using SFML.Graphics; using SFML.System; using FluidSim.Core; using FluidSim.Components; using System; using System.Collections.Generic; namespace FluidSim.Tests { public abstract class Scenario { protected const float AmbientPressure = 101325f; protected const float AmbientTemperature = 300f; public float Throttle { get; set; } public float Load { get; set; } public Font? Font { get; set; } public abstract void Initialize(int sampleRate); public abstract float Process(); public abstract void Draw(RenderWindow target); // ---- Dyno curve graph ---- private const float RpmBinSize = 50f; private readonly List<(float powerKw, float torqueNm)> _dynoBins = new(); private int _lastDynoBin = -1; public void ResetDynoCurve() { _dynoBins.Clear(); _lastDynoBin = -1; } protected void UpdateDynoCurve(float rpm, float powerKw, float torqueNm) { if (rpm <= 0) return; int bin = (int)(rpm / RpmBinSize); while (_dynoBins.Count <= bin) _dynoBins.Add((0f, 0f)); if (_lastDynoBin >= 0 && bin > _lastDynoBin + 1) { float lastPower = _dynoBins[_lastDynoBin].powerKw > 0 ? _dynoBins[_lastDynoBin].powerKw : 0f; float lastTorque = _dynoBins[_lastDynoBin].torqueNm > 0 ? _dynoBins[_lastDynoBin].torqueNm : 0f; for (int b = _lastDynoBin + 1; b < bin; b++) { float t = (b - _lastDynoBin) / (float)(bin - _lastDynoBin); float interpPower = lastPower + (powerKw - lastPower) * t; float interpTorque = lastTorque + (torqueNm - lastTorque) * t; if (interpPower > _dynoBins[b].powerKw || _dynoBins[b].powerKw <= 0) _dynoBins[b] = (interpPower, _dynoBins[b].torqueNm); if (interpTorque > _dynoBins[b].torqueNm || _dynoBins[b].torqueNm <= 0) _dynoBins[b] = (_dynoBins[b].powerKw, interpTorque); } } var current = _dynoBins[bin]; if (powerKw > current.powerKw || current.powerKw <= 0) current.powerKw = powerKw; if (torqueNm > current.torqueNm || current.torqueNm <= 0) current.torqueNm = torqueNm; _dynoBins[bin] = current; _lastDynoBin = bin; } protected void DrawDynoCurve(RenderWindow target, float graphX, float graphY, float graphWidth, float graphHeight, float currentRpm, float currentPowerKw) { if (_dynoBins.Count == 0) return; float maxPowerKw = 0.01f, maxTorqueNm = 0.01f, maxRpm = 1000f; for (int b = 0; b < _dynoBins.Count; b++) { var bin = _dynoBins[b]; if (bin.powerKw > 0 || bin.torqueNm > 0) { float rpmBin = b * RpmBinSize + RpmBinSize / 2f; if (bin.powerKw > maxPowerKw) maxPowerKw = bin.powerKw; if (bin.torqueNm > maxTorqueNm) maxTorqueNm = bin.torqueNm; if (rpmBin > maxRpm) maxRpm = rpmBin; } } maxPowerKw *= 1.1f; maxTorqueNm *= 1.1f; maxRpm = MathF.Max(maxRpm * 1.05f, 1000f); var bg = new RectangleShape(new Vector2f(graphWidth, graphHeight)) { FillColor = new Color(20, 20, 20, 200), Position = new Vector2f(graphX, graphY) }; target.Draw(bg); const float leftMargin = 50f, rightMargin = 50f, topMargin = 20f, bottomMargin = 35f; float plotX = graphX + leftMargin; float plotY = graphY + topMargin; float plotW = graphWidth - leftMargin - rightMargin; float plotH = graphHeight - topMargin - bottomMargin; float xMin = 0f, xMax = maxRpm; float yLeftMin = 0f, yLeftMax = maxPowerKw; float yRightMin = 0f, yRightMax = maxTorqueNm; var powerColor = new Color(0xFF, 0x1B, 0x1B); var torqueColor = new Color(0x09, 0x09, 0xFF); var gridColor = new Color(50, 50, 50); for (int i = 0; i <= 9; i++) { float t = i / 9f; float x = plotX + t * plotW; var vLine = new VertexArray(PrimitiveType.Lines, 2); vLine[0] = new Vertex(new Vector2f(x, plotY), gridColor); vLine[1] = new Vertex(new Vector2f(x, plotY + plotH), gridColor); target.Draw(vLine); } for (int i = 0; i <= 