Improve physical geometry, fluid solvers, audio, and profiling

This commit is contained in:
max
2026-10-30 18:57:56 +01:00
parent bf8621ad39
commit eb2b6366c2
130 changed files with 14649 additions and 862 deletions

View File

@@ -5,6 +5,7 @@
#include <array>
#include <cstddef>
#include <random>
#include <vector>
namespace fluidsim::port {
@@ -33,11 +34,9 @@ private:
};
struct CylinderConfig {
float intake_open{340}, intake_close{590}, exhaust_open{130}, exhaust_close{390};
float bore{0.075f}, stroke{0.068f}, rod{0.112f}, compression{11.5f};
float intake_valve_diameter{0.030f}, exhaust_valve_diameter{0.028f};
int intake_valve_count{1}, exhaust_valve_count{1};
float intake_valve_lift{0.005f}, exhaust_valve_lift{0.005f};
float spark_advance{20.0f}, wiebe_a{5.0f}, wiebe_m{2.0f}, burn_duration{60.0f}, burn_start{5.0f};
float afr{14.7f}, fuel_lhv{44.0e6f}, energy_variation{0.05f}, misfire_probability{};
float wall_area{0.02f}, heat_transfer{100.0f}, ambient_temperature{300.0f};
@@ -79,14 +78,44 @@ protected:
static bool crossed_angle(float previous, float current, float event) {
return current >= previous ? previous < event && current >= event : event > previous || event <= current;
}
static bool crossed_window_close(float previous, float current, float open, float close);
void update_rev_limiter(float rpm, float dt);
void sync_ports();
};
class FourStrokeCylinder final : public EngineCylinder {
public:
struct CamPoint { float angle_degrees{}, lift_metres{}; };
struct ValveDynamics {
float mass_kg{0.035f};
float spring_rate_n_per_m{30000.f};
float damping_n_s_per_m{24.f};
float seat_force_n{100.f};
float maximum_lift_m{0.015f};
float seat_restitution{0.005f}, cam_restitution{0.01f}, stop_restitution{0.01f};
};
struct CamProfile { std::vector<CamPoint> points; };
void set_valve_profiles(const CamProfile& intake_cam, const ValveDynamics& intake_valve,
const CamProfile& exhaust_cam, const ValveDynamics& exhaust_valve);
float valve_area(float cycle_degrees, bool inlet) const override;
void pre_step(Crankshaft& crank, float dt, float throttle) override;
float take_contact_impulse() { const float value=contact_impulse_;contact_impulse_=0;return value; }
bool valve_floating() const { return intake_floating_ || exhaust_floating_; }
float intake_lift() const { return intake_lift_; }
float exhaust_lift() const { return exhaust_lift_; }
static float cam_lift_at(const CamProfile& profile,float degrees) { return sample_cam(profile,degrees).lift_metres; }
private:
struct ValveState { float lift{},velocity{};bool floating{}; };
const CamProfile* intake_cam_{};
const CamProfile* exhaust_cam_{};
ValveDynamics intake_dynamics_{},exhaust_dynamics_{};
ValveState intake_state_{},exhaust_state_{};
float intake_lift_{},exhaust_lift_{},contact_impulse_{};
bool intake_floating_{},exhaust_floating_{};
static CamPoint sample_cam(const CamProfile& profile,float degrees);
float advance_valve(ValveState& state,const CamProfile& cam,const ValveDynamics& dynamics,
bool inlet,const Crankshaft& crank,float dt);
};
} // namespace fluidsim::port