||||||
|
// 1. Map temperature to hue (0–360)
|
||||||
|
double[] Tknots = { 250, 282, 353, 450 };
|
||||||
|
double[] Hknots = { 176, 179, 122, 71 };
|
||||||
|
double hue;
|
||||||
|
if (T <= Tknots[0]) hue = Hknots[0];
|
||||||
|
else if (T >= Tknots[^1]) hue = Hknots[^1];
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
while (i < Tknots.Length - 1 && T > Tknots[i + 1]) i++;
|
||||||
|
double frac = (T - Tknots[i]) / (Tknots[i + 1] - Tknots[i]);
|
||||||
|
hue = Hknots[i] + frac * (Hknots[i + 1] - Hknots[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Convert hue to RGB (S = 1, V = 1)
|
||||||
|
double h = hue / 60.0;
|
||||||
|
int sector = (int)Math.Floor(h);
|
||||||
|
double f = h - sector;
|
||||||
|
byte p = 0;
|
||||||
|
byte q = (byte)(255 * (1 - f));
|
||||||
|
byte tByte = (byte)(255 * f);
|
||||||
|
byte v = 255;
|
||||||
|
|
||||||
|
byte r, g, b;
|
||||||
|
switch (sector % 6)
|
||||||
|
{
|
||||||
|
case 0: r = v; g = tByte; b = p; break;
|
||||||
|
case 1: r = q; g = v; b = p; break;
|
||||||
|
case 2: r = p; g = v; b = tByte; break;
|
||||||
|
case 3: r = p; g = q; b = v; break;
|
||||||
|
case 4: r = tByte; g = p; b = v; break;
|
||||||
|
default: r = v; g = p; b = q; break;
|
||||||
|
}
|
||||||
|
return new Color(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user