Port FluidSim core and scenarios to C++20
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27
src/solver.cpp
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27
src/solver.cpp
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#include "FluidSim/Solver.hpp"
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#include <algorithm>
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namespace fluidsim::port {
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Solver::Solver(std::vector<Pipe1D>& pipes, BoundarySystem& boundaries)
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: pipes_(pipes), boundaries_(boundaries) {}
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void Solver::add_component(Component& component) {
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components_.push_back(&component);
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}
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void Solver::step(float dt) {
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if (dt <= 0.0f) return;
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int substeps = std::max(minimum_substeps, 1);
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for (const auto& pipe : pipes_) substeps = std::max(substeps, pipe.required_substeps(dt, 0.8f));
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const float sub_dt = dt / static_cast<float>(substeps);
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for (int i = 0; i < substeps; ++i) {
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boundaries_.resolve(sub_dt);
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for (auto& pipe : pipes_) pipe.advance(sub_dt);
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}
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for (Component* component : components_) component->update_state(dt);
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++step_count_;
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}
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} // namespace fluidsim::port
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