using FluidSim.Components; using FluidSim.Core; using FluidSim.Interfaces; using FluidSim.Utils; using SFML.Graphics; using SFML.System; using System; namespace FluidSim.Tests { public class SingleCylScenario : Scenario { private Crankshaft crankshaft; private Cylinder cylinder; private PipeSystem pipeSystem; private BoundarySystem boundaries; private Solver solver; private Volume0D intakePlenum; private Port plenumInlet, plenumOutlet; private Volume0D exhaustCollector; private Port colIn, colOut; private int throttleAreaIdx, plenumRunnerAreaIdx, intakeValveIdx, exhaustValveIdx; private float[] orificeAreas; private int intakeOpenIdx, exhaustOpenIdx; private SoundProcessor exhaustSound, intakeSound; private OutdoorExhaustReverb reverb; private double dt; private int stepCount; private float _maxThrottleArea; private float intakePipeArea, exhaustPipeArea; private const float MaxBrakeTorque = 30.0f; // Nm at full load public override void Initialize(int sampleRate) { dt = 1.0 / sampleRate; // Throttle body diameter 44mm (typical for 250cc MX) _maxThrottleArea = (float)Units.AreaFromDiameter(44 * Units.mm); // ---- Crankshaft ---- crankshaft = new Crankshaft(2000); crankshaft.Inertia = 0.02f; // kg·m² (crank + flywheel) crankshaft.FrictionConstant = 3.0f; // Nm – bearings, rings, seals crankshaft.FrictionViscous = 0.002f; // Nm/(rad/s) – oil windage // ---- Cylinder (CRF250R) ---- float bore = 0.078f; // 78 mm float stroke = 0.0522f; // 52.2 mm → 249.4 cc float conRod = 0.1044f; // 2× stroke float compRatio = 13.5f; // typical // Valve events (high‑performance MX cam) float ivo = 340f, ivc = 600f; // intake opens 20° BTDC (overlap), closes 60° ABDC float evo = 120f, evc = 380f; // exhaust opens 60° BBDC, closes 20° ATDC cylinder = new Cylinder(bore, stroke, conRod, compRatio, ivo, ivc, evo, evc, crankshaft) { IntakeValveDiameter = 0.036f, // 36 mm IntakeValveLift = 0.0095f, // 9.5 mm ExhaustValveDiameter = 0.030f, // 30 mm ExhaustValveLift = 0.0085f // 8.5 mm }; // ---- Pipe system ---- int[] pipeStart = { 0, 10, 20 }; int[] pipeEnd = { 10, 20, 70 }; int totalCells = pipeEnd[^1]; float[] area = new float[totalCells]; float[] dx = new float[totalCells]; float intakeDia = 0.040f; // 40 mm intake runner float exhaustDia = 0.038f; // 38 mm exhaust primary intakePipeArea = MathF.PI * 0.25f * intakeDia * intakeDia; exhaustPipeArea = MathF.PI * 0.25f * exhaustDia * exhaustDia; float intakeLenBefore = 0.15f; // throttle body to plenum float intakeLenRunner = 0.25f; // plenum to valve float exhaustLen = 0.50f; // exhaust length for (int i = 0; i < totalCells; i++) { if (i < 10) { area[i] = intakePipeArea; dx[i] = intakeLenBefore / 10f; } else if (i < 20) { area[i] = intakePipeArea; dx[i] = intakeLenRunner / 10f; } else { area[i] = exhaustPipeArea; dx[i] = exhaustLen / 50f; } } pipeSystem = new PipeSystem(totalCells, pipeStart, pipeEnd, area, dx, 1.225f, 0f, 101325f); pipeSystem.DampingMultiplier = 1.0f; pipeSystem.EnergyRelaxationRate = 0.5f; pipeSystem.AmbientPressure = 101325f; // ---- Volumes ---- intakePlenum = new Volume0D(1.0e-3f, 101325f, 300f); // 1 litre airbox plenumInlet = intakePlenum.CreatePort(); plenumOutlet = intakePlenum.CreatePort(); exhaustCollector = new Volume0D(10e-6f, 101325f, 800f); // unused colIn = exhaustCollector.CreatePort(); colOut = exhaustCollector.CreatePort(); // ---- Boundary system ---- boundaries = new BoundarySystem(pipeSystem, maxOrifices: 4, maxOpenEnds: 2); throttleAreaIdx = 0; plenumRunnerAreaIdx = 1; intakeValveIdx = 2; exhaustValveIdx = 3; // Open ends (pipe area = pipe cross‑section) boundaries.AddOpenEnd(pipeIndex: 0, isLeftEnd: true, 101325f, intakePipeArea); intakeOpenIdx = 0; boundaries.AddOpenEnd(pipeIndex: 2, isLeftEnd: false, 101325f, exhaustPipeArea); exhaustOpenIdx = 1; // Orifices boundaries.AddOrifice(plenumInlet, pipeIndex: 0, isLeftEnd: false, throttleAreaIdx, 0.7f); // throttle boundaries.AddOrifice(plenumOutlet, pipeIndex: 1, isLeftEnd: true, plenumRunnerAreaIdx, 1.0f); // plenum→runner boundaries.AddOrifice(cylinder.IntakePort, pipeIndex: 1, isLeftEnd: false, intakeValveIdx, 1.0f); // intake valve boundaries.AddOrifice(cylinder.ExhaustPort, pipeIndex: 2, isLeftEnd: true, exhaustValveIdx, 1.0f); // exhaust valve orificeAreas = new float[4]; orificeAreas[plenumRunnerAreaIdx] = intakePipeArea; // runner cross‑section (fixed) // ---- Solver ---- solver = new Solver { SubStepCount = 4, EnableProfiling = false }; solver.SetTimeStep(dt); solver.SetPipeSystem(pipeSystem); solver.SetBoundarySystem(boundaries); solver.AddComponent(cylinder); solver.AddComponent(intakePlenum); solver.AddComponent(exhaustCollector); // ---- Sound ---- exhaustSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f }; intakeSound = new SoundProcessor(sampleRate, 1f) { Gain = 10f }; reverb = new OutdoorExhaustReverb(sampleRate); stepCount = 0; Console.WriteLine("CRF250R engine ready."); } public override float Process() { // Manual brake torque (0..30 Nm) float loadTorque = Load * MaxBrakeTorque; crankshaft.SetLoadTorque(loadTorque); crankshaft.Step((float)dt); cylinder.PreStep((float)dt); float throttledArea = _maxThrottleArea * Math.Clamp(Throttle, 0.001f, 1f); orificeAreas[throttleAreaIdx] = throttledArea; orificeAreas[intakeValveIdx] = cylinder.IntakeValveArea; orificeAreas[exhaustValveIdx] = cylinder.ExhaustValveArea; boundaries.SetOrificeAreas(orificeAreas); solver.Step(); stepCount++; float exhaustFlow = boundaries.GetOpenEndMassFlow(exhaustOpenIdx); float intakeFlow = boundaries.GetOpenEndMassFlow(intakeOpenIdx); float exhaustDry = exhaustSound.Process(exhaustFlow); float intakeDry = intakeSound.Process(intakeFlow); if (stepCount % 1000 == 0) { float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI); float crankDeg = (crankshaft.CrankAngle + cylinder.PhaseOffset) * 180f / MathF.PI % 720f; Console.WriteLine($"Step {stepCount}, CA={crankDeg:F1}°, RPM={rpm:F0}, CylP={cylinder.Pressure/1e5f:F2} bar"); Console.WriteLine($" intake flow: {intakeFlow:F6}, exhaust flow: {exhaustFlow:F6}"); var (r0L, u0L, p0L) = pipeSystem.GetInteriorStateLeft(0); var (r0R, u0R, p0R) = pipeSystem.GetInteriorStateRight(0); Console.WriteLine($" Pipe0 L: rho={r0L:F4} u={u0L:F3} p={p0L/1e5:F3}bar | R: rho={r0R:F4} u={u0R:F3} p={p0R/1e5:F3}bar"); var (r1L, u1L, p1L) = pipeSystem.GetInteriorStateLeft(1); var (r1R, u1R, p1R) = pipeSystem.GetInteriorStateRight(1); Console.WriteLine($" Pipe1 L: rho={r1L:F4} u={u1L:F3} p={p1L/1e5:F3}bar | R: rho={r1R:F4} u={u1R:F3} p={p1R/1e5:F3}bar"); var (r2L, u2L, p2L) = pipeSystem.GetInteriorStateLeft(2); var (r2R, u2R, p2R) = pipeSystem.GetInteriorStateRight(2); Console.WriteLine($" Pipe2 L: rho={r2L:F4} u={u2L:F3} p={p2L/1e5:F3}bar | R: rho={r2R:F4} u={u2R:F3} p={p2R/1e5:F3}bar"); Console.WriteLine($" Plenum P={intakePlenum.Pressure/1e5:F3}bar, mass={intakePlenum.Mass:E4} kg"); Console.WriteLine($" Cyl mass={cylinder.Mass:E4} kg"); } return reverb.Process((intakeDry + exhaustDry) * 0.5f); } public override void Draw(RenderWindow target) { float winW = target.GetView().Size.X; float winH = target.GetView().Size.Y; float intakeY = winH / 2f - 40f; float exhaustY = winH / 2f + 80f; float openEndX = 40f; float pipe1StartX = openEndX; float pipe1EndX = pipe1StartX + 120f; DrawPipe(target, pipeSystem, 0, intakeY, pipe1StartX, pipe1EndX); float throttleX = pipe1EndX + 5f; var throttleRect = new RectangleShape(new Vector2f(8f, 30f)) { FillColor = Color.Yellow, Position = new Vector2f(throttleX, intakeY - 15f) }; target.Draw(throttleRect); float plenW = 60f, plenH = 80f; float plenLeftX = throttleX + 10f; float plenCenterX = plenLeftX + plenW / 2f; float plenTopY = intakeY - plenH / 2f; DrawVolume(target, intakePlenum, plenCenterX, plenTopY, plenW, plenH); float runnerStartX = plenLeftX + plenW + 5f; float runnerEndX = runnerStartX + 100f; DrawPipe(target, pipeSystem, 1, intakeY, runnerStartX, runnerEndX); float cylCX = runnerEndX + 50f; float cylTopY = intakeY - 120f; float cylW = 80f, cylMaxH = 240f; DrawCylinder(target, cylinder, cylCX, cylTopY, cylW, cylMaxH); float exhStartX = cylCX + cylW / 2f + 20f; float exhEndX = winW - 60f; DrawPipe(target, pipeSystem, 2, exhaustY, exhStartX, exhEndX); // --- RPM & Power labels --- float rpm = crankshaft.AngularVelocity * 60f / (2f * MathF.PI); float powerKw = crankshaft.AveragePower * 1e-3f; DrawLabel(target, $"RPM: {rpm:F0}", new Vector2f(20, 90), Color.White, 24); DrawLabel(target, $"Power: {powerKw:F2} kW", new Vector2f(20, 115), Color.White, 24); // --- Dyno curve --- float torqueNm = crankshaft.AverageTorque; UpdateDynoCurve(rpm, powerKw, torqueNm); float graphX = winW - 410f; float graphY = winH - 260f; float graphW = 400f; float graphH = 250f; DrawDynoCurve(target, graphX, graphY, graphW, graphH, rpm, powerKw); } } }