using System;
namespace FluidSim.Components
{
public static class NozzleFlow
{
///
/// Computes the nozzle‑exit primitive state and mass flow rate from a
/// volume to a pipe, using isentropic relations. Follows ensim4's flow() logic.
///
public static void Compute(double Pt_high, double Tt_high,
double P_low, double gamma, double R, double area,
out double rhoExit, out double uExit,
out double pExit, out double mdot)
{
double gm1 = gamma - 1.0;
double Pt_over_Ps = Pt_high / P_low;
// Mach number (subsonic, clamped to 1)
double M = Math.Sqrt(Math.Max(0.0,
(2.0 / gm1) * (Math.Pow(Pt_over_Ps, gm1 / gamma) - 1.0)));
if (M > 1.0) M = 1.0;
double T_star = Tt_high / (1.0 + 0.5 * gm1 * M * M);
double a_star = Math.Sqrt(gamma * R * T_star);
double u_star = M * a_star;
pExit = Pt_high * Math.Pow(1.0 + 0.5 * gm1 * M * M, -gamma / gm1);
rhoExit = pExit / (R * T_star);
uExit = u_star; // positive away from high‑pressure side
mdot = rhoExit * uExit * area;
}
///
/// Ambient cell for non‑reflecting open end (ensim4 calc_ambient_cell).
///
public static void ComputeAmbientCell(double rhoInt, double uInt, double pInt,
double pAmbient, double gamma,
out double rhoAmb, out double uAmb,
out double pAmb)
{
pAmb = pAmbient;
uAmb = uInt;
rhoAmb = rhoInt * Math.Pow(pAmb / pInt, 1.0 / gamma);
}
}
}