cmake_minimum_required(VERSION 3.28) project(FluidSimCpp VERSION 0.1.0 LANGUAGES CXX) option(FLUIDSIM_BUILD_DESKTOP "Build the SFML windowed simulator with keyboard controls and audio" ON) set(FLUIDSIM_FONT_FILE "" CACHE FILEPATH "Optional font file copied beside the desktop executable") add_library(fluidsim_core src/engine_config.cpp src/carburetor.cpp src/ecu.cpp src/engine.cpp src/crankcase.cpp src/two_stroke_cylinder.cpp src/two_stroke_scenario.cpp src/helmholtz_scenario.cpp src/pulse_test_scenario.cpp src/audio_processing.cpp src/outdoor_audio.cpp src/outdoor_exhaust_reverb.cpp src/scenario.cpp src/scenario_snapshot.cpp src/scenario_geometry.cpp src/physical_geometry.cpp src/solver.cpp src/vehicle.cpp src/simulation_ring_buffer.cpp ) target_include_directories(fluidsim_core PUBLIC include) target_include_directories(fluidsim_core SYSTEM PRIVATE third_party/tomlplusplus) target_compile_definitions(fluidsim_core PRIVATE FLUIDSIM_ENGINE_SOURCE_DIR="${CMAKE_CURRENT_SOURCE_DIR}/engines") target_compile_features(fluidsim_core PUBLIC cxx_std_20) option(FLUIDSIM_ENABLE_SIMD "Allow compiler SIMD in fluid kernels without fast-math" ON) if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang") if(FLUIDSIM_ENABLE_SIMD) target_compile_options(fluidsim_core PUBLIC -fno-math-errno) elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") target_compile_options(fluidsim_core PUBLIC -fno-tree-vectorize) else() target_compile_options(fluidsim_core PUBLIC -fno-vectorize -fno-slp-vectorize) endif() elseif(MSVC AND NOT FLUIDSIM_ENABLE_SIMD) target_compile_options(fluidsim_core PUBLIC /Qvec-) endif() add_executable(fluidsim_cpp src/main.cpp) target_link_libraries(fluidsim_cpp PRIVATE fluidsim_core) add_executable(fluidsim_parity_trace tools/parity_trace.cpp) target_link_libraries(fluidsim_parity_trace PRIVATE fluidsim_core) add_executable(fluidsim_migrate_geometry tools/migrate_geometry.cpp) target_link_libraries(fluidsim_migrate_geometry PRIVATE fluidsim_core) if(FLUIDSIM_BUILD_DESKTOP) find_package(SFML 3.0.2 COMPONENTS Graphics Audio QUIET) if(NOT SFML_FOUND) include(FetchContent) set(SFML_BUILD_AUDIO ON CACHE BOOL "" FORCE) set(SFML_BUILD_GRAPHICS ON CACHE BOOL "" FORCE) set(SFML_BUILD_WINDOW ON CACHE BOOL "" FORCE) set(SFML_BUILD_NETWORK OFF CACHE BOOL "" FORCE) set(SFML_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(SFML_BUILD_TEST_SUITE OFF CACHE BOOL "" FORCE) set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 3.0.2 GIT_SHALLOW TRUE EXCLUDE_FROM_ALL SYSTEM ) FetchContent_MakeAvailable(SFML) endif() find_package(OpenGL REQUIRED) add_library(fluidsim_desktop_rendering src/desktop_ui.cpp src/scenario_menu.cpp src/engine_schematic.cpp src/engine_renderer_3d.cpp src/dyno_renderer.cpp) target_link_libraries(fluidsim_desktop_rendering PUBLIC fluidsim_core SFML::Graphics OpenGL::GL) if(MSVC) target_compile_options(fluidsim_desktop_rendering PRIVATE /W4 /permissive-) else() target_compile_options(fluidsim_desktop_rendering PRIVATE -Wall -Wextra -Wpedantic) endif() add_executable(fluidsim_desktop src/desktop_main.cpp src/audio_output_stream.cpp src/sound_engine.cpp) target_link_libraries(fluidsim_desktop PRIVATE fluidsim_desktop_rendering SFML::Audio) if(MSVC) target_compile_options(fluidsim_desktop PRIVATE /W4 /permissive-) else() target_compile_options(fluidsim_desktop PRIVATE -Wall -Wextra -Wpedantic) endif() if(FLUIDSIM_FONT_FILE) if(NOT EXISTS "${FLUIDSIM_FONT_FILE}") message(FATAL_ERROR "FLUIDSIM_FONT_FILE does not exist: ${FLUIDSIM_FONT_FILE}") endif() add_custom_command(TARGET