Files
FluidSimCpp/tests/outdoor_audio_tests.cpp

218 lines
10 KiB
C++

#include "FluidSim/OutdoorAudio.hpp"
#include "FluidSim/ReedValve.hpp"
#include "FluidSim/Scenario.hpp"
#include "FluidSim/ScenarioGeometry.hpp"
#include "FluidSim/DesktopScenario.hpp"
#include "FluidSim/ScenarioCatalog.hpp"
#include <algorithm>
#include <cmath>
#include <iostream>
#include <stdexcept>
using namespace fluidsim::port;
namespace {
void check(bool c, const char *m) {
if (!c)
throw std::runtime_error(m);
}
OutdoorAudioConfig config() {
OutdoorAudioConfig c;
c.exhaust_position = {0, 1, 0};
c.listener = {0, 1, 3};
c.ear_spacing = 0;
c.wall_x = -2;
return c;
}
} // namespace
int main() {
// Geometric reflections must not arrive before the direct path or before
// the ground image's path length, even with the diffuse network enabled.
OutdoorAudio dry(44100, config()), wall(44100, config());
dry.set_scene(OutdoorScene::Dry);
dry.set_monitor_filter(false);
wall.set_monitor_filter(false);
for (int i = 0; i < 4410; i++) {
dry.process(0, 0);
wall.process(0, 0);
}
int first = -1, first_reflection = -1;
double tail_energy = 0, late_energy = 0;
float peak = 0;
for (int i = 0; i < 88200; i++) {
const auto d = dry.process(0, .001f), w = wall.process(0, .001f);
if (first < 0 && std::abs(d.left) > 1e-9)
first = i;
if (first_reflection < 0 && std::abs(w.left - d.left) > 1e-9)
first_reflection = i;
peak = std::max(peak, std::abs(w.left));
if (i > 2000 && i < 10000)
tail_energy += w.left * w.left + w.right * w.right;
if (i > 60000)
late_energy += w.left * w.left + w.right * w.right;
check(std::isfinite(w.left) && std::isfinite(w.right), "unstable outdoor tail");
}
check(first == 385, "direct fractional propagation delay is wrong");
check(first_reflection >= 463 && first_reflection <= 465, "ground image reflection time is wrong");
check(tail_energy > 0 && late_energy < tail_energy * 1e-6, "outdoor tail does not decay");
check(peak < 1, "impulse reflection exceeds device range");
OutdoorAudio filtered(44100, config()), unfiltered(44100, config()), doubled(44100, config());
for (auto *p : {&filtered, &unfiltered, &doubled})
p->set_scene(OutdoorScene::Dry);
unfiltered.set_monitor_filter(false);
float prevf = 0, prevu = 0, maxf = 0, maxu = 0;
for (int i = 0; i < 1000; i++) {
const float q = i == 0 ? .001f : 0;
auto f = filtered.process(0, q), u = unfiltered.process(0, q), twice = doubled.process(0, 2 * q);
maxf = std::max(maxf, std::abs(f.left - prevf));
maxu = std::max(maxu, std::abs(u.left - prevu));
prevf = f.left;
prevu = u.left;
check(std::abs(twice.left - 2 * f.left) < 1e-7, "monitoring path is nonlinear");
}
check(maxf < .6f * maxu, "monitor bandwidth fails to reduce adjacent-sample impulse steps");
auto near_config = config(), far_config = config();
near_config.listener.z = 1;
far_config.listener.z = 2;
OutdoorAudio near(44100, near_config), far(44100, far_config);
near.set_scene(OutdoorScene::Dry);
far.set_scene(OutdoorScene::Dry);
near.set_monitor_filter(false);
far.set_monitor_filter(false);
double sum_near = 0, sum_far = 0;
for (int i = 0; i < 1000; i++) {
sum_near += near.process(0, .001f).left;
sum_far += far.process(0, .001f).left;
}
check(std::abs(sum_near - 2 * sum_far) < 1e-7, "direct spreading does not follow inverse distance");
auto stereo_config = config();
stereo_config.ear_spacing = .18f;
stereo_config.exhaust_position.x = 1;
OutdoorAudio stereo(44100, stereo_config);
stereo.set_scene(OutdoorScene::Dry);
stereo.set_monitor_filter(false);
int left = -1, right = -1;
for (int i = 0; i < 1000; i++) {
auto a = stereo.process(0, .001f);
if (left < 0 && std::abs(a.left) > 1e-9)
left = i;
if (right < 0 && std::abs(a.right) > 1e-9)
right = i;
}
check(right < left, "source on right does not reach right ear first");
// A moved listener must converge to the same propagation as one created
// there, including the reversed ear orientation and the reflected field.
auto moved_config=stereo_config;
moved_config.listener={-.5f,1.5f,4};
moved_config.listener_right={-1,0,0};
OutdoorAudio moving(44100,stereo_config),destination(44100,moved_config);
moving.set_listener({moved_config.listener,moved_config.listener_right});
for(auto* p:{&moving,&destination})p->set_monitor_filter(false);
for(int i=0;i<44100;++i) {moving.process(0,0);destination.process(0,0);}
for(int i=0;i<6000;++i) {
const auto a=moving.process(0,.001f),b=destination.process(0,.001f);
check(std::abs(a.left-b.left)<2e-7f && std::abs(a.right-b.right)<2e-7f,
"moving listener does not update direct/reflected stereo paths");
}
// Exercise rapid pose changes while a wet tail is still ringing.
