#pragma once #include "FluidSim/AudioProcessing.hpp" #include #include #include namespace fluidsim::port::desktop { struct OrbitCamera { Vec3 target{.12f,.25f,0}; float yaw{-28},pitch{24},distance{2.2f}; void reset(float aspect) {target={.12f,.25f,0};yaw=-28;pitch=24;distance=std::max(.65f,1.6f/aspect)/.414214f;} void orbit(sf::Vector2i delta) {yaw+=delta.x*.35f;pitch=std::clamp(pitch+delta.y*.3f,-75.f,80.f);} void pan(sf::Vector2i delta,float height) { const float y=yaw*.017453293f,p=pitch*.017453293f,k=distance*.828427f/std::max(height,1.f); target.x+=k*(-delta.x*std::cos(y)+delta.y*std::sin(p)*std::sin(y)); target.y+=k*delta.y*std::cos(p); target.z+=k*(-delta.x*std::sin(y)-delta.y*std::sin(p)*std::cos(y)); } void zoom(float delta) {distance=std::clamp(distance*std::exp(-delta*.12f),.35f,12.f);} }; }