5; i++) { float t = i / 5f; float y = plotY + (1 - t) * plotH; var hLine = new VertexArray(PrimitiveType.Lines, 2); hLine[0] = new Vertex(new Vector2f(plotX, y), gridColor); hLine[1] = new Vertex(new Vector2f(plotX + plotW, y), gridColor); target.Draw(hLine); } DrawLabel(target, "RPM", new Vector2f(graphX + graphWidth / 2 - 12, graphY + graphHeight - 15), Color.White, 12); DrawLabel(target, "kW", new Vector2f(graphX + 5, graphY + 2), Color.White, 11); DrawLabel(target, "Nm", new Vector2f(graphX + graphWidth - 25, graphY + 2), Color.White, 11); for (int i = 0; i <= 5; i++) { float leftValue = yLeftMin + (yLeftMax - yLeftMin) * i / 5f; float rightValue = yRightMin + (yRightMax - yRightMin) * i / 5f; float y = plotY + (1 - i / 5f) * plotH; DrawLabel(target, $"{leftValue:F1}", new Vector2f(graphX + 2, y - 6), Color.White, 9); DrawLabel(target, $"{rightValue:F1}", new Vector2f(graphX + graphWidth - 40, y - 6), Color.White, 9); } for (int i = 0; i <= 9; i++) { float value = xMin + (xMax - xMin) * i / 9f; float x = plotX + i / 9f * plotW; DrawLabel(target, $"{value / 1000f:F1}k", new Vector2f(x - 15, graphY + graphHeight - bottomMargin + 5), Color.White, 9); } var powerLine = new VertexArray(PrimitiveType.LineStrip); bool firstPower = true; for (int b = 0; b < _dynoBins.Count; b++) { float rpmBin = b * RpmBinSize + RpmBinSize / 2f; if (rpmBin > xMax) break; var bin = _dynoBins[b]; if (bin.powerKw > 0) { float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW; float sy = plotY + (1 - (bin.powerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH; if (firstPower) { powerLine.Clear(); firstPower = false; } powerLine.Append(new Vertex(new Vector2f(sx, sy), powerColor)); } else if (!firstPower) { target.Draw(powerLine); powerLine.Clear(); firstPower = true; } } if (!firstPower) target.Draw(powerLine); var torqueLine = new VertexArray(PrimitiveType.LineStrip); bool firstTorque = true; for (int b = 0; b < _dynoBins.Count; b++) { float rpmBin = b * RpmBinSize + RpmBinSize / 2f; if (rpmBin > xMax) break; var bin = _dynoBins[b]; if (bin.torqueNm > 0) { float sx = plotX + (rpmBin - xMin) / (xMax - xMin) * plotW; float sy = plotY + (1 - (bin.torqueNm - yRightMin) / (yRightMax - yRightMin)) * plotH; if (firstTorque) { torqueLine.Clear(); firstTorque = false; } torqueLine.Append(new Vertex(new Vector2f(sx, sy), torqueColor)); } else if (!firstTorque) { target.Draw(torqueLine); torqueLine.Clear(); firstTorque = true; } } if (!firstTorque) target.Draw(torqueLine); if (currentRpm > 0 && currentRpm <= xMax && currentPowerKw > 0) { float sx = plotX + (currentRpm - xMin) / (xMax - xMin) * plotW; float sy = plotY + (1 - (currentPowerKw - yLeftMin) / (yLeftMax - yLeftMin)) * plotH; var dot = new CircleShape(2.5f) { FillColor = Color.White, Position = new Vector2f(sx - 2.5f, sy - 2.5f) }; target.Draw(dot); } } // ---- Drawing helpers ---- protected Color PressureColor(float pressurePa) { float bar = pressurePa / 1e5f; byte r, g, b; if (bar < 1f) { float f = Math.Clamp(bar, 0f, 1f); r = 0; g = (byte)(255 * f); b = (byte)(255 * (1 - f)); } else { float f = Math.Min((bar - 1f) / 9f, 1f); r = (byte)(255 * f); g = (byte)(255 * (1 - f)); b = 0; } return new Color(r, g, b); } protected Color TemperatureColor(float t) { t = Math.Clamp(t, 0f, 2000f); byte r, g, b; if (t < AmbientTemperature) { float f = t / AmbientTemperature; r = 0; g = (byte)(255 * f); b = (byte)(255 * (1 - f)); } else { float f = (t - AmbientTemperature) / (2000f - AmbientTemperature); r = (byte)(255 * f); g = (byte)(255 * (1 - f)); b = 0; } return new Color(r, g, b); } protected