Port FluidSim core and scenarios to C++20
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53
include/FluidSim/TwoStrokeScenario.hpp
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53
include/FluidSim/TwoStrokeScenario.hpp
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#pragma once
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#include "FluidSim/AudioProcessing.hpp"
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#include "FluidSim/Crankcase.hpp"
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#include "FluidSim/Fluid.hpp"
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#include "FluidSim/OutdoorExhaustReverb.hpp"
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#include "FluidSim/Solver.hpp"
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#include "FluidSim/TwoStrokeCylinder.hpp"
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#include <cstdint>
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#include <vector>
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namespace fluidsim::port {
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struct TwoStrokeSnapshot {
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float rpm{}, cylinder_pressure{}, crankcase_pressure{}, intake_pressure{};
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float throttle{}, transfer_area{}, exhaust_area{};
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bool reed_open{};
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};
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// Port of the C# 125 cc crankcase-scavenged two-stroke scenario. It retains
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// the plenum / reed / crankcase / transfer / cylinder / exhaust topology.
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class TwoStrokeScenario {
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public:
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explicit TwoStrokeScenario(int sample_rate = 44100);
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AudioFrame process();
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void set_throttle(float value);
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TwoStrokeSnapshot snapshot() const;
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float throttle{};
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Crankshaft crankshaft{};
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TwoStrokeCylinder cylinder;
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Crankcase crankcase;
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Volume0D intake_plenum{0.5e-3f, 101325.0f, 300.0f};
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std::vector<Pipe1D> pipes;
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private:
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float dt_{}, max_throttle_area_{};
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float reed_in_area_{}, reed_out_area_{}, transfer_pipe_area_{}, transfer_valve_area_{}, exhaust_valve_area_{};
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bool reed_open_{};
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std::uint64_t step_count_{};
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Port* plenum_inlet_{};
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Port* plenum_outlet_{};
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BoundarySystem boundaries_;
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Solver solver_;
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SoundProcessor intake_sound_;
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SoundProcessor exhaust_sound_;
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OutdoorExhaustReverb reverb_;
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static float area_for_diameter(float diameter);
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static std::vector<Pipe1D> create_pipes();
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};
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} // namespace fluidsim::port
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