for(int i=0;i<22050;++i) {
if(i%735==0) {
const float angle=i*.0002f;
moving.set_listener({{3*std::sin(angle),1,3*std::cos(angle)},
{std::cos(angle),0,-std::sin(angle)}});
}
const auto a=moving.process(0,.001f);
check(std::isfinite(a.left) && std::isfinite(a.right) &&
std::abs(a.left)<1 && std::abs(a.right)<1,"moving wet paths became unstable");
}
// Source relocation must use geometry without resetting audio state.
auto source_config=config();source_config.exhaust_position={2,1,-1};
OutdoorAudio relocated(44100,config()),fixed_source(44100,source_config);
relocated.set_source_positions({source_config.intake_position,source_config.exhaust_position,
source_config.second_exhaust_position});
for(int i=0;i<44100;++i) {relocated.process(0,0);fixed_source.process(0,0);}
for(int i=0;i<3000;++i) {
const auto a=relocated.process(0,.001f),b=fixed_source.process(0,.001f);
check(std::abs(a.left-b.left)<2e-7f && std::abs(a.right-b.right)<2e-7f,
"relocated mouth does not match world source position");
}
ScenarioSnapshot geometry;
geometry.two_stroke=true;
auto mouths=scenario_sound_sources(geometry);
check(mouths[0].x==-1.05f && mouths[1].x==1.45f && mouths[1].y==.23f,
"two-stroke mouths are not on the drawn pipe ends");
geometry.two_stroke=false;geometry.cylinder_count=8;geometry.layout=EngineLayout::V;
geometry.v8_headers=true;geometry.dual_exhaust=true;
mouths=scenario_sound_sources(geometry);
check(mouths[1].x==2.94f && mouths[1].z==-.39f && mouths[2].z==.39f,
"dual V8 outlets are not at their separate tailpipe mouths");
geometry.v8_headers=false;geometry.dual_exhaust=false;geometry.silencers=true;
geometry.cylinder_count=4;geometry.layout=EngineLayout::Inline;
const auto& e=geometry.exhaust_config;
mouths=scenario_sound_sources(geometry);
check(std::abs(mouths[1].x-(.74f+e.inlet_length+e.resonator.length+e.connecting_length+
e.muffler.length+e.outlet_length))<1e-6f,
"silenced exhaust source does not follow the configured pipe length");
// Crossing a reflecting plane must not turn its virtual image into a
// source that arrives before the actual pipe mouth.
auto behind_config=config();behind_config.listener={-4,1,0};
OutdoorAudio behind_wall(44100,behind_config);
behind_wall.set_monitor_filter(false);
for(int i=0;i<4410;++i)behind_wall.process(0,0);
int first_behind=-1;
for(int i=0;i<1000;++i) {
const auto a=behind_wall.process(0,.001f);
if(first_behind<0 && std::abs(a.left)>1e-9f)first_behind=i;
}
check(first_behind==514,"reflection crosses wall and precedes the physical source");
for(const auto& example:scenario_examples()) {
DesktopScenario scenario(example.kind,example.two,example.exhaust,example.junctions,example.engine);
scenario.set_listener({{2,1,3},{1,0,0}});
const auto snapshot=scenario.snapshot();
const auto sources=scenario_sound_sources(snapshot);
for(auto source:sources)
check(std::isfinite(source.x) && std::isfinite(source.y) && std::isfinite(source.z),
"catalog scenario has an invalid sound source");
const auto frame=scenario.process();
check(std::isfinite(frame.left) && std::isfinite(frame.right),"catalog listener wiring failed");
}
// Source stems reconstruct the mix, and muting leaves diagnostic stems alive.
auto stem_config=config();
stem_config.dual_exhaust=true; stem_config.valve_contact_enabled=true;
OutdoorAudio stems(44100,stem_config), muted(44100,stem_config);
for(std::size_t j=0;j<4;++j) muted.set_source_enabled(j,false);
for(int i=0;i<12000;++i) {
const float x=.01f*std::sin(i*.07f);
const auto mix=stems.process(x,x*.4f,-x*.2f,x*.1f);
auto sum=stems.tail_frame();
for(const auto& source:stems.source_frames()) {
sum.left+=source.rendered.left; sum.right+=source.rendered.right;
}
check(std::abs(sum.left-mix.left)<1e-6f && std::abs(sum.right-mix.right)<1e-6f,
"source stems do not reconstruct rendered mix");
const auto silent=muted.process(x,x*.4f,-x*.2f,x*.1f);
check(silent.left==0 && silent.right==0,"muted sources feed listening mix or reverb");
check(muted.source_frames()[0].rendered.left==stems.source_frames()[0].rendered.left,
"muting changes diagnostic source history");
}
ReedValve reed;
for (int i = 0; i < 10000; i++)
reed.step(1.f / 44100, 100);
const double inertia = reed.width * std::pow(reed.thickness, 3) / 12;
const double expected = 100 * reed.width * std::pow(reed.length, 4) / (8 * reed.youngs_modulus * inertia);
check(std::abs(reed.lift() - expected) < expected * .001,
"reed static compliance differs from cantilever equation");
for (int i = 0; i < 1000; i++)
reed.step(1.f / 44100, -1000);
check(reed.lift() == 0, "reed does not seat under reverse pressure");
std::cout << "Outdoor audio tests passed: direct=" << first << " samples, ground=" << first_reflection
<< " samples, filtered step ratio=" << maxf / maxu << ", stereo lead=" << left - right
<< " samples\n";
}