#pragma once #include "FluidSim/Engine.hpp" #include "FluidSim/Vehicle.hpp" #include namespace fluidsim::port { // Shared longitudinal load and clutch integration for motorcycle/car presets. class MotorcycleTest { public: Vehicle vehicle{}; float load{}, clutch{1.0f}; float starter_torque{18.f}; // N m at the crankshaft while held bool starter_engaged{}; void set_starter(bool engaged) { starter_engaged=engaged; } protected: void step_motorcycle(Crankshaft& crank, float dt, float maximum_load_torque) { crank.load_torque = std::clamp(load, 0.0f, 1.0f) * maximum_load_torque; vehicle.clutch_input = std::clamp(clutch, 0.0f, 1.0f); if(starter_engaged) crank.add_torque(std::max(starter_torque,0.f)); crank.step(dt); crank.drivetrain_torque = vehicle.update(crank.omega, crank.inertia, dt); } }; } // namespace fluidsim::port