Load engines from TOML and improve scenario audio and carb tuning
Migrate 32 engine definitions into validated startup-loaded TOML files and separate configuration and snapshots from scenario assembly. Add camera-based stereo propagation from shared pipe geometry, preserve exhaust character, tune carburetor mixtures and idle, use ignition cuts for carb engines, and support returning to the scenario menu. Validation: full Windows build and all 14 CTest checks passed.
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include/FluidSim/ScenarioSnapshot.hpp
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54
include/FluidSim/ScenarioSnapshot.hpp
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#pragma once
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#include "FluidSim/EngineConfig.hpp"
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#include "FluidSim/Fluid.hpp"
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#include "FluidSim/OutdoorAudio.hpp"
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#include "FluidSim/Silencer.hpp"
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#include <array>
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#include <cstdint>
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#include <string>
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#include <vector>
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namespace fluidsim::port {
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struct ScenarioSnapshot {
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std::string example_name;
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EngineLayout layout{EngineLayout::Inline};
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float bank_angle{};
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bool v8_headers{};
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bool staged_headers{}, dual_exhaust{};
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PipeSolver pipe_solver{PipeSolver::Rusanov};
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int cylinder_count{2};
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float rev_limit_rpm{10000};
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std::array<float, 12> cylinder_angles{};
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std::array<float, 12> cylinder_pressures{}, piston_fractions{}, intake_areas{}, exhaust_areas{};
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std::uint64_t solver_substeps{}, boundary_iterations{}, pipe_positivity_repairs{};
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float rpm{}, speed_kmh{}, kinetic_energy{}, average_power{}, average_torque{};
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float cylinder_pressure1{}, cylinder_pressure2{};
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float cylinder_temperature1{}, cylinder_temperature2{};
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float cylinder_piston_fraction1{}, cylinder_piston_fraction2{};
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float valve1_intake_area{}, valve1_exhaust_area{}, valve2_intake_area{}, valve2_exhaust_area{};
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float intake_pressure{}, exhaust_pressure{}, second_bank_pressure{};
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std::array<float,2> crossover_pressures{};
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float throttle{}, pedal{}, target_afr{}, clutch{}, intake_flow{}, exhaust_flow{};
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bool idle_control{}, fuel_cut{}, ignition_cut{}, two_stroke{}, reed_open{};
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bool racing_exhaust{};
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bool silencers{}, h_pipe{};
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ExhaustConfig exhaust_config{};
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float crankcase_pressure{};
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OutdoorScene audio_scene{OutdoorScene::Wall};
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int gear{};
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bool rev_limit1{}, rev_limit2{};
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std::array<std::vector<GasState>, 32> pipe_states;
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std::array<std::vector<float>, 32> pipe_areas, pipe_lengths;
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void capture_pipes(const std::vector<Pipe1D>& pipes) {
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for (std::size_t k = 0; k < pipes.size(); ++k) {
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pipe_positivity_repairs += pipes[k].positivity_repairs;
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pipe_areas[k] = pipes[k].cell_areas;
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pipe_lengths[k] = pipes[k].cell_lengths;
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pipe_states[k].reserve(pipes[k].cells.size());
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for (std::size_t i = 0; i < pipes[k].cells.size(); ++i)
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pipe_states[k].push_back(pipes[k].state(static_cast<int>(i)));
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}
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}
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};
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}
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