Add American V8 preset, carb fuel transport, and adaptive desktop audio
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@@ -14,6 +14,8 @@ struct OutdoorAudioConfig {
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Vec3 listener_right{1.0f, 0.0f, 0.0f};
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Vec3 intake_position{-0.2f, 0.7f, 0.0f};
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Vec3 exhaust_position{0.55f, 0.5f, 0.0f};
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Vec3 second_exhaust_position{-0.55f, 0.5f, 0.0f};
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bool dual_exhaust{};
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float ear_spacing{0.18f}, sound_speed{343.0f};
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float ground_y{0.0f}, wall_x{-1.5f};
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float ground_reflection{0.35f}, wall_reflection{0.65f};
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@@ -26,7 +28,7 @@ struct OutdoorAudioConfig {
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class OutdoorAudio {
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public:
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explicit OutdoorAudio(int sample_rate = 44100, OutdoorAudioConfig config = {});
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AudioFrame process(float intake_mass_flow, float exhaust_mass_flow);
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AudioFrame process(float intake_mass_flow, float exhaust_mass_flow, float second_exhaust_mass_flow = 0);
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void set_scene(OutdoorScene scene) { scene_ = scene; }
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OutdoorScene scene() const { return scene_; }
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void set_monitor_filter(bool enabled) { monitor_filter_ = enabled; } // Set before playback/capture.
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@@ -60,7 +62,7 @@ private:
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OutdoorAudioConfig config_;
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OutdoorScene scene_{OutdoorScene::Wall};
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bool monitor_filter_{true};
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std::array<Emitter, 2> emitters_;
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std::array<Emitter, 3> emitters_;
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std::array<TailLine, 4> tail_;
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std::array<float, 4> weights_{1, 0, 0, 0};
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float scene_alpha_{}, tail_alpha_{}, tail_mix_{};
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