Add turbocharged twin scenario and cross-platform test harness
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@@ -10,21 +10,21 @@ struct Vec3 { float x{}, y{}, z{}; };
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// Flow-derivative sound source used by the C# two-stroke and pulse scenarios.
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class SoundProcessor {
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public:
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float gain{1.0f};
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float gain{0.005f};
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explicit SoundProcessor(int sample_rate = 44100, float listener_distance = 1.0f);
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float process(float mass_flow_out);
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private:
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float dt_{}, scale_factor_{}, lowpass_alpha_{}, derivative_alpha_{};
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float flow_lowpass_{}, previous_flow_{}, smooth_derivative_{};
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float dt_{}, scale_factor_{}, previous_flow_{};
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};
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class RadiationSource {
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public:
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float flow_tau{0.005f}, smooth_tau{0.020f}, gain{15.0f};
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// Optional diagnostic filters; disabled for the linear radiation path.
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float flow_tau{0.0f}, smooth_tau{0.0f}, gain{0.005f};
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Vec3 pipe_end{}, pipe_axis{1.0f, 0.0f, 0.0f};
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Vec3 listener{0.0f, 0.0f, 1.5f}, listener_right{1.0f, 0.0f, 0.0f};
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float ear_spacing{0.18f}, head_shadow_cutoff{4000.0f}, speed_of_sound{343.0f};
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float directivity_balance{0.30f}, air_absorption_exponent{0.002f}, min_air_cutoff{1500.0f};
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float ear_spacing{0.18f}, head_shadow_cutoff{0.0f}, speed_of_sound{343.0f};
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float directivity_balance{0.0f}, air_absorption_exponent{0.0f}, min_air_cutoff{1500.0f};
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explicit RadiationSource(int sample_rate = 44100);
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AudioFrame process(float mass_flow);
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