fluidsim_desktop POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "$/fonts" COMMAND ${CMAKE_COMMAND} -E copy_if_different "${FLUIDSIM_FONT_FILE}" "$/fonts/FiraCodeNerdFont-Medium.ttf") elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/../fonts/FiraCodeNerdFont-Medium.ttf") add_custom_command(TARGET fluidsim_desktop POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory "$/fonts" COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_CURRENT_SOURCE_DIR}/../fonts/FiraCodeNerdFont-Medium.ttf" "$/fonts/FiraCodeNerdFont-Medium.ttf") else() message(STATUS "No bundled font; desktop will try installed system fonts. Set FLUIDSIM_FONT_FILE to bundle one.") endif() endif() if(MSVC) target_compile_options(fluidsim_core PRIVATE /W4 /permissive-) target_compile_options(fluidsim_cpp PRIVATE /W4 /permissive-) target_compile_options(fluidsim_parity_trace PRIVATE /W4 /permissive-) else() target_compile_options(fluidsim_core PRIVATE -Wall -Wextra -Wpedantic) target_compile_options(fluidsim_cpp PRIVATE -Wall -Wextra -Wpedantic) target_compile_options(fluidsim_parity_trace PRIVATE -Wall -Wextra -Wpedantic) endif() include(CTest) if(BUILD_TESTING) add_executable(fluidsim_physical_geometry_tests tests/physical_geometry_tests.cpp) target_link_libraries(fluidsim_physical_geometry_tests PRIVATE fluidsim_core) target_include_directories(fluidsim_physical_geometry_tests SYSTEM PRIVATE third_party/tomlplusplus) add_test(NAME fluidsim_physical_geometry_tests COMMAND fluidsim_physical_geometry_tests) add_executable(fluidsim_mesh_resolution_tests tests/mesh_resolution_tests.cpp) target_link_libraries(fluidsim_mesh_resolution_tests PRIVATE fluidsim_core) add_test(NAME fluidsim_mesh_resolution_tests COMMAND fluidsim_mesh_resolution_tests) add_executable(fluidsim_junction_tests tests/junction_tests.cpp) target_link_libraries(fluidsim_junction_tests PRIVATE fluidsim_core) add_test(NAME fluidsim_junction_tests COMMAND fluidsim_junction_tests) add_executable(fluidsim_live_tuning_tests tests/live_tuning_tests.cpp) target_link_libraries(fluidsim_live_tuning_tests PRIVATE fluidsim_core) add_test(NAME fluidsim_live_tuning_tests COMMAND fluidsim_live_tuning_tests) add_executable(fluidsim_engine_config_tests tests/engine_config_tests.cpp) target_link_libraries(fluidsim_engine_config_tests PRIVATE fluidsim_core) add_test(NAME fluidsim_engine_config_tests COMMAND fluidsim_engine_config_tests) add_executable(fluidsim_scenario_examples tests/scenario_examples.cpp) target_link_libraries(fluidsim_scenario_examples PRIVATE fluidsim_core) add_test(NAME fluidsim_scenario_examples COMMAND fluidsim_scenario_examples) endif() if(BUILD_TESTING AND FLUIDSIM_BUILD_DESKTOP) add_executable(fluidsim_desktop_ui_tests tests/desktop_ui_tests.cpp) target_link_libraries(fluidsim_desktop_ui_tests PRIVATE fluidsim_desktop_rendering) add_test(NAME fluidsim_desktop_ui_tests COMMAND fluidsim_desktop_ui_tests) endif() if(BUILD_TESTING) add_executable(fluidsim_physics_tests tests/physics_tests.cpp) target_link_libraries(fluidsim_physics_tests PRIVATE fluidsim_core) add_test(NAME fluidsim_physics_tests COMMAND fluidsim_physics_tests) endif() add_executable(fluidsim_physics_benchmark tools/physics_benchmark.cpp) target_link_libraries(fluidsim_physics_benchmark PRIVATE fluidsim_core) add_executable(fluidsim_scenario_benchmark tools/scenario_benchmark.cpp) target_link_libraries(fluidsim_scenario_benchmark PRIVATE fluidsim_core) add_executable(fluidsim_scenario_profile tools/scenario_profile.cpp) target_link_libraries(fluidsim_scenario_profile