Files
FluidSim/Scenarios/Scenario.cs

23 lines
660 B
C#

using SFML.Graphics;
namespace FluidSim.Core
{
public abstract class Scenario
{
/// <summary>
/// Initialize the scenario with a given audio sample rate.
/// </summary>
public abstract void Initialize(int sampleRate);
/// <summary>
/// Advance one simulation step and return an audio sample.
/// The step size is 1 / sampleRate seconds.
/// </summary>
public abstract float Process();
/// <summary>
/// Draw the current simulation state onto the given SFML render target.
/// </summary>
public abstract void Draw(RenderWindow target);
}
}