void DrawVolume(RenderWindow target, Volume0D volume, float centerX, float topY, float width, float height) { var rect = new RectangleShape(new Vector2f(width, height)) { FillColor = PressureColor(volume.Pressure), Position = new Vector2f(centerX - width / 2f, topY) }; target.Draw(rect); var border = new RectangleShape(new Vector2f(width, height)) { FillColor = Color.Transparent, OutlineColor = Color.White, OutlineThickness = 1f, Position = rect.Position }; target.Draw(border); } protected void DrawCylinder(RenderWindow target, Cylinder cylinder, float centerX, float topY, float width, float maxHeight) { float fraction = cylinder.PistonFraction; float currentHeight = maxHeight * fraction; var wall = new RectangleShape(new Vector2f(width, maxHeight)) { FillColor = new Color(60, 60, 60), Position = new Vector2f(centerX - width / 2f, topY) }; target.Draw(wall); var gas = new RectangleShape(new Vector2f(width, currentHeight)) { FillColor = PressureColor(cylinder.Pressure), Position = new Vector2f(centerX - width / 2f, topY) }; target.Draw(gas); var piston = new RectangleShape(new Vector2f(width, 4f)) { FillColor = Color.White, Position = new Vector2f(centerX - width / 2f, topY + currentHeight) }; target.Draw(piston); float valveW = 6f, valveH = 10f, valveY = topY + 4f; var iv = new RectangleShape(new Vector2f(valveW, valveH)) { FillColor = cylinder.IntakeValveArea > 0f ? Color.Green : Color.Red, Position = new Vector2f(centerX - width / 2f - valveW - 2f, valveY) }; target.Draw(iv); var ev = new RectangleShape(new Vector2f(valveW, valveH)) { FillColor = cylinder.ExhaustValveArea > 0f ? Color.Green : Color.Red, Position = new Vector2f(centerX + width / 2f + 2f, valveY) }; target.Draw(ev); } protected void DrawPipe(RenderWindow target, PipeSystem pipeSystem, int pipeIndex, float pipeCenterY, float pipeStartX, float pipeEndX) { int start = pipeSystem.GetPipeStart(pipeIndex); int end = pipeSystem.GetPipeEnd(pipeIndex); int n = end - start; if (n < 2) return; float pipeLen = pipeEndX - pipeStartX; float dx = pipeLen / (n - 1); float baseRadius = 25f; var centers = new float[n]; var radii = new float[n]; var temps = new float[n]; for (int i = 0; i < n; i++) { int cell = start + i; float p = pipeSystem.GetCellPressure(cell); float rho = pipeSystem.GetCellDensity(cell); temps[i] = p / MathF.Max(rho * 287f, 1e-12f); float dev = MathF.Tanh((p - AmbientPressure) / AmbientPressure * 0.5f); radii[i] = baseRadius * (1f + dev * 2f); if (radii[i] < 2f) radii[i] = 2f; centers[i] = pipeStartX + i * dx; } int segments = 8; var va = new VertexArray(PrimitiveType.TriangleStrip); for (int i = 0; i < n; i++) { float x = centers[i], r = radii[i]; Color col = TemperatureColor(temps[i]); va.Append(new Vertex(new Vector2f(x, pipeCenterY - r), col)); va.Append(new Vertex(new Vector2f(x, pipeCenterY + r), col)); if (i < n - 1) { for (int s = 1; s <= segments; s++) { float t = s / (float)segments; float xi = centers[i] + (centers[i + 1] - centers[i]) * t; float ri = radii[i] + (radii[i + 1] - radii[i]) * t; float Ti = temps[i] + (temps[i + 1] - temps[i]) * t; Color colS = TemperatureColor(Ti); va.Append(new Vertex(new Vector2f(xi, pipeCenterY - ri), colS)); va.Append(new Vertex(new Vector2f(xi, pipeCenterY + ri), colS)); } } } target.Draw(va); } protected void DrawLabel(RenderWindow target, string text, Vector2f position, Color fillColor, uint characterSize = 14) { if (Font == null) return; var txt = new Text(Font) { DisplayedString = text, Position = position, FillColor = fillColor, CharacterSize = characterSize }; target.Draw(txt); } } }