PRIVATE fluidsim_core) if(BUILD_TESTING) add_test(NAME fluidsim_v8_exhaust_regression COMMAND fluidsim_scenario_benchmark 8 coast v8) endif() if(BUILD_TESTING) add_executable(fluidsim_fluid_validation tests/fluid_validation.cpp) target_link_libraries(fluidsim_fluid_validation PRIVATE fluidsim_core) add_test(NAME fluidsim_fluid_validation COMMAND fluidsim_fluid_validation) add_test(NAME fluidsim_fluid_validation_hlle COMMAND fluidsim_fluid_validation hlle) add_test(NAME fluidsim_fluid_validation_hllc COMMAND fluidsim_fluid_validation hllc) add_test(NAME fluidsim_fluid_validation_muscl COMMAND fluidsim_fluid_validation muscl) endif() find_package(Threads REQUIRED) target_link_libraries(fluidsim_core PUBLIC Threads::Threads) add_executable(fluidsim_thread_benchmark tools/thread_benchmark.cpp) target_link_libraries(fluidsim_thread_benchmark PRIVATE fluidsim_core) if(BUILD_TESTING) add_executable(fluidsim_intake_regression tests/intake_regression.cpp) target_link_libraries(fluidsim_intake_regression PRIVATE fluidsim_core) add_test(NAME fluidsim_intake_regression COMMAND fluidsim_intake_regression) endif() add_executable(fluidsim_acoustic_benchmark tools/acoustic_benchmark.cpp) target_link_libraries(fluidsim_acoustic_benchmark PRIVATE fluidsim_core) if(BUILD_TESTING) add_test(NAME fluidsim_acoustic_benchmark COMMAND fluidsim_acoustic_benchmark "${CMAKE_CURRENT_BINARY_DIR}/acoustic-validation") endif() add_executable(fluidsim_audio_capture tools/audio_capture.cpp) target_link_libraries(fluidsim_audio_capture PRIVATE fluidsim_core) add_executable(fluidsim_two_stroke_benchmark tools/two_stroke_benchmark.cpp) target_link_libraries(fluidsim_two_stroke_benchmark PRIVATE fluidsim_core) if(BUILD_TESTING) add_executable(fluidsim_outdoor_audio_tests tests/outdoor_audio_tests.cpp) target_link_libraries(fluidsim_outdoor_audio_tests PRIVATE fluidsim_core) add_test(NAME fluidsim_outdoor_audio_tests COMMAND fluidsim_outdoor_audio_tests) add_executable(fluidsim_two_stroke_regression tests/two_stroke_regression.cpp) target_link_libraries(fluidsim_two_stroke_regression PRIVATE fluidsim_core) add_test(NAME fluidsim_two_stroke_regression COMMAND fluidsim_two_stroke_regression) add_executable(fluidsim_two_stroke_physics tests/two_stroke_physics.cpp) target_link_libraries(fluidsim_two_stroke_physics PRIVATE fluidsim_core) add_test(NAME fluidsim_two_stroke_physics COMMAND fluidsim_two_stroke_physics) add_executable(fluidsim_b205_regression tests/b205_regression.cpp) target_link_libraries(fluidsim_b205_regression PRIVATE fluidsim_core) add_test(NAME fluidsim_b205_regression COMMAND fluidsim_b205_regression) endif() add_executable(fluidsim_carb_calibration tools/carb_calibration.cpp) target_link_libraries(fluidsim_carb_calibration PRIVATE fluidsim_core) if(BUILD_TESTING) add_test(NAME fluidsim_carb_calibration COMMAND fluidsim_carb_calibration --check) endif() include(cmake/MinGWRuntime.cmake) # Keep definitions beside every built executable, including tests and CLI tools. add_custom_target(fluidsim_engine_assets ALL COMMAND ${CMAKE_COMMAND} "-DSOURCE=${CMAKE_CURRENT_SOURCE_DIR}/engines" "-DDESTINATION=${CMAKE_CURRENT_BINARY_DIR}/engines" -P "${CMAKE_CURRENT_SOURCE_DIR}/cmake/CopyEngineConfigs.cmake") get_property(fluidsim_targets DIRECTORY PROPERTY BUILDSYSTEM_TARGETS) foreach(target IN LISTS fluidsim_targets) get_target_property(target_type ${target} TYPE) if(target_type STREQUAL "EXECUTABLE") add_dependencies(${target} fluidsim_engine_assets) endif() endforeach()