namespace FluidSim.Core { /// /// Mixes multiple audio samples and applies a soft‑clipping tanh. /// public static class SoundProcessor { /// Overall gain applied after mixing (before tanh). public static float MasterGain { get; set; } = 0.01f; /// /// Mixes an array of raw audio samples and returns a single sample in [‑1, 1]. /// public static float MixAndClip(params float[] samples) { float sum = 0f; foreach (float s in samples) sum += s; sum *= MasterGain; return sum; } } }