Improve physical geometry, fluid solvers, audio, and profiling
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@@ -3,7 +3,7 @@
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namespace fluidsim::port {
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struct AudioFrame { float left{}, right{}; };
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struct Vec3 { float x{}, y{}, z{}; };
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struct Vec3 { float x{}, y{}, z{}; bool operator==(const Vec3&) const = default; };
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struct AudioListener { Vec3 position{}, right{1,0,0}; };
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// Simple flow-derivative source used by the Helmholtz and pulse scenarios.
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