Improve physical geometry, fluid solvers, audio, and profiling

This commit is contained in:
max
2026-10-30 18:57:56 +01:00
parent bf8621ad39
commit eb2b6366c2
130 changed files with 14649 additions and 862 deletions

View File

@@ -3,6 +3,8 @@
#include "FluidSim/DynoCurve.hpp"
#include "FluidSim/Desktop/PedalControl.hpp"
#include "FluidSim/Desktop/EngineRenderer3D.hpp"
#include <optional>
#include <string>
#include <SFML/Graphics.hpp>
namespace fluidsim::port::desktop {
struct PlaybackInfo {
@@ -24,8 +26,17 @@ public:
bool handle_event(const sf::Event&,sf::Vector2u);
AudioListener listener(const ScenarioSnapshot&,sf::Vector2u);
void draw(sf::RenderWindow&,const sf::Font*,const ScenarioSnapshot&,const PlaybackInfo&);
void configure_resolution(float density) { resolution_=density; }
std::optional<float> take_resolution_request() {auto value=resolution_request_;resolution_request_.reset();return value;}
void resolution_started() {resolution_busy_=true;resolution_status_="Building mesh...";}
void resolution_finished(float density,const std::string& message) {resolution_=density;resolution_busy_=false;resolution_status_=message;}
static std::array<sf::FloatRect,2> resolution_buttons(sf::Vector2u size);
private:
DynoCurve dyno_;
float resolution_{20};
bool resolution_busy_{};
std::optional<float> resolution_request_;
std::string resolution_status_;
EngineRenderer3D renderer_;
OrbitCamera camera_;
bool three_d_{true},camera_fitted_{},pan_drag_{},pedal_drag_{};
@@ -34,5 +45,8 @@ private:
sf::Vector2i previous_mouse_{};
bool dragging_{};
float zoom_{1};
float camera_aspect_{};
WorkspaceLayout workspace_layout(sf::Vector2u size) const;
void fit_camera(float aspect,const ScenarioSnapshot&);
};
}