#pragma once #include namespace fluidsim::port::desktop { // Keyboard input travel is separate from the ECU actuator response. class PedalControl { public: float value() const {return value_;} void set(float value) {value_=std::clamp(value,0.f,1.f);} void advance(float dt,bool raise,bool lower) { if(dt>0) set(value_+(raise && !lower?2.f:-2.f)*dt); } private: float value_{}; }; }