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FluidSim/Components/Cylinder.cs

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using System;
using System.Collections.Generic;
using FluidSim.Interfaces;
namespace FluidSim.Components
{
public class Cylinder : IComponent
{
// Public ports
public Port IntakePort { get; }
public Port ExhaustPort { get; }
public Crankshaft Crankshaft { get; }
private readonly Port[] _ports;
IReadOnlyList<Port> IComponent.Ports => _ports;
// Geometry
public double Bore { get; }
public double Stroke { get; }
public double ConRodLength { get; }
public double CompressionRatio { get; }
// Valve timings (degrees, 0 = TDC compression, 720° full cycle)
public double IVO { get; }
public double IVC { get; }
public double EVO { get; }
public double EVC { get; }
// Valve areas
public double MaxIntakeArea { get; set; } = 0.0005;
public double MaxExhaustArea { get; set; } = 0.0005;
// Ignition and combustion
public double SparkAdvance { get; set; } = 20.0; // °BTDC
public double WiebeA { get; set; } = 5.0;
public double WiebeM { get; set; } = 2.0;
public double WiebeDuration { get; set; } = 60.0; // degrees
public double WiebeStart { get; set; } = 5.0; // degrees after spark
// Fuel
public double StoichiometricAFR { get; set; } = 14.7;
public double FuelLowerHeatingValue { get; set; } = 44e6; // J/kg
// Heat loss
public double CylinderWallArea { get; set; } = 0.02; // m²
public double HeatTransferCoefficient { get; set; } = 100.0; // W/(m²·K)
public double AmbientTemperature { get; set; } = 300.0; // K
// State (public for drawing)
public double Volume => cylinderVolume;
public double Pressure => (Gamma - 1.0) * cylinderEnergy / Math.Max(cylinderVolume, 1e-12);
public double Temperature => Pressure / Math.Max(Density * GasConstant, 1e-12);
public double Density => cylinderMass / Math.Max(cylinderVolume, 1e-12);
public double Mass => cylinderMass;
public double PistonFraction => (cylinderVolume - clearanceVolume) / SweptVolume;
private double cylinderVolume;
private double cylinderMass;
private double cylinderEnergy;
private double trappedAirMass;
private double fuelMass;
private double burnFraction; // 01
private bool combustionActive;
private bool fuelInjected;
// --- Debounce flag: allows combustion only below a certain temperature ---
private bool _canCombust = true;
private const double CombustionEnableTemperature = 800.0; // K must cool below this to rearm
private const double Gamma = 1.4;
private const double GasConstant = 287.0;
// Absolute safety limits
private const double MaxPressurePa = 200e5; // 200 bar
private const double MaxTemperatureK = 3500.0; // 3500 K
public Cylinder(double bore, double stroke, double conRodLength, double compressionRatio,
double ivo, double ivc, double evo, double evc, double initialRPM = 1000)
{
Bore = bore;
Stroke = stroke;
ConRodLength = conRodLength;
CompressionRatio = compressionRatio;
IVO = ivo;
IVC = ivc;
EVO = evo;
EVC = evc;
Crankshaft = new Crankshaft(initialRPM);
cylinderVolume = clearanceVolume;
cylinderMass = 1.225 * clearanceVolume;
cylinderEnergy = 101325.0 * clearanceVolume / (Gamma - 1.0);
IntakePort = new Port { Owner = this };
ExhaustPort = new Port { Owner = this };
_ports = new[] { IntakePort, ExhaustPort };
}
// Derived volumes
private double SweptVolume => Math.PI * 0.25 * Bore * Bore * Stroke;
private double clearanceVolume => SweptVolume / (CompressionRatio - 1.0);
private double CrankRadius => Stroke / 2.0;
private double Obliquity => CrankRadius / ConRodLength;
// Crank angle in degrees (0720)
private double CrankDeg => (Crankshaft.CrankAngle % (4.0 * Math.PI)) * 180.0 / Math.PI % 720.0;
public double ComputeVolume(double thetaRad)
{
double r = CrankRadius;
double l = ConRodLength;
double cosTh = Math.Cos(thetaRad);
double sinTh = Math.Sin(thetaRad);
double term = Math.Sqrt(1.0 - Obliquity * Obliquity * sinTh * sinTh);
double x = r * (1.0 - cosTh) + l * (1.0 - term);
double area = Math.PI * 0.25 * Bore * Bore;
return clearanceVolume + area * x;
}
public double IntakeValveArea => ValveArea(CrankDeg, IVO, IVC, MaxIntakeArea);
