Port FluidSim core and scenarios to C++20

This commit is contained in:
maxwes08
2026-10-22 23:52:20 +02:00
commit a859740a95
47 changed files with 3851 additions and 0 deletions

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#pragma once
#include "FluidSim/AudioProcessing.hpp"
#include "FluidSim/Engine.hpp"
#include "FluidSim/Fluid.hpp"
#include "FluidSim/MechanicalSoundProcessor.hpp"
#include "FluidSim/OutdoorExhaustReverb.hpp"
#include "FluidSim/Solver.hpp"
#include "FluidSim/Vehicle.hpp"
#include <array>
#include <cstdint>
#include <mutex>
#include <vector>
namespace fluidsim::port {
struct ScenarioSnapshot {
float rpm{}, speed_kmh{}, kinetic_energy{}, average_power{}, average_torque{};
float cylinder_pressure1{}, cylinder_pressure2{};
float cylinder_temperature1{}, cylinder_temperature2{};
float cylinder_piston_fraction1{}, cylinder_piston_fraction2{};
float valve1_intake_area{}, valve1_exhaust_area{}, valve2_intake_area{}, valve2_exhaust_area{};
float intake_pressure{}, exhaust_pressure{};
float throttle{}, clutch{}, intake_flow{}, exhaust_flow{};
int gear{};
bool rev_limit1{}, rev_limit2{}, mechanical_sound_enabled{};
std::array<std::vector<GasState>, 6> pipe_states;
};
// Active C# SingleCylScenario topology: a 600 cc parallel twin, independent
// intake runners, separate short exhaust headers, shared collector and tailpipe.
class FourStrokeTwinScenario {
public:
explicit FourStrokeTwinScenario(int sample_rate = 44100);
AudioFrame process();
void set_controls(float throttle_value, float load_value, float clutch_value);
void toggle_mechanical_sound();
void shift_up();
void shift_down();
void set_neutral();
void set_first_gear();
ScenarioSnapshot snapshot() const;
float throttle{};
float load{};
float clutch{1.0f};
bool mechanical_sound_enabled{};
float mechanical_mix{0.02f}, reverb_send_gain{1.0f};
float exhaust_send{0.5f}, intake_send{0.5f}, mechanical_send{};
Crankshaft crankshaft{};
FourStrokeCylinder cylinder1{}, cylinder2{};
Vehicle vehicle{};
Volume0D intake_plenum{1.0e-3f, 101325.0f, 300.0f};
Volume0D exhaust_collector{0.15e-3f, 101325.0f, 700.0f};
std::vector<Pipe1D> pipes;
float intake_flow{}, exhaust_flow{};
float last_mix_l{}, last_mix_r{};
std::uint64_t sample_count{};
private:
Port* throttle_port_{};
Port* runner_feed1_{};
Port* runner_feed2_{};
Port* collector_in1_{};
Port* collector_in2_{};
Port* collector_out_{};
float throttle_area_{}, runner_area_{}, valve1_in_{}, valve2_in_{};
float valve1_out_{}, valve2_out_{}, header_area_{}, tail_area_{};
float dt_{};
BoundarySystem boundaries_;
Solver solver_;
RadiationSource intake_radiation_;
RadiationSource exhaust_radiation_;
OutdoorExhaustReverb reverb_;
MechanicalSoundProcessor mechanical_sound_;
mutable std::mutex mutex_;
static float area_for_diameter(float diameter);
static std::vector<Pipe1D> create_pipes();
};
} // namespace fluidsim::port