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FluidSim/Components/TwoStrokeCylinder.cs

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using System;
namespace FluidSim.Components
{
/// <summary>
/// Twostroke cylinder with forced symmetrical port timings around BDC (180°).
/// All angles are in degrees within a 360° cycle.
/// </summary>
public class TwoStrokeCylinder : EngineCylinder
{
// --- Public readonly properties for drawing ---
public float IVO => 180f - transferDuration / 2f;
public float IVC => 180f + transferDuration / 2f;
public float EVO => 180f - exhaustDuration / 2f;
public float EVC => 180f + exhaustDuration / 2f;
// --- Configurable durations (set in constructor) ---
private readonly float transferDuration; // e.g. 120°
private readonly float exhaustDuration; // e.g. 180°
protected override float CycleLengthRad => 2f * MathF.PI;
protected override float MaxCycleDeg => 360f;
public override float IntakeValveArea =>
MathF.PI * IntakeValveDiameter * ValveLift(CrankDeg, IVO, IVC, IntakeValveLift);
public override float ExhaustValveArea =>
MathF.PI * ExhaustValveDiameter * ValveLift(CrankDeg, EVO, EVC, ExhaustValveLift);
/// <summary>
/// Create a twostroke cylinder with forced symmetrical port timing.
/// </summary>
/// <param name="transferDuration">Total transfer port open duration in degrees (e.g. 120°).</param>
/// <param name="exhaustDuration">Total exhaust port open duration in degrees (e.g. 180°).</param>
public TwoStrokeCylinder(float bore, float stroke, float conRodLength,
float compressionRatio,
float transferDuration, float exhaustDuration,
Crankshaft crankshaft)
: base(bore, stroke, conRodLength, compressionRatio, crankshaft)
{
this.transferDuration = transferDuration;
this.exhaustDuration = exhaustDuration;
// Safety check: exhaust must open before transfer
if (EVO >= IVO)
throw new ArgumentException("Exhaust must open before transfer port (exhaust duration > transfer duration).");
}
// ----- Valve lift same implementation, now uses the computed IVO/IVC/EVO/EVC -----
private float ValveLift(float thetaDeg, float opens, float closes, float peakLift)
{
float deg = thetaDeg % 360f;
if (deg < 0f) deg += 360f;
float effectiveOpen = opens;
float effectiveClose = closes;
if (closes < opens) effectiveClose += 360f;
float duration = effectiveClose - effectiveOpen;
if (duration <= 0f) return 0f;
float mapped = deg;
if (mapped < opens) mapped += 360f;
if (mapped < opens || mapped > effectiveClose) return 0f;
float rampDur = duration * 0.25f;
float holdDur = duration - 2f * rampDur;
if (mapped >= opens && mapped < opens + rampDur)
{
float t = (mapped - opens) / rampDur;
return peakLift * t * t * (3f - 2f * t);
}
else if (mapped >= opens + rampDur && mapped < opens + rampDur + holdDur)
{
return peakLift;
}
else if (mapped >= opens + rampDur + holdDur && mapped <= effectiveClose)
{
float t = (mapped - (opens + rampDur + holdDur)) / rampDur;
return peakLift * (1f - t) * (1f - t) * (1f + 2f * t);
}
return 0f;
}
protected override void HandleCycleEvents(float prevDeg, float currDeg, float dt)
{
// Transfer port closing → fuel injection
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
{
trappedAirMass = _airMass;
fuelMass = trappedAirMass / StoichiometricAFR;
fuelInjected = true;
}
// Spark every 360° at TDC (0°) minus advance
float sparkAngle = (0f - SparkAdvance + 360f) % 360f;
bool crossedSpark = false;
if (prevDeg < sparkAngle && currDeg >= sparkAngle)
crossedSpark = true;
else if (prevDeg > sparkAngle && currDeg < sparkAngle)
crossedSpark = true;
if (crossedSpark && !combustionActive && fuelInjected)
{
if (_random.NextDouble() < MisfireProbability)
{
combustionActive = false;
}
else
{
combustionActive = true; burnFraction = 0f;
float range = EnergyVariationFraction;
_energyFactor = 1f + range * (2f * (float)_random.NextDouble() - 1f);
}
}
if (combustionActive)
{
float angleSinceSpark = currDeg - sparkAngle;
if (angleSinceSpark < 0f) angleSinceSpark += 360f;
float newFraction = Wiebe(angleSinceSpark);
if (newFraction >= 1f || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
{
newFraction = 1f; combustionActive = false;
float totalMass = _airMass + _exhaustMass;
_airMass = 0f; _exhaustMass = totalMass;
}
fuelInjected = false;
float dFraction = newFraction - burnFraction;
if (dFraction > 0f)
{
float dQ = fuelMass * FuelLowerHeatingValue * _energyFactor * dFraction;
cylinderEnergy += dQ;
_exhaustMass += fuelMass * dFraction;
burnFraction = newFraction;
}
}
}
}
}