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FluidSimCpp/include/FluidSim/Engine.hpp

137 lines
5.6 KiB
C++

#pragma once
#include "FluidSim/Component.hpp"
#include "FluidSim/Constants.hpp"
#include <array>
#include <cstddef>
#include <limits>
#include <optional>
#include <random>
#include <vector>
namespace fluidsim::port {
class Ecu;
struct CrankshaftConfig {
float inertia{0.2f};
float friction_constant{}, friction_viscous{};
float friction_quadratic{}; // Nm / (rad/s)^2, dissipative windage term
};
class Crankshaft : public CrankshaftConfig {
public:
float omega{400.0f * 2.0f * pi / 60.0f};
float angle{}, previous_angle{};
float load_torque{}, drivetrain_torque{};
float average_power{}, average_torque{};
void add_torque(float torque);
float take_torque(); // Consume gas torque when an external shaft integrator owns motion.
void record_output(float torque,float power);
void step(float dt);
private:
float external_torque_{};
std::array<float, 16384> power_buffer_{}, torque_buffer_{};
std::size_t power_index_{}, power_count_{}, torque_index_{}, torque_count_{};
float power_sum_{}, torque_sum_{};
};
struct CylinderConfig {
float bore{0.075f}, stroke{0.068f}, rod{0.112f}, compression{11.5f};
float intake_valve_diameter{0.030f}, exhaust_valve_diameter{0.028f};
int intake_valve_count{1}, exhaust_valve_count{1};
float spark_advance{20.0f}, wiebe_a{5.0f}, wiebe_m{2.0f}, burn_duration{60.0f}, burn_start{5.0f};
float afr{14.7f}, fuel_lhv{44.0e6f}, energy_variation{0.05f}, misfire_probability{};
float wall_area{0.02f}, heat_transfer{100.0f}, ambient_temperature{300.0f};
};
class EngineCylinder : public Component, public CylinderConfig {
public:
Ecu* ecu{};
bool transported_fuel{};
float phase{};
bool rev_limit_enabled{};
float rev_limit_rpm{7500.0f}, rev_limit_cut_time{0.05f}, rev_limit_hysteresis{200.0f};
float air_mass{}, exhaust_mass{}, energy{}, volume{}, pressure{101325.0f};
float fuel_mass{}, burn_fraction{};
float fuel_equivalent_mass{}; // passive fuel-origin tracer, unaffected by combustion
bool combustion_active{}, fuel_injected{}, rev_limit_active{};
Port intake{}, exhaust{};
std::vector<Port*> ports() override { return {&intake, &exhaust}; }
float swept_volume() const;
float clearance_volume() const;
float total_mass() const;
float temperature() const;
float air_fraction() const;
float compute_volume(float theta) const;
void initialize(const Crankshaft& crank);
virtual float valve_area(float cycle_degrees, bool inlet) const = 0;
virtual void pre_step(Crankshaft& crank, float dt, float throttle) = 0;
void update_state(float dt) override;
protected:
float energy_factor_{1.0f};
float active_fuel_mass_{};
float rev_limit_timer_{};
std::mt19937 random_{0xF17D51u};
std::uniform_real_distribution<float> unit_{0.0f, 1.0f};
float random_unit();
static float wrap_degrees(float value, float cycle_degrees = 720.0f);
static bool crossed_angle(float previous, float current, float event) {
return current >= previous ? previous < event && current >= event : event > previous || event <= current;
}
void update_rev_limiter(float rpm, float dt);
void sync_ports();
};
class FourStrokeCylinder final : public EngineCylinder {
public:
struct IgnitionCommand {bool fire{},cut{true};};
// Present selects external timing exclusively. A fire pulse is consumed
// once; missing subsequent commands cannot recreate internal timed sparks.
// Requires physically transported fuel, including carburetor operation.
std::optional<IgnitionCommand> ignition_command;
// Once per cycle, before ignition consumes fuel. Independent of spark cut.
float charge_afr{std::numeric_limits<float>::quiet_NaN()};
bool charge_sampled{};
struct CamPoint { float angle_degrees{}, lift_metres{}; };
struct ValveDynamics {
float mass_kg{0.035f};
float spring_rate_n_per_m{30000.f};
float damping_n_s_per_m{24.f};
float seat_force_n{100.f};
float maximum_lift_m{0.015f};
float seat_restitution{0.005f}, cam_restitution{0.01f}, stop_restitution{0.01f};
};
struct CamProfile { std::vector<CamPoint> points; };
void set_valve_profiles(const CamProfile& intake_cam, const ValveDynamics& intake_valve,
const CamProfile& exhaust_cam, const ValveDynamics& exhaust_valve);
float valve_area(float cycle_degrees, bool inlet) const override;
void pre_step(Crankshaft& crank, float dt, float throttle) override;
float take_contact_impulse() { const float value=contact_impulse_;contact_impulse_=0;return value; }
bool valve_floating() const { return intake_floating_ || exhaust_floating_; }
float intake_lift() const { return intake_lift_; }
float exhaust_lift() const { return exhaust_lift_; }
static float cam_lift_at(const CamProfile& profile,float degrees) { return sample_cam(profile,degrees).lift_metres; }
private:
float external_burn_angle_{};
bool external_charge_ready_{};
struct ValveState { float lift{},velocity{};bool floating{}; };
const CamProfile* intake_cam_{};
const CamProfile* exhaust_cam_{};
ValveDynamics intake_dynamics_{},exhaust_dynamics_{};
ValveState intake_state_{},exhaust_state_{};
float intake_lift_{},exhaust_lift_{},contact_impulse_{};
bool intake_floating_{},exhaust_floating_{};
static CamPoint sample_cam(const CamProfile& profile,float degrees);
float advance_valve(ValveState& state,const CamProfile& cam,const ValveDynamics& dynamics,
bool inlet,const Crankshaft& crank,float dt);
};
} // namespace fluidsim::port