using System; using System.Collections.Generic; using FluidSim.Components; namespace FluidSim.Core { public class Solver { private readonly List _volumes = new(); private readonly List _pipes = new(); private readonly List _connections = new(); private double _dt; private double _ambientPressure = 101325.0; public void SetAmbientPressure(double p) => _ambientPressure = p; public void AddVolume(Volume0D v) => _volumes.Add(v); public void AddPipe(Pipe1D p) => _pipes.Add(p); public void AddConnection(PipeVolumeConnection c) => _connections.Add(c); public void SetTimeStep(double dt) => _dt = dt; public void SetPipeBoundary(Pipe1D pipe, bool isA, BoundaryType type, double ambientPressure = 101325.0) { if (isA) { pipe.SetABoundaryType(type); if (type == BoundaryType.OpenEnd) pipe.SetAAmbientPressure(ambientPressure); } else { pipe.SetBBoundaryType(type); if (type == BoundaryType.OpenEnd) pipe.SetBAmbientPressure(ambientPressure); } } public float Step() { // 1. Compute nozzle flows and update volumes (once per audio sample) foreach (var conn in _connections) { double downstreamPressure = conn.IsPipeLeftEnd ? conn.Pipe.GetCellPressure(0) : conn.Pipe.GetCellPressure(conn.Pipe.GetCellCount() - 1); NozzleFlow.Compute(conn.Volume, conn.OrificeArea, downstreamPressure, out double mdot, out double rhoFace, out double uFace, out double pFace, gamma: conn.Volume.Gamma); // Limit mass flow to available mass double maxMdot = conn.Volume.Mass / _dt; if (mdot > maxMdot) mdot = maxMdot; if (mdot < -maxMdot) mdot = -maxMdot; conn.Volume.MassFlowRateIn = -mdot; conn.Volume.SpecificEnthalpyIn = (conn.Volume.Gamma / (conn.Volume.Gamma - 1.0)) * (conn.Volume.Pressure / Math.Max(conn.Volume.Density, 1e-12)); conn.Volume.Integrate(_dt); if (conn.IsPipeLeftEnd) conn.Pipe.SetGhostLeft(rhoFace, uFace, pFace); else conn.Pipe.SetGhostRight(rhoFace, uFace, pFace); } // 2. Determine required sub‑steps int nSub = 1; foreach (var p in _pipes) nSub = Math.Max(nSub, p.GetRequiredSubSteps(_dt)); double dtSub = _dt / nSub; // 3. Sub‑step loop for pipes for (int sub = 0; sub < nSub; sub++) foreach (var p in _pipes) p.SimulateSingleStep(dtSub); // 4. Clear ghost flags foreach (var p in _pipes) p.ClearGhostFlag(); // 5. Return raw mass flow from the first pipe’s open end (assumed exhaust tailpipe) if (_pipes.Count > 0) return (float)_pipes[0].GetOpenEndMassFlow(); return 0f; } } }