public double ExhaustValveArea => ValveArea(CrankDeg, EVO, EVC, MaxExhaustArea);
private double ValveArea(double thetaDeg, double opens, double closes, double maxArea)
{
double deg = thetaDeg % 720.0;
if (deg < 0) deg += 720.0;
if (deg >= opens && deg <= closes)
{
double half = (closes - opens) * 0.5;
double mid = opens + half;
double frac = 1.0 - Math.Abs(deg - mid) / half;
frac = Math.Clamp(frac, 0.0, 1.0);
return maxArea * frac;
}
return 0.0;
}
private double Wiebe(double angleSinceSpark)
{
if (angleSinceSpark < WiebeStart) return 0.0;
double phi = (angleSinceSpark - WiebeStart) / WiebeDuration;
if (phi <= 0) return 0.0;
return 1.0 - Math.Exp(-WiebeA * Math.Pow(phi, WiebeM + 1));
}
public void PreStep(double dt)
{
double prevVolume = cylinderVolume;
double crankAngleRad = Crankshaft.CrankAngle;
cylinderVolume = ComputeVolume(crankAngleRad);
// Volume work (done BY gas, positive when expanding)
double dV = cylinderVolume - prevVolume;
cylinderEnergy -= Pressure * dV;
double prevDeg = Crankshaft.PreviousAngle * 180.0 / Math.PI % 720.0;
double currDeg = crankAngleRad * 180.0 / Math.PI % 720.0;
// ----- Intake closing: capture trapped air mass and compute fuel -----
if (prevDeg >= IVO && prevDeg < IVC && currDeg >= IVC)
{
trappedAirMass = cylinderMass;
fuelMass = trappedAirMass / StoichiometricAFR;
fuelInjected = true;
}
// ----- Spark ignition (once per cycle, only if canCombust) -----
double sparkAngle = 0.0 - SparkAdvance;
if (sparkAngle < 0) sparkAngle += 720.0;
bool crossedSpark = (prevDeg < sparkAngle && currDeg >= sparkAngle) ||
(prevDeg > sparkAngle + 360.0 && currDeg < sparkAngle);
if (crossedSpark && !combustionActive && fuelInjected && _canCombust)
{
combustionActive = true;
burnFraction = 0.0;
}
// ----- Combustion progress -----
if (combustionActive)
{
double angleSinceSpark = currDeg - sparkAngle;
if (angleSinceSpark < 0) angleSinceSpark += 720.0;
double newFraction = Wiebe(angleSinceSpark);
if (newFraction >= 1.0 || angleSinceSpark > (WiebeDuration + WiebeStart + SparkAdvance))
{
newFraction = 1.0;
combustionActive = false;
_canCombust = false; // require cooldown before next ignition
}
double dFraction = newFraction - burnFraction;
if (dFraction > 0)
{
double dQ = fuelMass * FuelLowerHeatingValue * dFraction;
cylinderEnergy += dQ;
cylinderMass += fuelMass * dFraction;
burnFraction = newFraction;
}
}
// ----- Rearm combustion if temperature has dropped low enough -----
if (!combustionActive && !_canCombust && Temperature < CombustionEnableTemperature)
{
_canCombust = true;
}
// ----- Heat loss to cylinder walls -----
double dQ_loss = HeatTransferCoefficient * CylinderWallArea *
(Temperature - AmbientTemperature) * dt;
cylinderEnergy -= dQ_loss;
// Update port states
double p = Pressure, rho = Density, T = Temperature;
double h = Gamma / (Gamma - 1.0) * p / Math.Max(rho, 1e-12);
IntakePort.Pressure = p;
IntakePort.Density = rho;
IntakePort.Temperature = T;
IntakePort.SpecificEnthalpy = h;
ExhaustPort.Pressure = p;
ExhaustPort.Density = rho;
ExhaustPort.Temperature = T;
ExhaustPort.SpecificEnthalpy = h;
}
public void UpdateState(double dt)
{
double dm = 0.0;
double dE = 0.0;
foreach (var port in _ports)
{
dm += port.MassFlowRate * dt;
dE += port.MassFlowRate * port.SpecificEnthalpy * dt;
}
cylinderMass += dm;
cylinderEnergy += dE;
double V = Math.Max(cylinderVolume, 1e-12);
// --- Absolute pressure & temperature clamps ---
double currentP = (Gamma - 1.0) * cylinderEnergy / V;
if (currentP > MaxPressurePa)
cylinderEnergy = MaxPressurePa * V / (Gamma - 1.0);
double currentRho = cylinderMass / V;
double currentT = currentP / Math.Max(currentRho * GasConstant, 1e-12);
if (currentT > MaxTemperatureK)
{
double pAtTlimit = currentRho * GasConstant * MaxTemperatureK;
cylinderEnergy = pAtTlimit * V / (Gamma - 1.0);
}
// Existing safeguards
if (cylinderMass < 1e-9)
{
cylinderMass = 1e-9;
cylinderEnergy = 101325.0 * V / (Gamma - 1.0);
}
else if (cylinderEnergy < 0.0)
{
cylinderEnergy = 101325.0 * V / (Gamma - 1.0);
}
if (cylinderMass < 0.0) cylinderMass = 1e-9;
if (cylinderEnergy < 0.0) cylinderEnergy = 101325.0 * V / (Gamma - 1.0);
}
}
}